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What to do with flipped faces... (Read 201 times)
Jan 21st, 2004 at 6:43pm

Sterk   Offline
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How to fix flipped faces after mirroring?
I mirrored a part then make reset scale,but part appears in sim with flipped faces anyway...
 

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Reply #1 - Jan 21st, 2004 at 9:23pm

aceronzo   Offline
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Gmax or FSDS
 
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Reply #2 - Jan 21st, 2004 at 10:25pm

Felix/FFDS   Offline
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Quote:
Gmax or FSDS



gmax - you don't "mirror" and "reset scale" in FSDS.

I believe he cloned and mirrored, instead of applying the mirror parametric modifier.

The optimum solution would be to go back to the source file, clone the part, and apply the parametric modifier.  I'm not too sure/comfortable that an "after the fact" reset reliably exists.
 

Felix/FFDS...
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Reply #3 - Jan 22nd, 2004 at 8:27pm

Sterk   Offline
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Ok,Felix,thanx a lot,u are right...

I found that it's better not to apply mirror modificator right  on  object but to clone an object first and then apply mirror on clone...so you have animation copied,no need to detach and no need to deal with pivot too much...
 

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Reply #4 - Feb 1st, 2004 at 12:02am

data65   Offline
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If you do mirror, all you have to do is flip normals, and the faces will be correct.
 
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Reply #5 - Feb 1st, 2004 at 5:13am

Sterk   Offline
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Not-it dazn work,if you do mirror and then flip faces you'll have faces flipped in sim anyway...
Do you say it from your own expierence or just...
 

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Reply #6 - Feb 1st, 2004 at 10:12am

data65   Offline
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Not really what I meant. Say you create a wing. Then you mirror the wing for an exact ,but opposite copy for the other side, then the faces will be flipped, which means that the textures will be on the inside of the wing. All you have to do is (and it's been awhile since i've done it) but off of the top of my head, you use a surface modifier and then go to normals and click flip. Now the textures are on the outside. Yes it is from many, many frustrating months of experience.  
 
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Reply #7 - Feb 1st, 2004 at 7:18pm

X_eidos2   Offline
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There's one step that you are missing in the flipped normals fix.

If you have used the mirror tool instead of a mirror modifier, you need to select the mirrored part, go to the utilities menu, apply "reset X form" to the selected part. Your part will now look inside out in Gmax. Apply a Normal modifier to the part and click "flip normals". Now the part will appear properly in Gmax and should appear properly in the sim.  Just flipping normals will make the part look right in the sim, but if you want to go back into the Gmax file and tweak things some more, you'll have everything inside out.
 
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