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Now Here's an Idea! (Read 1255 times)
Dec 30th, 2003 at 12:05pm
RollerBall   Ex Member

 
Since MS published the new scenery SDK I've been messing around dropping new objects around the UK. Here are a few which are either just additional eye-candy or add objects that have been missed or plain 'change' what's there (eg green fields to industrial).

Oil refinery on Teesside (it's not green fields there!)
...

'ICI' Billingham (same comment!)
...

'ICI' works at dusk
...

Carrier (landable) off Portsmouth
...

Supertanker and ferry, Solent
...

Cruise liner, Southampton Water
...

Orford Ness Nuclear P/Station
...

I've also added things like rigs (off Norfolk and Spurn Head) which unfortunately aren't landable because of an MS programming error, and other stuff

Now here's the point.

The objects are all standard MS library objects - no customising or specials. One person could spend a lifetime doing what I've been doing OR a whole load of guys who are interested could SHARE THE PROJECT.

This is possible because it's ALL DONE BY SIMPLE CODING.

So.....if someone places loads of boats in the UK Lake District, if they send me their code I can just paste it onto mine - and so on.

Pretty soon we end up with a file that has THOUSANDS of additional objects in it. At regular intervals I would then upload the updated file to the download area so everyone could enjoy it.

There would have to be a few rules - eg every file I received would have to have a list of all the objects it contained with lats and longs, and we might have to agree on scaling, because not everything his best at a scale of 1 (eg my ships are at 2.5 and 3).

And if you see my pics, you can include some great effects - like the 'ICI' smoke and the Orford steam.

What do you think?

If people think it's a good idea I'll publish a 'How To' guide. It's easy and fun, especially if you haven't done any scenery design before. Great way to get into it.

AND while we're doing the UK maybe some other groups might like to do Australia, W. Europe etc etc.

The potential for improving the sim is HUGE

Wink

BTW

This is FS9 ONLY
 
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Reply #1 - Dec 30th, 2003 at 12:20pm

bm   Offline
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I think this a great Idea! Our FS world will soon be packed with little bits and bobs!

I must admit I havent played around with this yet as Ive been busy doing bristol Airport when Ive had time. But once Ive finnished I can't think of anything better than to improve FS. Undertaking an airport to design is a big project but tinkering away at something like this would be perfect in between. Perhaps dividing it into South-east, South-west etc would be a good Idea.

If you made a little tutorial on how to do it Im sure I would be very inclined to do something. Great Idea, Im sure it will go down very well!
 
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Reply #2 - Dec 30th, 2003 at 12:57pm

KnightStryker   Offline
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Great idea! I would be very interested in helping but know nothing of scenery design. I am a quick learner thou so if you make that tute ill try my best to help.
So much for M$ saying "as real as it gets" they should say, "as real as we are gonna make it, if you want as real as it gets go to SimV and get it."

LOL

Kevin
 
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Reply #3 - Dec 30th, 2003 at 3:36pm
RollerBall   Ex Member

 
Smiley

Hi Bird and Kevin. Bit more info.

No need to know anything about scenery design or program coding. The code used is 'standard' supplied by Microsoft - no need to know what it means or how it works. I don't.

Every object has a unique ID called a GUID which is 32 characters long BUT they're in a spreadsheet so you copy and paste - not retype.

You have to get from a map (or by slewing in the sim) the position of an object in lat and long. Usually an object is at ground or sea level (0 altitude) or at a point above eg a smokestack might be 150 (metres) above ground level. And you have to give it a heading to get it to point in the right direction.

That's all - you just paste these 4 or 5 bits of data into the code for each object and in 2 seconds they are there in the sim.

The list of objects is pretty big - airport vehicles, ships and boats, chimneys, poles, masts, bridges, shopping malls, school buildings, barns, refineries, power gen plants, nuclear plants, oil rig, water towers, control towers (for your favourite local airfield Wink ), icebergs, space shuttle launching pads (!) - etc etc

In a short time if a few guys were involved and objects were placed fairly accurately (even if they didn't exactly match the real landmarks), VFR flying would be in a different dimension with the ability to fly 'from the map' by landmarks.

Imagine that!

Grin
 
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Reply #4 - Dec 30th, 2003 at 3:48pm

BFMF   Offline
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All default objects? how about the effects?
 
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Reply #5 - Dec 30th, 2003 at 5:04pm
RollerBall   Ex Member

 
Quote:
All default objects? how about the effects?



Smiley
Yep

Effects are scenery objects.

The cloud of steam above my power station is a new effect I did because the default fx_Steam1 and 2 are too small.

I tried putting fx_ngafalls_sml on the tower but it was just too big (but very impressive!)
 
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Reply #6 - Dec 30th, 2003 at 5:21pm

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I never was able to grasp creating fx files, although adding effects to scenery objects is quite easy once you know how
 
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Reply #7 - Jan 2nd, 2004 at 12:12pm

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Roger - a fantastic idea. You know I've always held the notion that FS is an evolution - slowly creating  a VR world like nothing else. It's why I got into this in the 1st place.  - & I've often wondered whether an cumulative database could be held where different folk could contribute to the same file - thereby building & adding scenery as time goes on. Ideally these would be forward compatible though we never know what MS will do next with code & open architecture - as we found out to our majority disappointment in CFS3. Bits here - bits there - people would create their towns & roads. Beach resorts, ports. An amazing potential. If there is anything I could do in the way of promotion or hosting just let me know.

I would think that once a few things are done to get the ball rolling (  Wink ) - once a few people know about it it could start to grow & perhaps become a reality!!??
 

Think Global. It's the world we live in.
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Reply #8 - Jan 2nd, 2004 at 12:43pm

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Is there any sort of Map that could be used as sort of a standard? I unfortunately (in this respect) am not old enough to have a good knolwedge of industrial heartlands etc so most things would be a complete guess really. Perhaps the mutimap arial photos would give a good enough idea?
 
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Reply #9 - Jan 2nd, 2004 at 1:07pm

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This is great.

Once I have understood the SDK, I'll be able to properly update the Miami scenery. I can't believe M$ made Miami look so dull.

In real-life, the Port of Miami has plenty of ships going in and out. In the Biscayne Bay area, there are plenty of small boats floating around. And in Key Biscayne, there are nice house that the rich folk live in.

But in FS, M$ just took all that away by just adding a dull scenery. Angry
 
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Reply #10 - Jan 3rd, 2004 at 5:00pm

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So how do we put these objects into the scenery?
 
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Reply #11 - Jan 3rd, 2004 at 6:29pm
RollerBall   Ex Member

 
Smiley

Hiya all. Just popped in Saturday night UK time.

Can't do anything right now - I'll explain more tomorrow (Sunday) if Mrs RollerBall can't find too many 'important' jobs for me to do  Smiley

All the other married guys out there will know EXACTLY how it is for Sundays!

ie what are you doing up there all by yourself on your computer - you know this is the only day all the family gets a chance to be together Cheesy

Roger
 
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Reply #12 - Jan 3rd, 2004 at 6:48pm

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Is the scenery SDK freeware or payware?

If freeware, where can I find it?  ???
 

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Reply #13 - Jan 4th, 2004 at 1:16pm

bm   Offline
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Here you are flames, here is the origional post with a link:

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=scn;action=display;num=107...
 
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Reply #14 - Jan 5th, 2004 at 2:22pm
RollerBall   Ex Member

 
Hi all

Just a quick update. Haven't had time to do a 'tute' yet as I'm working on something that could be rather interesting if it works. Something no one has done before I think.

Anyway, let you know more as soon as I can but I'm having to do a LOT of exploratory work with the new SDK.

Roger
 
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Reply #15 - Jan 6th, 2004 at 3:05pm

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I'm in for adding to the pile, although unless a site (with dedicated people behind it) akin to the PIA or other AI site develop some standards there may be more chaos to these files than will be tolerated by users.  I could see a time where one could walk across Miami Harbor from boat to boat ....

I am working on a small project and have been playing with this stuff a little and have one question the SDK doesn't answer yet:

Where do I find the Region codes for the airport elements?  They are two characters, i.e., K6.

Thanks in advance,
Kyle
 
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Reply #16 - Jan 14th, 2004 at 4:15pm
RollerBall   Ex Member

 
Right!

For anyone interested I've uploaded a package called 04ScenPk.zip to Simv which contains everything you need to get started on FS2004 XML scenery design.

You don't need any prior experience or know-how as there's a detailed tute and full instructions included. I've even put MS's XML installer in to save you searching around on their website as I know one or two people have had problems finding it.

As I mentioned before, if people are interested in enhancing the UK (by putting in factories where MS have put green fields, boats on lakes etc where there is just empty water and so on) I'll be very happy unless it goes totally mad for people to send me their XML code for incorporation into a 'master' UK added-bits file.

This WILL NOT be for things like whole airports - upload those yourself when you've done them - just for little features and changes to the landscape that add to the overall pleasure of using the sim.

Look forward to feedback Wink

Roger
 
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Reply #17 - Jan 14th, 2004 at 4:21pm
RollerBall   Ex Member

 
Quote:
Where do I find the Region codes for the airport elements?  They are two characters, i.e., K6.


Hi Kyle, if you do a flightplan in the region and save it, then open it in Notepad, the 2 chars after the = are what you want. Look at this snippet for a PLN from Banjul to Benin (one you fly almost every day, of course Smiley )

[flightplan]
AppVersion=9.0.30612
title=GBYD to DNBE
description=GBYD, DNBE
type=IFR
routetype=3
cruising_altitude=25000
departure_id=GBYD, N13* 20.46', W16* 39.15', +000095.00
departure_position=PARKING 1
destination_id=DNBE, N6* 19.63', E5* 36.61', +000258.00
departure_name=Banjul Intl
destination_name=Benin
waypoint.0=, GBYD, , GBYD, A, N13* 20.46', W16* 39.15', +000095.00,
waypoint.1=
GO
, TD, , TD, V, N13* 43.66', W13* 39.84', +000000.00, UA601
waypoint.2=
GO
, DEMOL, , DEMOL, I, N13* 32.55', W12* 43.07', +000000.00, UA601
etc

see the chars in red

Roger
 
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Reply #18 - Jan 14th, 2004 at 5:01pm

bm   Offline
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Thanks Rollerball, Ill download that tomorrow when it comes available Cheesy
 
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Reply #19 - Jan 15th, 2004 at 11:58am

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Thanks Rollerball for your package, I'm downloading it now. For those who wish to get it, heres a link to the page: http://www.simviation.com/fsdesign_scenery7.htm
 
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Reply #20 - Jan 15th, 2004 at 12:09pm

bm   Offline
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Thanks Rollerball (again).........

I've just read through the readme files and you've explained everything excelently! Unfortunately I don't have Excel at the moment though. I think when my new computer comes it will have something called "Ability office" which apparrently is fully compatible with Excel.

PS. As I can't see the object files at the moment  - Can I place baggage handlers and Aircraft stairs with this??
 
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Reply #21 - Jan 15th, 2004 at 2:27pm

BFMF   Offline
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Does it require Excell?

If so, is there any other way to place the objects into the scenery without excell?
 
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Reply #22 - Jan 15th, 2004 at 2:42pm
RollerBall   Ex Member

 
Hmmmmm

That's how the data was stored in the SDK.

I've now put it into a Word file. If you like, I'll put that onto my website where people who don't have Excel can get it.

Give me half an hour or so.
 
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Reply #23 - Jan 15th, 2004 at 3:29pm

bm   Offline
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When the SDK was released origionally I looked at it on my old computer (which has excel) as this one had collapsed (again!).

Thanks for doing that Rollerball - the alternative was for me to re-network them!
 
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Reply #24 - Jan 15th, 2004 at 3:43pm
RollerBall   Ex Member

 
Smiley

OK

The Word file can now be got from the download page on my website.

Just look for the heading 'FS2004 Scenery SDK'
 
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Reply #25 - Jan 16th, 2004 at 11:00am

bm   Offline
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I downloaded the program from that site Rollerball, its exactly the same as excel so I too recomend you get it (for this or just for other stuff). Thanks for finding that!

I've had ago at it, it is like you say extremely easy! I just made a simple line of a few airport vehicles:

...

...

Is that all the objects Roller? Its just there doesn't seem to be any aircraft stairs unfortunately........
 
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Reply #26 - Jan 16th, 2004 at 12:33pm
RollerBall   Ex Member

 
That's yer lot Bird! For the moment you'll have to add some APIs in FSSC for stairs.

But don't panic just yet.

The New MakeMdl SDK is due out soon and until then nobody knows how to add custom objects to the library. When that happens that's when it'll all REALLY start happening.

Now you see the principles, see where it's going?

What you've been doing manually AFCAD will do via its GUI (graphical user interface) ie you'll just click on a point on the screen (which will automatically get the lat and lon) and say insert library object 'X' at height 'Y' on heading 'Z'. Already AFCAD has got hold of 'drawing' in aprons and taxiways and the next bit (adding library objects) is about to happen I think. That's why it's all gone quiet for the moment.

Obviously FSSC and Airport will have to be re-written to do the same - I don't envy the poor so-and-sos

I've found a coupla problems. I can say now because it didn't work, but I made a file containing several carriers (might upload it sometime). What I then tried to do was put an 'airport' on each with taxiways and parking with the idea of getting AI to fly between em.

Nice eh! You could not only land on em yourself, but you could also have F15s or whatever flying between em as well (would just need to adjust the FDE - no big prob).

Everthing worked EXCEPT due to problems with the way the new scenery system works, (and AFCAD therefore repeats the problem) the sea level was brought up in a steep slope to the level of the carrier deck. See what I was saying about your height problem - the new method will automatucally bring everything together. Trouble was, I didn't want it to but no way to prevent it.

Anway, there ya go.
Wink

Roger
 
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Reply #27 - Jan 22nd, 2004 at 2:10am

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Rollerball, I am eternally in your debt.  Now, is there any kind of a visual index so we can tell what we're placing?  Also, this can't be all of the FS objects is it?

If you need any help filling in buildings and such, let me know.  I think anyone who downloads this, ought to repay you by helping on your project...

Kevin
 

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Reply #28 - Jan 22nd, 2004 at 2:43am

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Remember in the movie 'Castaway' when Tom Hanks figured out how to build a fire?  I kind of feel like that now!  I just placed a crane on a building in downtown Chicago and it looks awesome!
 

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Reply #29 - Jan 22nd, 2004 at 8:22am
RollerBall   Ex Member

 
Smiley

Hiya Kevin, lotsa fun isn't it. Be careful you don't catch the bug - it's already too late probably Wink

No there's no visual reference, you just have to experiment and use trial and error.

Yep, these are all the objects that are available to use. The spreadsheet in the SDK is MUCH bigger but trouble is that it includes virtually every object ever created by M$ back to the  year dot, most of which aren't in FS9. Also, the SDK sheet includes many objects like buildings from default airports that are area limited - eg you can't place an object from KORD anywhere else except Chicago.

Actually, in my experiments I placed a Chek Lap Kok building at Kai Tak which shows there is a very small area of tolerance but to all intents and purposes 'special' buildings can't be used outside of their predefined areas (he he - no chance of placing the real Eiffel Tower at Las Vegas then  Smiley )

So I weeded as many of em as I could identify out of the list - if I'd left em in it would only have created huge confusion I think.

But as I said to Bird, don't panic! The new MakeMdl SDK is about to be published and that'll tell us how to put NEW objects (probably GMax only) into the FS9 object library. Then the sky will be the limit.

Now you've learnt the principle using this little package you'll be able to go crazy - and with AFCAD and the XML skills you now have (OK, with one or two more maybe, but you've proved you can do it!) you'll be able to create sceneries that only the really experienced people were able to before.

Worth doing eh?

Glad that people seem to be finding the package useful

Roger
 
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Reply #30 - Jan 22nd, 2004 at 11:33am

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I predict two things:

1.  Sales of Lago's Scenery Enhancer are about to plummet.

2.  The Simviation Scenery Library is about to expand BIG TIME!

Is there an easy way to remove an object?  I'm trying to do some stuff around Jacksonville, and there is a bridge right where the Mayport Ferry should be.
 

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Reply #31 - Jan 24th, 2004 at 8:32am

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I seem to have cought this topic quite late. But this looks like a good laugh for when your bored (sorry guys, probably not gonna see some of my good quality 'bored' shots for a while now! Tongue).
Incidentally I noticed in the scenery section there is a zip called 'AI ships'. Its basically TTools for some boats that run arround San Fransisco bay.
I also noticed that the English Channel and Strights of Gibraltar are quite bare. Implement some static ships (like you have done there) and put a few AFCAD ports about, and we could have a pretty realistic shipping lane Smiley
I'm going to download your package tomorrow and see what i can do.
(Wonder if we can get the carriers moving with landable decks and AI) lol Grin
 

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Reply #32 - Jan 24th, 2004 at 1:59pm
RollerBall   Ex Member

 
Wink
Welcome aboard Andy!

I looked very closely at the carrier thing and mentioned it a while ago. Unfortunately you can't do it.

I have a file which I haven't uploaded with carriers in groups of 3 in various regions of the world. I wanted to have them landable and also have AI (F15s for example) flying between them 24 hrs a day and doing circuits. Great fun fitting into the patterns to land and take off yourself!

However, for it to work you'd have to have an 'airport' on each one with taxiways, parking etc for the AI to work. You can do everything I found and I got an AI Cessna doing circuits from a carrier.

EXCEPT only one problem.

As soon as you connect up the parking and runways because of a quirk in the way FS9 now stitches the scenery levels together, something weird happens as you can see from these pics.

...

...

The sea climbs up the sides of the carrier. It's not the carrier that's the problem - check out Meigs and you'll see the sea does exactly the same there. It's a fault in the FS9 scenery system which I think either M$ didn't notice or they hoped people wouldn't either notice or care about.

I think I was the first to notice it and I've raised it on the 'pro' scenery forums but so far no results.

It's a pity because I have the carriers appearing in the airport list with navaids making them fully flyable. By fiddling the FDE of some fast jets it wouldn't be difficult to make them land and take off from the decks - but there ya go.

Maybe if M$ can solve the levels problem......
 
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Reply #33 - Jan 24th, 2004 at 3:07pm

bm   Offline
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Perhaps you could put an area16 or something with FSSC around the perimiter of the Carrier it could force the sea to stay the correct height right until it has to?

Thats the best I can think of but no doutb its a completely useless suggestion!
 
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Reply #34 - Jan 24th, 2004 at 4:00pm
RollerBall   Ex Member

 
Quote:
but no doubt its a completely useless suggestion!


Smiley

Hey Bird - not so useless.......

...

......because it works!

I've got so much on my plate right now I hadn't bothered doing any more with this one but I thought I'd just play with your suggestion for a coupla minutes as I had the stuff on my PC already.

This may be a first - it's a Cessna 182RG AI doing touch and gos on a carrier!

Maybe I'll do my package now!

Wink

Roger
 
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Reply #35 - Jan 24th, 2004 at 4:27pm

bm   Offline
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Horrah! - Aren't I clever Wink



Quote:
Maybe I'll do my package now!

If you do do a package - do you think you could possibly place a carrier in the Bristol Channel with AI? That would be great fun!


PS, How's about swapping the Cessna for a Tomcat or something Wink
 
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