Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Scenery & Panel Design
› Now Here's an Idea!
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages:
1
2
3
Now Here's an Idea! (Read 1251 times)
Dec 30
th
, 2003 at 12:05pm
RollerBall
Ex Member
Since MS published the new scenery SDK I've been messing around dropping new objects around the UK. Here are a few which are either just additional eye-candy or add objects that have been missed or plain 'change' what's there (eg green fields to industrial).
Oil refinery on Teesside (it's not green fields there!)
'ICI' Billingham (same comment!)
'ICI' works at dusk
Carrier (landable) off Portsmouth
Supertanker and ferry, Solent
Cruise liner, Southampton Water
Orford Ness Nuclear P/Station
I've also added things like rigs (off Norfolk and Spurn Head) which unfortunately aren't landable because of an MS programming error, and other stuff
Now here's the point.
The objects are all standard MS library objects - no customising or specials. One person could spend a lifetime doing what I've been doing OR a whole load of guys who are interested could SHARE THE PROJECT.
This is possible because it's ALL DONE BY SIMPLE CODING.
So.....if someone places loads of boats in the UK Lake District, if they send me their code I can just paste it onto mine - and so on.
Pretty soon we end up with a file that has THOUSANDS of additional objects in it. At regular intervals I would then upload the updated file to the download area so everyone could enjoy it.
There would have to be a few rules - eg every file I received would have to have a list of all the objects it contained with lats and longs, and we might have to agree on scaling, because not everything his best at a scale of 1 (eg my ships are at 2.5 and 3).
And if you see my pics, you can include some great effects - like the 'ICI' smoke and the Orford steam.
What do you think?
If people think it's a good idea I'll publish a 'How To' guide. It's easy and fun, especially if you haven't done any scenery design before. Great way to get into it.
AND while we're doing the UK maybe some other groups might like to do Australia, W. Europe etc etc.
The potential for improving the sim is HUGE
BTW
This is FS9 ONLY
Back to top
IP Logged
Reply #1 -
Dec 30
th
, 2003 at 12:20pm
bm
Offline
Colonel
UK
Gender:
Posts: 1177
I think this a great Idea! Our FS world will soon be packed with little bits and bobs!
I must admit I havent played around with this yet as Ive been busy doing bristol Airport when Ive had time. But once Ive finnished I can't think of anything better than to improve FS. Undertaking an airport to design is a big project but tinkering away at something like this would be perfect in between. Perhaps dividing it into South-east, South-west etc would be a good Idea.
If you made a little tutorial on how to do it Im sure I would be very inclined to do something. Great Idea, Im sure it will go down very well!
Back to top
IP Logged
Reply #2 -
Dec 30
th
, 2003 at 12:57pm
KnightStryker
Offline
Colonel
What do you mean you can't
hear the voices???
Muskegon, Michigan
Gender:
Posts: 432
Great idea! I would be very interested in helping but know nothing of scenery design. I am a quick learner thou so if you make that tute ill try my best to help.
So much for M$ saying "as real as it gets" they should say, "as real as we are gonna make it, if you want as real as it gets go to SimV and get it."
LOL
Kevin
Back to top
IP Logged
Reply #3 -
Dec 30
th
, 2003 at 3:36pm
RollerBall
Ex Member
Hi Bird and Kevin. Bit more info.
No need to know anything about scenery design or program coding. The code used is 'standard' supplied by Microsoft - no need to know what it means or how it works. I don't.
Every object has a unique ID called a GUID which is 32 characters long BUT they're in a spreadsheet so you copy and paste - not retype.
You have to get from a map (or by slewing in the sim) the position of an object in lat and long. Usually an object is at ground or sea level (0 altitude) or at a point above eg a smokestack might be 150 (metres) above ground level. And you have to give it a heading to get it to point in the right direction.
That's all - you just paste these 4 or 5 bits of data into the code for each object and in 2 seconds they are there in the sim.
The list of objects is pretty big - airport vehicles, ships and boats, chimneys, poles, masts, bridges, shopping malls, school buildings, barns, refineries, power gen plants, nuclear plants, oil rig, water towers, control towers (for your favourite local airfield
), icebergs, space shuttle launching pads (!) - etc etc
In a short time if a few guys were involved and objects were placed fairly accurately (even if they didn't exactly match the real landmarks), VFR flying would be in a different dimension with the ability to fly 'from the map' by landmarks.
Imagine that!
Back to top
IP Logged
Reply #4 -
Dec 30
th
, 2003 at 3:48pm
BFMF
Offline
Colonel
Pacific Northwest
Gender:
Posts: 19820
All default objects? how about the effects?
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
Back to top
IP Logged
Reply #5 -
Dec 30
th
, 2003 at 5:04pm
RollerBall
Ex Member
Quote:
All default objects? how about the effects?
Yep
Effects are scenery objects.
The cloud of steam above my power station is a new effect I did because the default fx_Steam1 and 2 are too small.
I tried putting fx_ngafalls_sml on the tower but it was just too big (but very impressive!)
Back to top
IP Logged
Reply #6 -
Dec 30
th
, 2003 at 5:21pm
BFMF
Offline
Colonel
Pacific Northwest
Gender:
Posts: 19820
I never was able to grasp creating fx files, although adding effects to scenery objects is quite easy once you know how
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
Back to top
IP Logged
Reply #7 -
Jan 2
nd
, 2004 at 12:12pm
pete
Offline
Admin
'That would be a network
issue'
Cloud Cuckoo Land
Posts: 8500
Roger - a fantastic idea. You know I've always held the notion that FS is an evolution - slowly creating a VR world like nothing else. It's why I got into this in the 1st place. - & I've often wondered whether an cumulative database could be held where different folk could contribute to the same file - thereby building & adding scenery as time goes on. Ideally these would be forward compatible though we never know what MS will do next with code & open architecture - as we found out to our majority disappointment in CFS3. Bits here - bits there - people would create their towns & roads. Beach resorts, ports. An amazing potential. If there is anything I could do in the way of promotion or hosting just let me know.
I would think that once a few things are done to get the ball rolling (
) - once a few people know about it it could start to grow & perhaps become a reality!!??
Think Global. It's the world we live in.
Back to top
IP Logged
Reply #8 -
Jan 2
nd
, 2004 at 12:43pm
bm
Offline
Colonel
UK
Gender:
Posts: 1177
Is there any sort of Map that could be used as sort of a standard? I unfortunately (in this respect) am not old enough to have a good knolwedge of industrial heartlands etc so most things would be a complete guess really. Perhaps the mutimap arial photos would give a good enough idea?
Back to top
IP Logged
Reply #9 -
Jan 2
nd
, 2004 at 1:07pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
This is great.
Once I have understood the SDK, I'll be able to properly update the Miami scenery. I can't believe M$ made Miami look so dull.
In real-life, the Port of Miami has plenty of ships going in and out. In the Biscayne Bay area, there are plenty of small boats floating around. And in Key Biscayne, there are nice house that the rich folk live in.
But in FS, M$ just took all that away by just adding a dull scenery.
Back to top
IP Logged
Reply #10 -
Jan 3
rd
, 2004 at 5:00pm
BFMF
Offline
Colonel
Pacific Northwest
Gender:
Posts: 19820
So how do we put these objects into the scenery?
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
Back to top
IP Logged
Reply #11 -
Jan 3
rd
, 2004 at 6:29pm
RollerBall
Ex Member
Hiya all. Just popped in Saturday night UK time.
Can't do anything right now - I'll explain more tomorrow (Sunday) if Mrs RollerBall can't find too many 'important' jobs for me to do
All the other married guys out there will know EXACTLY how it is for Sundays!
ie what are you doing up there all by yourself on your computer - you know this is the only day all the family gets a chance to be together
Roger
Back to top
IP Logged
Reply #12 -
Jan 3
rd
, 2004 at 6:48pm
xFLAMESx
Offline
Colonel
Torquay, England
Gender:
Posts: 1760
Is the scenery SDK freeware or payware?
If freeware, where can I find it? ???
Honours :&&Freeware Screenshot Competition Winner, June 2009
Back to top
IP Logged
Reply #13 -
Jan 4
th
, 2004 at 1:16pm
bm
Offline
Colonel
UK
Gender:
Posts: 1177
Here you are flames, here is the origional post with a link:
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=scn;action=display;num=107...
Back to top
IP Logged
Reply #14 -
Jan 5
th
, 2004 at 2:22pm
RollerBall
Ex Member
Hi all
Just a quick update. Haven't had time to do a 'tute' yet as I'm working on something that could be rather interesting if it works. Something no one has done before I think.
Anyway, let you know more as soon as I can but I'm having to do a LOT of exploratory work with the new SDK.
Roger
Back to top
IP Logged
Pages:
1
2
3
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design ««
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.