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textures looking blurred (Read 405 times)
Dec 28th, 2003 at 11:30pm

Prowler1111   Offline
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Gents:
I use photshop and dxt bmp to texture my projects, but they apppear blurred once on the plane, the mippmapping is offf in dxtbmp..any hints?
they are also in 1024 format

best regards

Prowler
 
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Reply #1 - Dec 29th, 2003 at 3:54pm

VF-8 Doc   Offline
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They took my pic away.....

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~S~

Have you recently adjusted your sound preferences in your sim?  Also, what sim is this for? 

After adjusting my sounds in CFS2, I had to go adjust the visual specs back up to where I wanted them, as I was experiencing the same problem. 

Good Luck!!

Doc
 
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Reply #2 - Dec 29th, 2003 at 5:16pm

Prowler1111   Offline
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i´ll try that vf-8...i´ll keep you posted

best regards
Prowler
 
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Reply #3 - Dec 30th, 2003 at 10:34am

paulb   Offline
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Have you tried saving them as DXT3 bmp with alpha and no mips?  I find that this always removes blurries for me.  Grin

Cheers Paul
 
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Reply #4 - Jan 12th, 2004 at 10:04pm

f104g   Offline
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The problem is probably the 1024 texture format.

I've also tried using a 1024 format on my models and found that the colours and textures were blurred when displayed in FS2002.

Try using a 512x512 texture format instead.

cheers
 
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Reply #5 - Jan 18th, 2004 at 3:39pm

Yarr   Offline
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Like Paulb wrote you have to turn your mips off took me a wile to figure that on out.
 

Yar Air statment &&We do precision guesswork based on vague assumptoins and unreliable data of dubious accuracy provided by persons of questionable intellectual capacity
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Reply #6 - Jan 18th, 2004 at 3:40pm

Yarr   Offline
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I love YaBB 1G - SP1!

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Like Paulb wrote you have to turn your mips off took me a wile to figure that on out. And watch your Alpa chanels make sure that you don't want any parts going shinny or opaque.
 

Yar Air statment &&We do precision guesswork based on vague assumptoins and unreliable data of dubious accuracy provided by persons of questionable intellectual capacity
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