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Night textures (Read 188 times)
Dec 26th, 2003 at 11:33am

foo_fighter   Offline
Colonel
The Heavier Than Air 1st
Flight  Centennial
Sao Jose dos Campos, Sao Paulo

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hi guys!

what is the correct format while using DXTbmp in order to create the *_LM.bmp textures?
My problem is that all my night textures are 100% black, no good at all Undecided Sad

thanx in advance

cya!
 

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Reply #1 - Dec 28th, 2003 at 6:56pm

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

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1. Repaint the aircraft in the textures you would like for the night map.

2. Use the SAME Alpha Channel you used for the day textures.

3. Combine for a DXT3 image and save as the same name as the day textures, with the suffix _LM added to the end.

This will help you make a night texture that actually has some definition.  Is this what you were looking for?
 

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