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Viewing probleme in C.O.F (Read 174 times)
Dec 18th, 2003 at 7:03pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Hi
i have just finishing my fuselage in gmax i have exporting my modele in C.O.F
but now i have a big trouble ? ???

my modele look ok in exterior view but whene i beguin to scroll  my view around the plane the fuselage go at the vertical upside down and the wing stay at normal position  ???

dont know why but whene im exporting the modele it take longt time ?

dont know what i have made wrong the modele look cool  in gmax ???

pls help  Cry
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #1 - Dec 18th, 2003 at 7:56pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Why don't you give us a screenshot.  I don't really know what you mean by the fuselage flipping vertically.   ???
 

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Reply #2 - Dec 18th, 2003 at 10:46pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Here the picture if i have to much poligon it is possible to do that ?

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and kaput ! Grin
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #3 - Dec 18th, 2003 at 11:08pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Well, you might want to try this:

If you don't already have it, get the MakeMDL Middleman.  You can find the link to get it in the "Gmax to FS2002" thread in this forum.  Install this in the way it says in the thread and then export.  When the MakeMDL Middleman window comes up, click the Options tab and make sure NegateZ is checked.  Then click "Go!!" and see if that helps.
 

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Reply #4 - Dec 18th, 2003 at 11:16pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Thank for the pipe bro ! 8)
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #5 - Dec 19th, 2003 at 2:54pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Have found the fuckimg probleme i have made my fuselage whit cross section so i have attach some section then copy some vertex section (for making new section) and have forget that hall attached vertex will be copied (not only the one in red  Grin
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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Reply #6 - Dec 19th, 2003 at 2:59pm

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
my fuselage at the end of the process have 53,360 verticle  Shocked Sad Grin

i have delete hall my poligon  Sad then welde hall verticle at 001 distance and at the end of the proces finish whit  733 verticle  Grin  i have learn something  Grin whene you clone a section erase hall verticle  Grin

 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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