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› Viewing probleme in C.O.F
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Viewing probleme in C.O.F (Read 174 times)
Dec 18
th
, 2003 at 7:03pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Hi
i have just finishing my fuselage in gmax i have exporting my modele in C.O.F
but now i have a big trouble ? ???
my modele look ok in exterior view but whene i beguin to scroll my view around the plane the fuselage go at the vertical upside down and the wing stay at normal position ???
dont know why but whene im exporting the modele it take longt time ?
dont know what i have made wrong the modele look cool in gmax ???
pls help
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #1 -
Dec 18
th
, 2003 at 7:56pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Why don't you give us a screenshot. I don't really know what you mean by the fuselage flipping vertically. ???
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Reply #2 -
Dec 18
th
, 2003 at 10:46pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Here the picture if i have to much poligon it is possible to do that ?
and kaput !
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #3 -
Dec 18
th
, 2003 at 11:08pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Well, you might want to try this:
If you don't already have it, get the MakeMDL Middleman. You can find the link to get it in the "Gmax to FS2002" thread in this forum. Install this in the way it says in the thread and then export. When the MakeMDL Middleman window comes up, click the Options tab and make sure NegateZ is checked. Then click "Go!!" and see if that helps.
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Reply #4 -
Dec 18
th
, 2003 at 11:16pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Thank for the pipe bro ! 8)
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #5 -
Dec 19
th
, 2003 at 2:54pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
Have found the fuckimg probleme i have made my fuselage whit cross section so i have attach some section then copy some vertex section (for making new section) and have forget that hall attached vertex will be copied (not only the one in red
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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Reply #6 -
Dec 19
th
, 2003 at 2:59pm
Woodylepic
Offline
Colonel
Quebec Canada
Posts: 330
my fuselage at the end of the process have 53,360 verticle
i have delete hall my poligon
then welde hall verticle at 001 distance and at the end of the proces finish whit 733 verticle
i have learn something
whene you clone a section erase hall verticle
There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
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