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› Texture extension change for repaint
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Texture extension change for repaint (Read 402 times)
Dec 12
th
, 2003 at 7:45pm
cwloew
Ex Member
To fly or not to fly,....
that's a stupid question
Gender:
Greetings all, and happy Holidays
I am trying to find the utility that changes FS 2000 Aircraft Factory extensions (0AF 1OAF etc.) to bitmapsso I can paint VA aircraft for a fellow pilot.
Please contact CW LOEW at
cwloew@charter.net
Thank You in advance
CWLoew
Kokopelli Air
Operations Manager
http://skytruck.bravepages.com
See My Blog at
http://projectlotaca.spaces.live.com/
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Reply #1 -
Dec 12
th
, 2003 at 10:27pm
cwloew
Ex Member
To fly or not to fly,....
that's a stupid question
Gender:
Me again ... I found the R8 Converter .. didn't help
I need someone with experiance to paint 5 planes for my FS 2000 pilot .... Please
See My Blog at
http://projectlotaca.spaces.live.com/
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Reply #2 -
Dec 13
th
, 2003 at 6:54am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
You can change the file names & extensions of textures by hex editing the MDL file. Look for frhed in the Utilities section. There is also a little utility by Chuck Dome that will do this automatically although I forget the name. This has to be done carefully & following the rules to be successful. There is a tute ("Repainting FS98 Aircraft" I think) posted in the SimV Help & Tutorials section that explains it. As always, if you try it, make sure to take backup copies of any files before editing them.
PS. An easier method is to convert the textures to BMP format & manually rename the file extensions back to the original .xAF format. MW's BMP2000 will batch convert AF textures & save them as Extended format BMPs.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Reply #3 -
Dec 13
th
, 2003 at 8:30am
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
CWloew,
Have a look here...
http://www.simviation.com/fsdesign_aa99.htm
Look for
AF to BMP Texture Converter
and
FSFS/AF99 Texture Converter
.
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #4 -
Dec 13
th
, 2003 at 9:01am
Ivan
Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands
Gender:
Posts: 6058
you don't need to rename the textures... bitmap=bitmap.
As long as it is even sided and has 256 colorts you're OK.
Major advice: merge the fuselage before reducing color depth... otherwise you'll get some colors off.
Russian planes:
IL-76 (all standard length ones)
,
Tu-154 and Il-62
,
Tu-134
and
An-24RV
&&&&AI flightplans and repaints can be found
here
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Reply #5 -
Dec 13
th
, 2003 at 10:25am
Hagar
Offline
Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Everone has their own favourite utilities & methods for using them. You also need some understanding & experience of what's involved in editing textures & a good basic knowledge of the various FS texture formats.
Personally, I find ConvR8 ideal for converting AF textures for repainting & saving either in the original AF format or as a standard 8 bit BMP. It will automatically resize edited 24 bit textures & convert them back to 8 bit resolution using the FS palette which saves a lot of messing around.
BMP2000 is ideal for batch converting existing AF textures & saving in the FS2000-style Extended BMP format. BMP textures used in FS2000 or later sims are not restricted to 256 x 256 size resolution or 8 bit (256) colors. Changing from AF to BMP would involve either renaming the saved BMP textures with their original .xaf file extensions or hex-editing the MDL to recognise the BMPs.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the
Fox Four Group
Need help? Try
Grumpy's Lair
My photo gallery
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