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› prop problems with Gmax
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prop problems with Gmax (Read 246 times)
Dec 11
th
, 2003 at 11:33pm
bricks4wings
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Colonel
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Posts: 57
I cannot get my props to work after exporting to fs02. I have named them prop0_still (not animated of course), Prop0_slow (animated. 1 rev from 0 to 100), prop0_blurred (animated). first time nothing showed but the still version. then all 3 showed all the time (but not animated until I shut the engine down .then slow version would animate as it shut down). To top it off, Props seem to be overlooked in any tutorial I can find. I need HELP!!!
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Dec 12
th
, 2003 at 12:00am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Well, for the props, you aren't supposed to do keyframe animations. As long as the names are correct, it will spin. If it spins along the wrong axis, you just rotate the pivot around.
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Dec 12
th
, 2003 at 12:01am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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the prop0_still, _slow, _blurred tags are stock animations, so you DO NOT need to key frame them.
Props are generally overlooked since all you do is make the part - texture it and tag it correctly.
Try simply NOT animating the _slow and _blurred parts
Felix/
FFDS
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Reply #3 -
Dec 12
th
, 2003 at 12:02am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
the prop0_still, _slow, _blurred tags are stock animations, so you DO NOT need to key frame them.
Props are generally overlooked since all you do is make the part - texture it and tag it correctly.
Try simply NOT animating the _slow and _blurred parts
Hah! Beat you by a minute!!
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Reply #4 -
Dec 12
th
, 2003 at 11:54pm
bricks4wings
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Thanks that helped a bunch. But now my prop disapears when I shut the motor down. otherwise its working right.
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Reply #5 -
Dec 13
th
, 2003 at 12:18am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Quote:
Thanks that helped a bunch. But now my prop disapears when I shut the motor down. otherwise its working right.
then check the prop0_still part - make sure the prop0 is number "0" and hasn't been inadvertently renamed as letter "O"
Felix/
FFDS
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