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FS9 SDKs released (Read 154 times)
Dec 10
th
, 2003 at 4:10pm
Felix/FFDS
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FINALLY an official Granddad!
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Thanks to Dave Weir who just posted in the FFDS Forum.
http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp
No New makemdl.exe as yet.
Felix/
FFDS
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Reply #1 -
Dec 12
th
, 2003 at 1:26am
BMan1113VR
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thank you
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
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Reply #2 -
Dec 12
th
, 2003 at 3:40pm
RIC_BARKER
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Cheers Felix. You have EAGLE vision it seems!
Ric B.
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Reply #3 -
Dec 12
th
, 2003 at 3:51pm
Katahu
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OMG.
Those SDKs came so late that I'm almost done with the Mercedes.
From what I see, FS9 seems to use the same principles and setup as FS2002.
The Mercedes is being built using FS2002 methods and principles. Therefore, it should work for both sims.
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Reply #4 -
Dec 12
th
, 2003 at 3:53pm
Katahu
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PS: The Mercedes is being tested in FS9.
No problems yet with the model.
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Reply #5 -
Dec 12
th
, 2003 at 3:55pm
Felix/FFDS
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Quote:
OMG.
Those SDKs came so late that I'm almost done with the Mercedes.
From what I see, FS9 seems to use the same principles and setup as FS2002.
The Mercedes is being built using FS2002 methods and principles. Therefore, it should work for both sims.
From what we've seen, the differences are in the details. SO far, it appears that jet engined aircraft can't use the cowl flaps animation tag - and such. It's almost a letter-for-letter comparison that will have to be made - and at that - when the MakeMDL SDK comes out which is where the details/new tags should be.
Felix/
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