Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Old Flight Simulator Series
›
FS 2002
› Help with flying the Concorde
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Help with flying the Concorde (Read 198 times)
Dec 7
th
, 2003 at 11:26am
simmer
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 28
Hi all.
Have been trying to land the Concorde for a while now and am failing badly.I can take off, cruise and decend grand but when i hit the ILS thats it it intercepts the glideslope and dives at about 2-3000fpm.I have tried trimming and still it hits the ground well before the runway.I am flying the concorde from the Project Mach2 website.
Need some help badly
regards
simmer ???
Back to top
IP Logged
Reply #1 -
Dec 7
th
, 2003 at 2:35pm
WebbPA
Ex Member
I Like Flight Simulation!
I don't have a Concorde. I have had several addon panels that have used the Concorde autopilot and in my opinion/experience the AP is screwed up. They all reacted just as you described. As soon as I install a different AP gauge it works fine.
Back to top
IP Logged
Reply #2 -
Dec 7
th
, 2003 at 6:12pm
microlight
Offline
Colonel
It's a bird...
Southern UK
Gender:
Posts: 2236
Yes, I agree with that - the autopilot in the Concorde gauge is very sensitive to picking up the glideslope. Don't approach too fast, and when you intercept the glideslope, use the joystick to make sure that the nose doesn't drop. Once you're on the slope, it should then hold it OK.
BAe ATP for FS9 now available!
www.enigmasim.com
Back to top
IP Logged
Reply #3 -
Dec 8
th
, 2003 at 3:10pm
simmer
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 28
Thanks,
Will try to get another AP Guage or try with the joystick.
Back to top
IP Logged
Reply #4 -
Dec 9
th
, 2003 at 4:10am
Poseidon
Offline
Colonel
Athens, Hellas
Gender:
Posts: 412
I haven't flied a Concorde but 2-3000 fpm isn't it too much for keeping the glideslope?
In Boeings I use a rate of 600-800 fpm to follow the glideslope and in any case I use the ground speed rule, that is multiply my ground speed by 5 the result will be my rate of descent although I may need to increase it slightly.
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002 ««
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.