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› SPACE THE FINAL FRONTIER
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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SPACE THE FINAL FRONTIER (Read 835 times)
Dec 2
nd
, 2003 at 11:43am
P-40_Warhawk
Offline
Colonel
The Stig
Savona New York
Gender:
Posts: 266
Is there any space scenery for FS2002? Is it evan Possible?
Some say my pinky toe was replaced with a fountain pen, and that I love to ride on nuclear bombs with a saddle. All I know is.... I'm called THE STIG!!!!
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Reply #1 -
Dec 2
nd
, 2003 at 2:06pm
ozzy72
Offline
Global Moderator
Pretty scary huh?
Madsville
Gender:
Posts: 37122
No. The altitude limit is 100,000 ft. There is no way to adjust it.......
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #2 -
Dec 3
rd
, 2003 at 1:54pm
KnightStryker
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Colonel
What do you mean you can't
hear the voices???
Muskegon, Michigan
Gender:
Posts: 432
What did they do for BOTA? I thought the last leg of the race was flying to the moon. If some one could point me in the direction of the website or explain how they managed flying to the moon I would appreciate it.
I also thought the altitude limit was at 100k ft.
Kevin
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Reply #3 -
Dec 3
rd
, 2003 at 10:13pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
I also thought the altitude limit was at 100k ft.
Kevin
Its 100,000 ft.
100k would be 100,000,000 meters, which is about 328,000 ft. or about 62 miles. FS only measures to 100,000 ft.
Any higher and the landscape would warp. Flight Simulator's world is not a sphere, but a tube running from north to south. Any higher than 100,000 ft and the tube begins to show up, ruining the realism.
If only we could fly that high . . .
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Reply #4 -
Dec 3
rd
, 2003 at 10:52pm
KnightStryker
Offline
Colonel
What do you mean you can't
hear the voices???
Muskegon, Michigan
Gender:
Posts: 432
Ender Baron,
Thanks for the clarification, but where I am from 100K would signify 100,000. As I am not at all good with the metric system im sorry if I inadvertantly used an abbreviation linked in some way to that screwed up system.
Didn't mean to confuse things,
Kevin
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Reply #5 -
Dec 4
th
, 2003 at 12:17am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I see! 100K meaning 100,000 ft instead of 100,000 kilometers.
I am also from the part of the world that has yet to accept the (logical) metric system.
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Reply #6 -
Dec 10
th
, 2003 at 4:33am
microlight
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Colonel
It's a bird...
Southern UK
Gender:
Posts: 2236
OK - so how does BOTA fly to the moon on the last leg? Unless the 'moon' is a scenery area in Siberia, or somewhere like that.
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #7 -
Dec 10
th
, 2003 at 8:18am
Poseidon
Offline
Colonel
Athens, Hellas
Gender:
Posts: 412
Quote:
Flight Simulator's world is not a sphere, but a tube running from north to south.
Which means crossing the north pole and moreover travelling around the world following course 360 is absolutely out of question right? What would happen if reaching as north as the end of the tube? Has anyone tried this?
On the other hand I think flights above north (and south) pole are not allowed in real life anyway. Does this hold true? Do you know why? I mean although a compass will not work an airplane with GPS would have no problem to fly there.
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Reply #8 -
Dec 10
th
, 2003 at 7:25pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I have (on one occasion) placed myself at the north pole and found that the scenery does strange things.
Try it, its kinda strange.
And so began my trek around the world. But instead of flying around it laterally, I'm starting in Texas and heading south. I plan to end up back where I started, after traversing the globe vertically. I think its gonna be fun . . .
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Reply #9 -
Dec 14
th
, 2003 at 2:15pm
BellJetRanger
Offline
Captain
I love YaBB 1G - SP1!
Posts: 3
If you want to fly on the Moon in FS2002 (...?) download the Battle Of The Airlines 2003 files here:
www.planetaviation.com/virtualairlines/battle
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