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Project 737 - 3rd Update (Read 116 times)
Nov 26th, 2003 at 3:58pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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this baby is really coming along...

i spent several hours making small (and huge) changes to make the model more accurate

now it's beginning to look like a 737 Grin Grin



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Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #1 - Nov 26th, 2003 at 9:34pm

PSW   Offline
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Project SkyWorks - Just
Plane Better !
Canada

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Hello Moach,

Incredibly realistic. Keep it up !  Grin

PSW
 

[size=2]&&James Jaw&&President & Founder&&Project SkyWorks&&
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Reply #2 - Nov 27th, 2003 at 3:43pm

Katahu   Offline
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Now you are the next best 3D modeler to come.

One question.

How do you people ever manage to make the base of the wing merge with the fuselage like that? I'm talking about the bulged part that is directly between the wings.

I never managed to get that right. I usually have no choice but to resort to making the bulge as a separate object.

Do you attached an object to the fuselage, or do you extrude a poly from the fuselage.

And judging by the pictures, I can clearly see that you have utilized the Meshsmooth feature on the fuselage. But how do you manage to keep the windows from becoming smoothed out with the fuselage?
 
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Reply #3 - Nov 27th, 2003 at 7:44pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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thanx for all the positive feedback Smiley

i started the bulge as a separate cilinder, then i shaped it vertex by vertex, and then welded it into the fuselage

took a LOT of time but it turned up great Wink



 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #4 - Nov 27th, 2003 at 7:50pm

Moach   Offline
Colonel
Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
*****
 
as for the meshsmooth, there's a checkbox marked "apply to whole mesh" that has to be unchecked to preserve the windshield and stuff

on the modifier stack select "vertex" under "editable mesh", not under "meshsmooth"

then, select the vertices you want preserved and click "select invert" on the edit menu

then, click "meshsmooth" and increase iteration value to 1 (or more if necessary)

and there you have it Wink

 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #5 - Nov 28th, 2003 at 12:51am

Katahu   Offline
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Posts: 6920
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Thanks a ton!!!!!

How did you learn about preserving a part while the meshsmooth modifier is applied?

I have read countless tutorials, even the ones that don't involve aircraft or vehicle modeling. Yet, none of them mention about that part.
 
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