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› ok, i got it into FS, but...
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ok, i got it into FS, but... (Read 116 times)
Nov 18
th
, 2003 at 1:27pm
Moach
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Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
YAY!!!!
i got my model into FS woooohooooooooo !!!!!!!!
now another problem has come up...
the exterior model in fs looks like a trainwreck ???
all the parts are scattered, none are where they should be
take a look for yourself:
this is what i have in Gmax:
and THIS is what i get in fs:
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Nov 18
th
, 2003 at 1:31pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Did somebody - who shall remain nameless - cloned a part and used the mirror tool instead of converting to editable mesh and applying a mirror parametric modifier?
Felix/
FFDS
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Reply #2 -
Nov 18
th
, 2003 at 1:32pm
Moach
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Colonel
Jet-Powered PropellerHead
São Paulo, Brazil
Gender:
Posts: 991
no actually that second screenshot was wrong
i was having trouble with the screenshots...
it's fixed now
Come, one and all aboard! - The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #3 -
Nov 18
th
, 2003 at 2:33pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
no actually that second screenshot was wrong
i was having trouble with the screenshots...
it's fixed now
The screenshot was fixed - that's one sick puppy you have there... I haven't come across that one before.
Felix/
FFDS
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Reply #4 -
Nov 18
th
, 2003 at 3:12pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Is everything tagged? If so, what happens when you move the control surfaces?
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Reply #5 -
Nov 18
th
, 2003 at 6:31pm
Firestriker
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Colonel
Gearhart, Oregon
Gender:
Posts: 274
If your parts are in their proper place in Max but not in FS I suspect the axis for these parts are way out of wack. Hopfully you haven't spent a lot of time doing animations yet. First make a backup copy of your scene. You need to realign the axis for those parts via the Hiearchy panel > Affect Pivot Only button selected and then Center to Object and Align to World. Next apply an Xform Reset Modifier to each of the "out of place" parts from the Utilities panel, then colapse that parts modifier stack.
Lou
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