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ok, i got it into FS, but... (Read 116 times)
Nov 18th, 2003 at 1:27pm

Moach   Offline
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Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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YAY!!!! Grin Grin i got my model into FS woooohooooooooo !!!!!!!!

now another problem has come up...
the exterior model in fs looks like a trainwreck ???
all the parts are scattered, none are where they should be

take a look for yourself:

this is what i have in Gmax:


...


and THIS is what i get in fs:


...
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #1 - Nov 18th, 2003 at 1:31pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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Did somebody - who shall remain nameless - cloned a part and used the mirror tool instead of converting to editable mesh and applying a mirror parametric modifier?

 

Felix/FFDS...
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Reply #2 - Nov 18th, 2003 at 1:32pm

Moach   Offline
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Jet-Powered PropellerHead
São Paulo, Brazil

Gender: male
Posts: 991
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no actually that second screenshot was wrong
i was having trouble with the screenshots...

it's fixed now
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #3 - Nov 18th, 2003 at 2:33pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
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Quote:
no actually that second screenshot was wrong
i was having trouble with the screenshots...

it's fixed now


The screenshot was fixed - that's one sick puppy you have there... I haven't come across that one before.

 

Felix/FFDS...
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Reply #4 - Nov 18th, 2003 at 3:12pm

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

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Is everything tagged?  If so, what happens when you move the control surfaces?
 

...
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Reply #5 - Nov 18th, 2003 at 6:31pm

Firestriker   Offline
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Gearhart, Oregon

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If your parts are in their proper place in Max but not in FS I suspect the axis for these parts are way out of wack. Hopfully you haven't spent a lot of time doing animations yet. First make a backup copy of your scene. You need to realign the axis for those parts via the Hiearchy panel > Affect Pivot Only button selected and then Center to Object and Align to World. Next apply an Xform Reset Modifier to each of the "out of place" parts from the Utilities panel, then colapse that parts modifier stack.

Lou
 
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