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Rotating wheels. Need help. (Read 86 times)
Nov 14th, 2003 at 10:20am

Katahu   Offline
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Gender: male
Posts: 6920
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I have a minor problem with the wheels of the Mercedes.

But first, I'll say that they rotate in the correct direction and the rotate just fine.

However, there seems to be a rendering problem of the wheels.

In GMAX, each wheel is tagged as:

c_tire_still, c_tire_slow, c_tire_blurred,
c_tire_still_01, c_tire_slow_01, c_tire_blurred_01
l_tire_still, l_tire_slow, l_tire_blurred
r_tire_still, r_tire_slow, r_tire_blurred

DUH, a car has four wheels. Roll Eyes

Each tire model is rendered properly by makemdl. But in FS, each tire that was named with the "*_*_still" suffix is not properly displayed.

As the car moves across the ground, any wheel with the " *_*_still " TAG should disappear, but they don't. And this happens on all four wheels of the visual model.

All other wheels with  *_*_slow and *_*_blurred tags appear properly and at the right time.

Does FS9 use a different list of name tags? If so, where can I get it?

But if FS9 doesn't use a different list of name tags, then what's the proper name tag for the wheels that are still and that are suppose to disappear when the car is in motion?

I'll post some close-up pics of the up-dated model so that you can get a clearer picture of the problem.
 
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Reply #1 - Nov 14th, 2003 at 10:36am

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
Well, here are the pics.

As you can see, the STILL wheel are mixed in with the rest.

...

...

What's the REAL proper name tag for the wheels that are standing still?
 
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