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Nellis, Hill and Eglin AFB parking (Read 372 times)
Nov 2nd, 2003 at 4:35pm

planespotter   Offline
Colonel
I chase airshows
KPSM

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This file has parking for the 3 bases above. The flight plans are only between Hill and Nellis but as I get more time I'll do more flights.

There is a readme which gives you links for the AC that I use for AI traffic in my pictures.

The BGL file goes into your FS9/addonscenery/scenery folder.

I've encluded my airplane text which now as 140 AC, most are the vipers with different tails but you can edit to fit your needs.

If you have any questions or problems please let me know.

You will need ttools to install the flight planes.


http://www.x-plane.org/users/topgun/AFCAD/Nellis,%20Hill%20and%20Eglin.zip


Feedback would be appreciated so I know what to work on Wink
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Reply #1 - Nov 2nd, 2003 at 7:48pm

planespotter   Offline
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I chase airshows
KPSM

Gender: male
Posts: 797
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Here are just the parking for Holloman, Andrews and Langley. I didn't do the assigning of parking on these as you had mentioned that people would have to have the same files and such.

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http://www.x-plane.org/users/topgun/AFCAD/Langley,%20Andrews%20and%20Holloman.zi...

I'll do up some flight plans this week at work. There is a nice Gmax F-15 with a FF tail that I have, not sure what I'll use at  Holloman, for sure the Black T-38 with the HO tail.

Andrews is a toss up :confused:

 

If there is an airshow with in 2 states of me I'm there&&...&&&&
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Reply #2 - Nov 3rd, 2003 at 8:07am

Mr. Bones   Offline
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Posts: 4304
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i love you man! great job! all we need now is a F-22 and F-117 for Nellis and Holloman... Wink
 

Raw power...the J-58.&&...&&&&My Anet collection.&&
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Reply #3 - Nov 3rd, 2003 at 12:29pm

Mr. Bones   Offline
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Posts: 4304
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few questions:

- can you also give us the AFCAD files? that would be helpfull!

- have you tested all the flightplans? do they all work?

- do the TNG plans work? i keep having problems with T&G's

Quote:
The BGL file goes into your FS9/addonscenery/scenery folder.

one remark: didn't you forget the folder 'World' somewhere  Wink
my bgl files are in FS9/scenery/world/scenery
 

Raw power...the J-58.&&...&&&&My Anet collection.&&
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Reply #4 - Nov 3rd, 2003 at 12:55pm

flyboy 28   Offline
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Jacksonville, FL

Posts: 13323
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Looks good... Wink


I suggest that you do Andrews...It'd be neat to put in a static Air Force One... Or is that Edwards?


Grin
 
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Reply #5 - Nov 3rd, 2003 at 1:20pm

Mr. Bones   Offline
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Posts: 4304
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Quote:
Looks good... Wink


I suggest that you do Andrews...It'd be neat to put in a static Air Force One... Or is that Edwards?


Grin

nope, air force one is based at Andrews...close to the White House  Wink
 

Raw power...the J-58.&&...&&&&My Anet collection.&&
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Reply #6 - Nov 3rd, 2003 at 2:24pm

EricK   Offline
Colonel
My Playground - Boundary
Bay (CZBB)
Canada

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I am in the process of trying to install this package and I am having a little trouble.

Question - I have used TTools to put in other traffic and I am a little familiar with it. I have decompiled before and use it now to replace default ai with some other stuff.

I followed the instructions but I am not seeing anything. My question is this, once I have decomplied once (the first time I used ttools) and have produced the text files do I have to do it again or can I just add the text supplied in this package to the appropriate files and then compile. I am wondering if I have to decompile again first!

I hope that made sense. Also, as Mr. Bones asked. Where exactly do the bgl files go?

Thanks
Eric
 

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