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H-1b Short Wing nears completion! (Read 272 times)
Oct 31st, 2003 at 6:18pm

Travis   Offline
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First off, I have been working on this model for going on three months, and have finally gotten it to a point where I feel confident with my work.

I have nearly completed my shortwing version of the Hughes H-1b.  The model requires a little tweaking, and I have yet to make a VC, but those will come in time.

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Its a very complex model already, which makes me think I may not upload it at all.  Just keep it for something of my own to fly around.  Main reason being, it already has over 30,000 polygons!  It would probably murder any computer slower than mine.  As it is, I get a massive fps reduction when I test it.  And its not even done yet . . . Roll Eyes

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It doesn't show very well in the shots above, but the gear is fairly complex, leading to the massive number of polys.  I also had some trouble with the way the flaps looked (I wanted them detailed) so they have many bits to them.

Model: 90% complete
Textures: 10% complete
Airfile: Being a git!

As always, comments and suggestions/criticisms are most welcome!
 

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Reply #1 - Oct 31st, 2003 at 9:02pm

Crumbso   Offline
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Nice, does it have something to do with the corsair because the fuselage is startilingly simaler.
 
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Reply #2 - Oct 31st, 2003 at 9:31pm

ramsa329   Offline
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Very very very beautiful is it for Fs9 I loved it in Fs2002.

Let me know when it's ready
 
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Reply #3 - Oct 31st, 2003 at 11:27pm

Travis   Offline
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Pete, as far as I know, the H-1 has nothing to do with the Corsair.  It was made (originally) by Howard Hughes in the late 30s, and was one of the most carefully constructed aircraft ever built.  No part of it was factory-made; everything was hand-crafted.  Maybe the Corsair was modeled after the H-1? ???

Thanks for the kudos, ramsa!  I'm sure it will work for 2k4, but someone will have to tell me where to add the extra stuff in the aircraft.cfg and airfile, as I haven't got 2k4 and I don't know a thing about the differences.

What about the poly number? ???  Isn't that a bit high for such a small aircraft?  I don't know the poly numbers on any other aircraft, so if someone could give me an idea of what is too much, I would be greatful!
 

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Reply #4 - Oct 31st, 2003 at 11:41pm

Katahu   Offline
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Dude, no wonder you were so busy on other things.

Now THAT'S a plane.

I think I can handle the poly count. Just look at my specs.

My Mercedes SL600 (car model made in Gmax) has over 12,000 polygons total. And my frames wren't affected by this model when I exported it. So, I guess my computer can tolerate [I don't how much] an aircraft with up to 30,000 polygons.

BTW, Ender. That's a GREAT-@55 model.
 
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Reply #5 - Nov 1st, 2003 at 12:03am

Travis   Offline
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Thank you, Katahu!  Great to know that others appreciate the hard work and effort I've put into this so far.

And she's gonna have a lot more poly's to come!  Gotta make the VC still . . .
 

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Reply #6 - Nov 1st, 2003 at 12:16am

Polynomial   Offline
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looks nice!
 
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Reply #7 - Nov 1st, 2003 at 4:17am

Travis   Offline
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Thanks much, Polynomial!

I'm having a great time doing the DVC, so far!  It didn't seem like it would be very fun, but I'm having a blast.

Here's a shot of the DVC.  This is just a few hours of modeling, but everything moves.

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I took a guess at the controls on the left.  I have an ancient photo of the original cockpit, so I based it off of that.  Problem is, nothing but the brake is labled in the photo, so I just took a few liberties.

Texturing this is gonna suck . . . Embarrassed
 

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Reply #8 - Nov 1st, 2003 at 4:23am

LANDMYN   Offline
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Thats Wicked!  Cheesy
 

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Reply #9 - Nov 1st, 2003 at 5:22am

GeForce   Offline
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Stunning plane - and that VD is coming along well too! Can't wait to see it finished.  Grin Grin Grin
 

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