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› HEELP! Models to big
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HEELP! Models to big (Read 123 times)
Oct 30
th
, 2003 at 9:21am
Mike Thurman
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Colonel
Mmm, forbidden donut!!
Umm, underwater
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Posts: 1061
Ok, so here's the story...
I make a UFO in Gmax. The radius of the fuselage is what i want, 6 ft(1.9 m). I texture and finish it in like 10 minutes. I export. I try it out in FS and it's as big as the EAA airfield!!!!!! I seriously seriously seriously need some help on fixing this.
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Reply #1 -
Oct 30
th
, 2003 at 11:14am
Brett_Henderson
Ex Member
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
I remember a weird problem like that.. making .bgl files for FS with Gmax..
Make sure ALL your settings are metric.. not just Gmax.. but in Windows too.. I think that solved it for me...
Someone else will either verify this.. or.. well.. tell me how wrong I am <smirk>
good luck.
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Reply #2 -
Oct 30
th
, 2003 at 11:20am
Mike Thurman
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Colonel
Mmm, forbidden donut!!
Umm, underwater
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Posts: 1061
Forgive me, but how do you set any kind metric sytem on windows???
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Reply #3 -
Oct 30
th
, 2003 at 11:29am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
A couple of tips:
Make sure your gmax settings - Customize ->Preferences->under the General Tab, set your "System Units Scale" to 1 Unit=1.o Meters.
Make sure your Windows decimal indicator is a period (.) and not a comma (,).
*Usually* one of these two corrects the problem.
Felix/
FFDS
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Reply #4 -
Oct 30
th
, 2003 at 12:04pm
Mike Thurman
Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater
Gender:
Posts: 1061
Ok, Ill try some of these
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