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HEELP! Models to big (Read 123 times)
Oct 30th, 2003 at 9:21am

Mike Thurman   Offline
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Mmm, forbidden donut!!
Umm, underwater

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Ok, so here's the story...

I make a UFO in Gmax. The radius of the fuselage is what i want, 6 ft(1.9 m). I texture and finish it in like 10 minutes. I export. I try it out in FS and it's as big as the EAA airfield!!!!!! I seriously seriously seriously need some help on fixing this. Sad
 
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Reply #1 - Oct 30th, 2003 at 11:14am

Brett_Henderson   Ex Member
EVERY OUTER MARKER SHOULD
BE AN NDB

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I remember a weird problem like that.. making .bgl files for FS with Gmax..

Make sure ALL your settings are metric.. not just Gmax.. but in Windows too.. I think that solved it for me...

Someone else will either verify this.. or.. well.. tell me how wrong I am  <smirk>

good luck.
 
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Reply #2 - Oct 30th, 2003 at 11:20am

Mike Thurman   Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater

Gender: male
Posts: 1061
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Forgive me, but how do you set any kind metric sytem on windows???
 
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Reply #3 - Oct 30th, 2003 at 11:29am

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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A couple of tips:

Make sure your gmax settings - Customize ->Preferences->under the General Tab, set your "System Units Scale" to 1 Unit=1.o Meters.

Make sure your Windows decimal indicator is a period (.) and not a comma (,).

*Usually*  one of these two corrects the problem.

 

Felix/FFDS...
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Reply #4 - Oct 30th, 2003 at 12:04pm

Mike Thurman   Offline
Colonel
Mmm, forbidden donut!!
Umm, underwater

Gender: male
Posts: 1061
*****
 
Ok, Ill try some of these
 
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