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This game is biased (Read 1833 times)
Oct 23rd, 2003 at 5:06pm

Wing Nut   Offline
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How come whenever I'm flying a Thunderbolt it only takes one or two hits to shoot me down, but when I'm shooting at one I can hit him 30 times and he won't go down?  This has happened more than once too... Roll Eyes Angry
 

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Reply #1 - Oct 23rd, 2003 at 6:16pm

Woodlouse2002   Offline
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No need to get all touchy because he's the better pilot. Tongue

I find it usually takes well in excess of 20 hits to take me down. You can't expect to lob a plane round the sky when its damaged and get the same effect as one fresh off the runway. After you've been hit you've gotta be more gentle and scram. Tongue
 

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Reply #2 - Oct 24th, 2003 at 4:25am

krist3   Offline
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i agree i also think this game is biased the same thing happens with me. And when ever i get hit by flak the engine shuts down (i thought the engine was meant to be air cooled and reliable)
isn't the thunderbolt meant to be durable??
it isn't when i fly but when i go against them they are
 
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Reply #3 - Oct 24th, 2003 at 6:44pm

Iroquois   Offline
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True. I'll be chasing a Zero in my Corsair and I'll have to pump him full of bullets to get him down. A couple shots from one that seeks up on me and I fly out of control into the ground.

A zero has little armor plating.
A Corsair is heavely armored like most Pacific USM fighters.
 

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Reply #4 - Oct 25th, 2003 at 12:06am

1danny   Offline
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Roll Eyeshave your munitions c.o. make hotter loads for your guns Grinmake your guns stronger Grin

get really close
 
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Reply #5 - Oct 31st, 2003 at 1:22am

nickle   Offline
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CFS3 is biased on damage likely requiring more hits on an AI target as a means of making the sim more of a challange.  The AI's are inept.
The N is firing 20mm and the 47 50 cal.  The 20 produces 2.5 times the damage of the 50 cal.  So 30 hits of the 50 is 12 of the 20mm.  More than enough to bring down a 47.
 
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Reply #6 - Nov 1st, 2003 at 10:47pm

chomp_rock   Offline
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Make sure you get REALLLY close! if you are more than 300 yards away you will likely miss 50% or more of your shots! This is why I love the Hurri! I get REALLY close and pump the enemy full of lead!
 

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Reply #7 - Nov 1st, 2003 at 10:51pm

chomp_rock   Offline
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Oh and about the zero thing. On normal firepower it usually takes me a 0.5-1 second burst with 8 .303s so I don't know why you can barely shoot the zero down in a corsair.
 

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Reply #8 - Nov 4th, 2003 at 7:30pm

nickle   Offline
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Pretty amazing that someone can sneak up behind an AI in a dogfight given that the AI has perfect knowledge of opponent location.
It does happen in occasionally CFS3, never in CFS2.
Real world 8th/9th USAAF fighter groups: Firing range is whatever they could get.  Some liked and attained very close, some not.  Much BS on this subject in 1944 reports.
On the 303:
A relic of WWI.
The 50 has 6 times the damage capability of the BB gun.
The 20 has 23 times the damage capabiltity of the BB gun.
The 303 effective range was so limited that collision was a good outcome of a firing pass.
Note that the 303 was replaced by the 20mm by the BR's end of the BOB. The 303 was retained as a varmit killer.  And I do mean groundhog.
The tragedy of the 303 is that so many were KIA due to obsolescent and inadequate fighter weapons.
The 20 had 2 times the kill range of the 50 in addition to it's superior damage capability.

 
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Reply #9 - Nov 6th, 2003 at 5:50pm

Woodlouse2002   Offline
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Quote:
Pretty amazing that someone can sneak up behind an AI in a dogfight given that the AI has perfect knowledge of opponent location.
It does happen in occasionally CFS3, never in CFS2.



This isn't true. I can tell you how many times I bounced a flight of Zekes in CFS2. On one occasion I was between the two wingmen before I blew the leader to hell. The wingmen then broke towards eachother and collided. Destoryed an entire flight in 5 seconds. Tongue
 

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Reply #10 - Nov 6th, 2003 at 8:00pm

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Well I have to admit that it does seem to be a bit more difficult to take down enemy fighters, even tho you are getting what seems to be alot of hits on them, and it seems to take very few hit's on yourself to be in trouble.

Hmmm im wondering, I havent seen any options to adjust your gun convergence in CFS3 so far unless Im not looking in the right place.
If this could be adjusted( and it can on the real planes) that would help, as it would let one get the distance of convergance out further, or in closer depending on your expected combat situation, or for just your personal shooting/attack style.
The convergance to me seems a bit to close in for my comfort. Wink
 

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Reply #11 - Nov 7th, 2003 at 11:46am

nickle   Offline
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Woody:
1 v 1, ace, neutral
You won't sneak up on a Zeke.
You didn't sneak up on the Zeke section even with an advantage.  They broke into you.

Try 1 v 2, 1 JA6M3-32, ace, neutral.
Let us know how it turns out.
 
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Reply #12 - Nov 7th, 2003 at 4:49pm

Woodlouse2002   Offline
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Quote:
The 303 effective range was so limited that collision was a good outcome of a firing pass.
Note that the 303 was replaced by the 20mm by the BR's end of the BOB. The 303 was retained as a varmit killer.  And I do mean groundhog.
The tragedy of the 303 is that so many were KIA due to obsolescent and inadequate fighter weapons.
The 20 had 2 times the kill range of the 50 in addition to it's superior damage capability.


Actually this isn't true. The 303 wasn't much less effective than the 50 at close range. At a range of 250 yards a two second burst from a 303 will rip a plane to shreds. When there are 8 of them in a row it is quite effective.
 

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Reply #13 - Nov 7th, 2003 at 6:02pm
Bob_Ruff   Ex Member

 
Quote:
Well I have to admit that it does seem to be a bit more difficult to take down enemy fighters, even tho you are getting what seems to be alot of hits on them, and it seems to take very few hit's on yourself to be in trouble.

Hmmm im wondering, I havent seen any options to adjust your gun convergence in CFS3 so far unless Im not looking in the right place.
If this could be adjusted( and it can on the real planes) that would help, as it would let one get the distance of convergance out further, or in closer depending on your expected combat situation, or for just your personal shooting/attack style.
The convergance to me seems a bit to close in for my comfort. Wink


You can adjust the convergence by opening your xdp file (in notebook) located in youe plane's folder. You will see the guns near the top, just scroll over to the convergence, almost always 300 and change it to what ever you want. Click file, then save. This will disqualify the plane from MP, though.

The sim is exactly as you guys are saying.
When I built the BoB JG-2 missions, I had the hardest time with the RAF fighters. Could hit them 100 times and more. But, scratch the paint on my 109 and she couldn't fly anymore. I am finishing BoB bomber and BoB RAF fighter ( same missions, just switching to new cockpit) with the soon to be released 1% Spitfire Mk1A (What a super plane and great cockpit) Well I don't know why those German bums had no guts when they flew with me, but they are terrors now that I'm in the RAF. God save the queen, they are kicking my ass. And, the Spit that was as tough as a King Tiger is now made of fine china.
That is just how it is.
When I first started BoB JG-2 fighter testing, I thought I would never master the 109 over the Spit. But, I learned its strong points and eventually tamed the super Spit. It really made me a better sim pilot to be at a disadvantage. Download that Mig-15-931 and get the two missions at SOH and you will be glad to get back to whatever crate with a prop
Wulfmann
 
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Reply #14 - Nov 7th, 2003 at 7:47pm

SabreHawk   Offline
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Well I'll be dipped in cat dukie,......thank you Bob, I'll do that. Heh, I knew there had be a way, but im barely knowlegeable enough to install planes and such, much less other things of that nature. Wink But im learnin, im learnin. 8)
 

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