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Landing light PROBLEMS (Read 186 times)
Oct 9th, 2003 at 9:27pm

aceronzo   Offline
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I love YaBB 1G - SP1!

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I followed the tut on this ,(Ive tried for weeks)I keep getting 1 landing light originating at 0,0,0(MODEL)and shining down in FS02!Ive moved the Pivot,Ive tried moving the part every way.I named the material light_land,named the part,selected polys,applied material.It keeps appearing at 0,0,0 ,I sure could use HELP!!
 
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Reply #1 - Oct 10th, 2003 at 3:29pm

HABU   Offline
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Paradise by dashboard
light.

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The way I undertstand it is that you have a part called light_land, this part should ideally be just one polygon with it's surface normal (visible face) visible from the front of your project. This part should be placed at the the correct position for the light source.

I was wondering if you go into part properties the axis of the part is at position 0,0,0 rather than where the polygon is?

I am also under the impression that the polygon won't be visible just the light it provides on the ground.
 
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Reply #2 - Oct 10th, 2003 at 10:00pm

aceronzo   Offline
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I love YaBB 1G - SP1!

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This last time I made 1 poly,faced it forward and down.Named it light_land.If I dont apply a material named light_land no light at all shows.Ive tried different part names,Ive moved the pivot point on the parts.I AM SOOO  CON FUSSSSEEEDDD!!!   ALL HELP NEEDED.Ive been trying this light thing now for awhile,thats why no lights on Flyingsub.Thanx for your reply.
 
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Reply #3 - Oct 12th, 2003 at 4:02am

juri   Offline
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Finland

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as i understand it, you should have two parts, the other one is placed "behind" the first one,  and named for example "light_land_01".

these two will together produce the light in the direction of the axis they create (pretty clearly stated...)

i've just returned to gmax after a looooong break, but i'm pretty shure this is the way it goes.

-juri
 

"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #4 - Oct 12th, 2003 at 12:33pm

juri   Offline
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Finland

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oh, and the two "lights" must be linked to each other (parent-child).

good luck!

-juri
 

"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #5 - Oct 13th, 2003 at 6:50am

aceronzo   Offline
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I love YaBB 1G - SP1!

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Can you go into more detail,what one goes behind the other one?Thanx
 
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Reply #6 - Oct 13th, 2003 at 9:07am

juri   Offline
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Finland

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i just checked my super kingair, and here's how it goes:

create an object, name it light_land_1

modify objects pivot so that the blue arrow is pointing backwards from the direction of the light you wish to create.

clone object and name it light_land_1_2

move light_land_1_2 behind light_land_1 (just one inch is enoug)

assign material (light_land) to both of these parts

link these objects so that light_land_1 is the parent object.

this is how i make my landing and taxi lights, i don't know if it's the easiest way...


-juri
 

"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #7 - Oct 13th, 2003 at 6:05pm

aceronzo   Offline
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I love YaBB 1G - SP1!

Posts: 232
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Thanx I'll try that!
 
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Reply #8 - Oct 13th, 2003 at 6:59pm

aceronzo   Offline
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I love YaBB 1G - SP1!

Posts: 232
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It WORKS THANX.THANX.and THANX   Grin
 
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