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› Landing light PROBLEMS
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Landing light PROBLEMS (Read 186 times)
Oct 9
th
, 2003 at 9:27pm
aceronzo
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 232
I followed the tut on this ,(Ive tried for weeks)I keep getting 1 landing light originating at 0,0,0(MODEL)and shining down in FS02!Ive moved the Pivot,Ive tried moving the part every way.I named the material light_land,named the part,selected polys,applied material.It keeps appearing at 0,0,0 ,I sure could use HELP!!
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Reply #1 -
Oct 10
th
, 2003 at 3:29pm
HABU
Offline
Colonel
Paradise by dashboard
light.
Posts: 372
The way I undertstand it is that you have a part called light_land, this part should ideally be just
one
polygon with it's surface normal (visible face) visible from the front of your project. This part should be placed at the the correct position for the light source.
I was wondering if you go into part properties the axis of the part is at position 0,0,0 rather than where the polygon is?
I am also under the impression that the polygon won't be visible just the light it provides on the ground.
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Reply #2 -
Oct 10
th
, 2003 at 10:00pm
aceronzo
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 232
This last time I made 1 poly,faced it forward and down.Named it light_land.If I dont apply a material named light_land no light at all shows.Ive tried different part names,Ive moved the pivot point on the parts.I AM SOOO CON FUSSSSEEEDDD!!! ALL HELP NEEDED.Ive been trying this light thing now for awhile,thats why no lights on Flyingsub.Thanx for your reply.
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Reply #3 -
Oct 12
th
, 2003 at 4:02am
juri
Offline
Colonel
Finland
Posts: 74
as i understand it, you should have two parts, the other one is placed "behind" the first one, and named for example "light_land_01".
these two will together produce the light in the direction of the axis they create (pretty clearly stated...)
i've just returned to gmax after a looooong break, but i'm pretty shure this is the way it goes.
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #4 -
Oct 12
th
, 2003 at 12:33pm
juri
Offline
Colonel
Finland
Posts: 74
oh, and the two "lights" must be linked to each other (parent-child).
good luck!
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #5 -
Oct 13
th
, 2003 at 6:50am
aceronzo
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 232
Can you go into more detail,what one goes behind the other one?Thanx
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Reply #6 -
Oct 13
th
, 2003 at 9:07am
juri
Offline
Colonel
Finland
Posts: 74
i just checked my super kingair, and here's how it goes:
create an object, name it
light_land_1
modify objects pivot so that the blue arrow is pointing backwards from the direction of the light you wish to create.
clone object and name it
light_land_1_2
move
light_land_1_2
behind
light_land_1
(just one inch is enoug)
assign material (light_land) to both of these parts
link these objects so that
light_land_1
is the parent object.
this is how i make my landing and taxi lights, i don't know if it's the easiest way...
-juri
"Persistence and determination are omnipotent." -Calvin Coolidge
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Reply #7 -
Oct 13
th
, 2003 at 6:05pm
aceronzo
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 232
Thanx I'll try that!
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Reply #8 -
Oct 13
th
, 2003 at 6:59pm
aceronzo
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 232
It WORKS THANX.THANX.and THANX
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