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Planar problems (Read 120 times)
Oct 7
th
, 2003 at 5:37pm
Deltawing
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Colonel
London, UK
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Posts: 342
I want to know what you think about this. I am using a plane with 64 x 32 segments to make a 3D shape (please, no arguments about whether this is a good idea), and I have realised a problem. The segemnts are square not triangular, and mathematically, it is possible for four points to not be along the same plane. I want to know what happens to segments which are not planar, whether I should fix this by making them all triangular (a triangle can only be in one plane), and if there is a quick way to do this.
Keep the blue side up&& D'wing&&
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Reply #1 -
Oct 8
th
, 2003 at 8:15am
RIC_BARKER
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"Shazzam"
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Posts: 842
All though your "segments" are square, they will all be made of
at least
two polygons each. Computers only do triangles I'm afraid, so I'd stick with that.
Ric B.
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Reply #2 -
Oct 8
th
, 2003 at 2:23pm
Deltawing
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Colonel
London, UK
Gender:
Posts: 342
Yeah, I just worked out the Edit Triangulation thing when you click on Polygon in the editable poly thingum. Is there an easy way to make the triangulation lines into edges though, cos that wold make my life so much easier.
Keep the blue side up&& D'wing&&
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Reply #3 -
Oct 8
th
, 2003 at 2:40pm
RIC_BARKER
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Colonel
"Shazzam"
Gender:
Posts: 842
Ah, I presume you're workin in GMax...or GMaximumHeadache as I like to call it.
To be honest mate, I have no idea how to do what you are asking in GMax, but I'm sure someone else will.
Sorry I can't be of more help!
Ric B.
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