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A Question About FSDS2 (Read 86 times)
Sep 25
th
, 2003 at 3:13pm
BE58D
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Colonel
KCCR
Antioch, California
Gender:
Posts: 1505
I finally started my first project (got the wings done, took all of about 30 minutes), but my question is... the aircraft I will be building is a twin and the engines are counter-rotating (one spins clockwise and the other spins counter-clockwise)... Can this be animated?
HP Pavillion = p7-1233w
3.20GHz Processor
8GB of RAM (expandable to 32GB)
Radeon 7560D - 4059MB
1TB SATA Internal Hard Drive
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Reply #1 -
Sep 25
th
, 2003 at 4:06pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
Quote:
I finally started my first project (got the wings done, took all of about 30 minutes), but my question is... the aircraft I will be building is a twin and the engines are counter-rotating (one spins clockwise and the other spins counter-clockwise)... Can this be animated?
Yes - just remember to rotate your propellor part(s) exis by 180 degrees
(Transform->Rotate
in dialog, enter 180 in the Y coordinate box, clïck AXIS ONLY box, and hit enter)
You can also rotate the axis "manually" but in a case like this, I prefer the precision of the typed entry
Felix/
FFDS
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Reply #2 -
Sep 25
th
, 2003 at 7:07pm
BE58D
Offline
Colonel
KCCR
Antioch, California
Gender:
Posts: 1505
Thanks Felix, had to scrap the project and will have to start over because somewhere I goofed on the wings and can't get the flaps and ailerons cut-out without it displaying strange.
HP Pavillion = p7-1233w
3.20GHz Processor
8GB of RAM (expandable to 32GB)
Radeon 7560D - 4059MB
1TB SATA Internal Hard Drive
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