Thanks people, for all the interest, and input.
I really think I've got it now. The main problem was, as Hagar has said, the incorrect assumption that 100% was full coarse pitch.
Probably at the same time Hagar did it, I tried what I said I was going to, and the first thing I noticed was when I put the cursor on the Pitch Control, it said "100% fine". Then the penny dropped. They must mean 100% power rather than 100% "thrust" or air movement. That's what the problem was.
I now know what the story is. Even though the pitch control lever says 100%, you are in what equates to "low gear" i.e maximum revs in the engine and less drag on the prop.
If you want to get more "air movement" for your revolutions you change to High gear, i.e coarse pitch.
P.S. With regard to getting a plane up off a carrier. the only ones I have trouble getting in the air are the Carrier bombers, Devastator and Dauntless. Even if I taxi the plane to the extreme rear of the Carrier, they will not get to over 65 mph with a 28 - 30 mph headwind (carrier speed etc). With a full tank and 500 lb bomb, it's not enough.
The Avenger can do it, JUST, but the other two, I can't get them up in the air at all.
They are the default CFS2 planes with the standard AI conversion to 'flyable'.
Does anyone else have this prob?
Kev,
Just send me an IM (brensec) and we'll arrange a time for a hop. I've been busy getting an Internet business up and running recently, so I've been offline alot, but I'm usually here at least every 3rd or 4th day.
Steve