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DXT Repaint (Read 290 times)
Sep 15th, 2003 at 9:33pm

foo_fighter   Offline
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The Heavier Than Air 1st
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Sao Jose dos Campos, Sao Paulo

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Hi Guys!

I was wondering if there is a way to mae *_t.bmp *.l.bmp where they don't exist??
I mean, change the paint scheme to a DXT3 with Alpha ?

thanx!

cya!
 

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Reply #1 - Sep 15th, 2003 at 10:01pm

Felix/FFDS   Offline
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The proper engineer's answer is yes - make the textures and rename them properly.

The caveat is that if the model doesn't have a  "_t.bmp" texture, but still has reflectivity in FS, it's probably an FSDS2 model, and it handles the naming of the texture slightly different (you don't need the _t).

As regards to the night map "_L", in either case, the MDL file needs to have been prepped to receive a light map.  In building the model, the FSDS user needs to tick off a box when assigning the texture, and the gmax user needs to click a box when producing the model...

 

Felix/FFDS...
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