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› Gauge creation
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Gauge creation (Read 285 times)
Sep 13
th
, 2003 at 1:41pm
skyflirt
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Posts: 69
Hello Everybody ?
Is there a program for creating gauges a simple a way?
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Reply #1 -
Sep 13
th
, 2003 at 2:02pm
Hagar
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Hello Skyflirt. I don't know of any gauge creation programs. If this is for FS2002 the Panels & Gauges SDK might be a good place to start.
http://zone.msn.com/flightsim/FS02DevDeskSDK00.asp
The commercial FS Panel Studio claims to be able to create (edit) gauges. I think it would be wise to get more details before purchasing it.
http://www.fspanelstudio.com/
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Reply #2 -
Sep 13
th
, 2003 at 3:37pm
JBaymore
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I too am looking for this kind of thing. The freeware CfgEdit does some mainly visual appearance editing. It is sort of the precursor to FSPanelEdit, I think.
I am not looking for a program that helps with editing the "appearance" of a gauge or the positioning.... but one that will allow me to "program" the actual functions of a gauge. I want to be able to tell it something like "look a the altitude and if it is between this and this level..... if I push this button.... do this".
I have the M$ SDK and it is very instructive and a lot og good general information.... but I don't have a C complier program and don't know that language to start with....so that is out for now.
Wish the gauge files were in Visual Basic 6.0. Then I'd be in business
.
best,
................john
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Reply #3 -
Sep 13
th
, 2003 at 5:27pm
Hagar
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I'm no gauge designer or programmer. I believe FS Panel Studio can edit existing XML gauges. If you understand the Panels & Gauges SDK it's possible you could also edit them or even create new ones manually. The CAB files can be opened/extracted with WinZip & the XML files can be opened for editing in a text editor like Notepad. This is the code for the Standby Airspeed Indicator in B737-400.cab.
<Gauge Name="Standby Airspeed Indicator" Version="1.0">
<Image Name="Analog_Airspeed_Background.bmp" ImageSizes="80,80,128,128"/>
<Element>
<Position X="40" Y="40"/>
<Image Name="Analog_Airspeed_Needle.bmp" PointsTo="North" ImageSizes="10,35,16,56">
<Axis X="5" Y="25"/>
</Image>
<Rotate>
<Value Minimum="0" Maximum="450">(A:Airspeed select indicated or true,knots)</Value>
<Failures>
<SYSTEM_PITOT_STATIC Action="0"/>
<GAUGE_AIRSPEED Action="Freeze"/>
</Failures>
<Nonlinearity>
<Item Value="0" X="35" Y="8"/>
<Item Value="60" X="40" Y="8"/>
<Item Value="200" X="40" Y="72"/>
<Item Value="250" X="11" Y="53"/>
<Item Value="450" X="26" Y="11"/>
</Nonlinearity>
<Delay DegreesPerSecond="25"/>
</Rotate>
</Element>
<Mouse>
<Help ID="HELPID_GAUGE_AIRSPEED"/>
<Tooltip ID="TOOLTIPTEXT_AIRSPEED_KNOTS" MetircID="TOOLTIPTEXT_AIRSPEED_KILOS"/>
</Mouse>
</Gauge>
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Reply #4 -
Sep 13
th
, 2003 at 8:12pm
JBaymore
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Hagar,
Thanks for the idea on the XML gauges and the code example. I've never seen the XML code before...... but it looks a darn lot like HTML
. HTML I can do.
I'll have to go back and look....... but I don't think the FS2002 Gauges SDK has much on the newer XML stuff. Mainly it talked about C++.
But the XML there you posted looks pretty straightforward. I'll have to go into the gauges folder and start opening a few cabs to see what magic is in there. Maybe that will be my solution.
Not likely to go out and buy a C++ compiler just to make some gauges for a game.
Thanks again.
best,
...................john
PS: And I have to go check out FS Panel Studio I guess and see exactly WHAT it does.
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #5 -
Sep 15
th
, 2003 at 5:52pm
DaveT
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Posts: 2283
xml's the easiest way you can use pics of gauges as backgrounds if you dont want to draw your own have fun
Dave
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