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› gmax Dynamic Shine
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gmax Dynamic Shine (Read 223 times)
Sep 9
th
, 2003 at 5:01am
Adam Preece
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Lift is a gift, but thrust
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Hi all,
Can anyone tell me how to add dynamic shine textures to aircraft in gmax? I know how to add reflective textures but am not sure how to go about adding that nice sheen that some a/c have!
Help!
A.
Aircraft & Ship Design Member&&DSB Design Team&&&&
Commander in Chief, Royal Navy Virtual
&&Officer Commanding, No. 1 Squadron&&
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Reply #1 -
Sep 9
th
, 2003 at 2:19pm
Firestriker
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Gearhart, Oregon
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"Dynamic Shine" assuming you are using Max, is the Specular Highlights values assigned in the Material Editor. By default they are set to almost none. Experiment... make a material and assign it to an object. Notice the sample sphere in the Material Editor. As you change the values the shinny spot on the sphere will change giving you an example of how your changes are effecting the end results.
The other problem is that when exporting from gWax, for some reason, the values get changed. I believe it is a glich in the FSModelExp.dle file. A value of 64 becomes 6.4 as I recall. It is necessary to either capture and manually edit the *.X file and move the decimal point to the correct place, or use the middleman program with the Specular Fix built into it.
Sounds like time for a tut?
Lou
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Sep 10
th
, 2003 at 6:02am
Firestriker
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Gearhart, Oregon
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See if this is of any help.
http://www.oregon-coast.net/FS2002/specular/specular.htm
Lou
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Sep 10
th
, 2003 at 4:14pm
Felix/FFDS
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TIPped.....
Felix/
FFDS
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Reply #4 -
Sep 11
th
, 2003 at 3:21am
Adam Preece
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Colonel
Lift is a gift, but thrust
is a must...
Gender:
Posts: 36
Nice one! Thanks!
I had figured it was the specular highlights property but couldn't get it to have much effect. That explains why!
I've already got the Middleman program (as it allows me to create CFS2 MDL files) so I'll have a gander at that to sort it out.
Thanks again!
A.
Aircraft & Ship Design Member&&DSB Design Team&&&&
Commander in Chief, Royal Navy Virtual
&&Officer Commanding, No. 1 Squadron&&
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Sep 11
th
, 2003 at 8:56am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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I need the Middleman! Where does one acquire it? ???
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Reply #6 -
Sep 11
th
, 2003 at 9:16am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Chris File's site:
http://thegreatptmd.tripod.com/
It is also a "must visit" site for gWaxers
Quote:
I need the Middleman! Where does one acquire it? ???
Felix/
FFDS
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Reply #7 -
Sep 11
th
, 2003 at 12:42pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Thanks, much!
And just cause I want to know, why is it always gWax? ???
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Reply #8 -
Sep 11
th
, 2003 at 2:17pm
Firestriker
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Gearhart, Oregon
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To those of us that were used to using FSDS1, learning Max was kinda like standing on our head and trying to type. The world got turned up-side-down.
Lou
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Reply #9 -
Sep 12
th
, 2003 at 8:32am
Adam Preece
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Colonel
Lift is a gift, but thrust
is a must...
Gender:
Posts: 36
Fortunately I got into aircraft design once gmax had come out so I didn't have to 'unlearn' any FSDS habits (I still can't do FSDS!)
Btw, only the very latest version (1.3) of Middleman has the specular power fix and you also need Mdlcommander from Doc Moriaty.... Once you've done that, it works a treat! Here's a pic of the shine I added to my latest aircraft last night, an RAFv Harrier GR.7 in 1(F) Sqn display colours.
You can find out about this and other designs on my website,
http://www.apreecedesigns.cjb.net
A.
Aircraft & Ship Design Member&&DSB Design Team&&&&
Commander in Chief, Royal Navy Virtual
&&Officer Commanding, No. 1 Squadron&&
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Reply #10 -
Sep 12
th
, 2003 at 9:37am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Quote:
Fortunately I got into aircraft design once gmax had come out so I didn't have to 'unlearn' any FSDS habits (I still can't do FSDS!)
But look at all the fun you missed by not starting with BAO's Flight Shop or AF99, just think, you didn't have to spend time making grids on paper diagrams ... typing in each freaking vertex point on either a "template" and decide whether to make a structure, part, or figure out how to make the components as you came up to the (FS) limits. of course, you also didn't have to deal with THE specific 256-color pallette... the height of design was to have "flaps" that were either down or not shown (same with gear)... You 've had it too easy ... (snicker)
Felix/
FFDS
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