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New CFS3 Dauntless and GeeBee (Read 593 times)
Sep 5th, 2003 at 5:46pm

Iroquois   Offline
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I just picked these up at Sim-Outhouse today. We have another pacific wonder and a racing classic.

These first shots are of the new Beta SDB Dauntless available at Sim-Outhouse. This aircraft was made using the 1% method. One thing I really liked was the tail gun. Like the real Dauntless, you have to open the canopy to operate the tail gun. The plane looks great but lacks Alpha channel reflective textures. These were not added because the designer was haveing difficulty with the program that allows you to do this.

This is a close up of the Dauntless with Canopy closed and bomb hook down.
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The Dauntless has a nice DVC compaired to some.
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Finally the tail gun view with canopy open.
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The GeeBee racing pack was another thing I picked up today at Sim-Outhouse. It's designed for multiplayer racing for CFS3 users. Sorry guys, the GeeBee is unarmed so no shooting down your fellow racers. It actually comes in 16 different liveries in 5 packs. I choose this one purely at random. This aircraft has stunning FS2002 quality alpha channel reflections. It is a highly acurate model complete with rotating rotery engine.

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I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #1 - Sep 5th, 2003 at 6:47pm

flyboy 28   Offline
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Very nice. What's the 1% method?
 
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Reply #2 - Sep 5th, 2003 at 8:45pm

Iroquois   Offline
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Quote:
Very nice. What's the 1% method?


I think the folks at AvHistory can explain it better. Here's their explination of this method from their site.
Quote:
This site is a celebration of flying and it's history. By combining the latest releases of the current Flight Sims and the 1% technology, we can now experience the thrill of flying from home computer. We can practice touch and goes in the pattern flying a General Aviation aircraft to navigating a 4-engine airliner across the country. Or explore BFM issues of fighters from WW1 to WW2 and even the early Jets, Turboprops and Rocket Powered aircraft.
The flight sim community has created many wonderful visual models for just about any aircraft you can think of. Because of the hard work of the Aviation Enthusiasts at AvHistory.org, developers can now create flight models for the computer that fly within 1% of the performance of their real world counterparts.
To achieve a fidelity that approaches +/-1%, we took a step back and approached the creation of flight models from a Historians point of view using Physics to generate the data for the flight model. The methodology we use is called the 1% Assembly Line Process.
The 1% process has given us a method to create very high fidelity flight models that perform within 1% of their real world counterparts. We're now beginning the next evolution in flight models that model the quirks or personality of the aircraft. To help achieve this, advisor's like the Planes of Fame Museum, have provided assistance to AvHistory to allow us to more accurately model the aircraft.


 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #3 - Sep 6th, 2003 at 12:08am

Rifleman   Offline
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Quote:
It is a highly acurate model complete with rotating rotery engine.


Accurate ? .........But I thought the GEE BEE had a normal radial   .......Wright Cyclone  or something.....not a rotary ?
 

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Reply #4 - Sep 6th, 2003 at 12:52am

Guruswarmyoz   Offline
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Quote:
Accurate ? .........But I thought the GEE BEE had a normal radial   .......Wright Cyclone  or something.....not a rotary ?


The donk may not be accurate Ken, but the FDE making process is. The 1% process is a M$ Excell spreadsheet that the user inputs all relevent data into (such as weights, dimensions, performance etc). The spreadsheets then calculate & make an airfile and an aircraft.cfg.
As they are primarily geared towards vintage & classic a/c for the Combat FS series some minor tweaking of the generated FDE is required (it's not a great amount, but mainly the drag parameters) for FS2002/2004.

I personally use them for ALL of my models as the end result is as they say, performance is within 1% of the real a/c specs (with fine tuning)!
 

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Reply #5 - Sep 6th, 2003 at 5:53am

GeForce   Offline
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That dauntless is something! I'll have to get that...
 

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Reply #6 - Sep 6th, 2003 at 10:32am
Splash   Ex Member

 
Grin Grin Grin  Nice planes, but what is the Sim-Outhouse?  Never heard of it.    ???

Splash Grin Grin Grin
 
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Reply #7 - Sep 6th, 2003 at 10:43am

ozzy72   Offline
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Nice shots, I think I'll pop over and pick those up.

Ozzy Grin
 

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Reply #8 - Sep 6th, 2003 at 11:00am

Iroquois   Offline
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Quote:
Grin Grin Grin  Nice planes, but what is the Sim-Outhouse?  Never heard of it.    ???

Splash Grin Grin Grin


www.sim-outhouse.com
 

I only pretend to know what I'm talking about. Heck, that's what lawyers, car mechanics, and IT professionals do everyday. Wink&&The Rig: &&AMD Athlon XP2000+ Palomino, ECS K7S5A 3.1, 1GB PC2700 DDR, Geforce FX5200 128mb, SB Live Platinum, 16xDVD, 16x10x40x CDRW, 40/60gb 7200rpm HDD, 325w Power, Windows XP Home SP1, Directx 9.0c with 66.81 Beta gfx drivers
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Reply #9 - Sep 6th, 2003 at 9:32pm

Travis   Offline
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I have forgotten, will CFS3 aircraft work in FS2k2?
 

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Reply #10 - Sep 6th, 2003 at 9:59pm

Sock   Offline
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Nope.  CFS3's planes don't work with anything but CFS3.  I'm gonna check out those two beauties.

Sock
 
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Reply #11 - Sep 7th, 2003 at 3:50am

BMan1113VR   Offline
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love the GeeBee
 

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