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Not sure how to add aircraft (Read 114 times)
Aug 31st, 2003 at 10:44am

Framerate   Offline
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I'am not real sure how i go about loading an aircraft in flt. sim after i've created it in fsds2. Any help would be appreciated
 

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Reply #1 - Aug 31st, 2003 at 6:05pm

nwt   Offline
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I cant tell you exactly how but you should read the tutorial (under "making a VC" I think) hope this helps
 
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Reply #2 - Aug 31st, 2003 at 7:28pm

Travis   Offline
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What I think you mean is how you get an aircraft after it is finished in FSDS to go into FS.  This requires an export device, which I'm not sure about locating, but I would check FSDS's website.
 

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Reply #3 - Aug 31st, 2003 at 9:23pm

Felix/FFDS   Offline
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#1 - Make sure'you've set your FSDS2 preferences to point to the FLight Simulator path, and that you're making the correct type of model for the FS version  ...

File -> Preferences
File Folders  and that your "Flight Simulator" path is set correctly.  In my case, it's "C:\Program Files\Microsoft Games\Flight Simulator 9"

...

and that your Sim Version is set correctly:  FS2002/FS2004

Next, with your project open, choose:

CreateFS Object File ... -> Aircraft file (mdl)

...
Your next dialog is "Flight Model Selection"

...

This is where you choose your "donor" plane, that is, the plane upon which you're basing your flight dynamics and other characteristics.

Notice the selections (on the bottom of Image 3) that I've made:

Make New Aircraft: YOU MUST click this - otherwise you'll overwrite your donor aircraft.  In this case, I'm using the Beech Baron as my donor.

Process reference parts:  If you've made reference parts, like gear.center, gear.left, etc. to tell FSDS where to make the necessary [contact.points] entries in the aircraft.cfg file

Copy Textures: If youve made and assigned textures to your model, FSDS2 will copy the textures to your flightsim aircraft's textures folder

Click enter and you get the "Dialog" where you enter your project's folder name and Aircraft Name.

...

Click "okay" and FSDS generates the flightsim model file, all the folders, sound and panel aliases (to the same sound and panel as your donor aircraft), copies the textures, and tells you it's done with a final  message:

...


It's now your responsibility to make sure your model flies like you want it, other corrections/additions to the aircraft.cfg file, and so forth.

Good luck




 

Felix/FFDS...
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