Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Learjet underground (Read 243 times)
Aug 21st, 2003 at 5:54pm

DanielF   Offline
Colonel
Virigina, USA

Gender: male
Posts: 507
*****
 
I've noticed that since I've downloaded MiddleMan, my learjet 35 model has moved down so it sinks underground.

...

Before I installed MiddleMan, it was floating about 3 ft above ground.   Roll Eyes  Does anyone know how to get it right?
 

...&&FS Evolution&&&&DanielF
IP Logged
 
Reply #1 - Aug 21st, 2003 at 6:00pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
That's adjusting the CG (Center of Gravity) in either the .air file or the aircraft.cfg file.

I looked it up for my Lear 45, and it says:

static_cg_height=4.41

This will probably have to be a little different for the 35 model, but just play around with it until you get it fixed right.

In case you don't know how to find this, its in the aircraft.cfg fiel at the very end of the [contact_points] section.  Just look for what it says above, and correct as neccesary.

Just out of curiosity, why doesn't the aircraft have any textures?
 

...
IP Logged
 
Reply #2 - Aug 21st, 2003 at 6:26pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
Another one of the model animate texture crowd instead of model texture animate?



Quote:
Just out of curiosity, why doesn't the aircraft have any textures?

 

Felix/FFDS...
IP Logged
 
Reply #3 - Aug 21st, 2003 at 6:28pm

DanielF   Offline
Colonel
Virigina, USA

Gender: male
Posts: 507
*****
 
When I opend the aircraft.cfg file, it was already set at 4.41.  So I tried to set it at 6.41, but the model didn't move an inch.  Sad  Is there anything else that could be holding it down?

Quote:
Just out of curiosity, why doesn't the aircraft have any textures?

Well actually, it does have a few textures.  I've textured the landing gears (which you abviously can't see in this picture) and the fan in the engine.  I haven't done any major texturing yet, but that's my next step after I figure this out.  Wink
 

...&&FS Evolution&&&&DanielF
IP Logged
 
Reply #4 - Aug 21st, 2003 at 6:39pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Okay, well, where is the CG on the actual model?  That's the only thing I can think of. Roll Eyes
 

...
IP Logged
 
Reply #5 - Aug 21st, 2003 at 6:52pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
The static_cg_height= value affects the static height when the sim loads & in Slew mode. You need to tweak the gear vertical position entries to match. Try increasing the values marked in red by 2. (-6.42 etc.)

[contact_points]
point.0=1, -11.17,   0.00,
-4.42
, 1181.1, 0, 0.6349, 46.8, 0.4197, 2.5, 0.5878, 10.0, 10.0, 0, 0.0, 0.0
point.1=1, -37.25,  -4.75,
-4.92
, 1574.8, 1, 0.6349,  0.0, 0.4798, 2.5, 0.5456,  9.0,  9.0, 2, 0.0, 0.0
point.2=1, -37.25,   4.75,
-4.92
, 1574.8, 2, 0.6349,  0.0, 0.4798, 2.5, 0.5456,  9.0,  9.0, 3, 0.0, 0.0
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #6 - Aug 21st, 2003 at 11:26pm

DanielF   Offline
Colonel
Virigina, USA

Gender: male
Posts: 507
*****
 
Ah, that worked, Hagar.  Thanks everyone for your help!  Grin

I'm definitely a "model animate texture".  It seems more natural to me.
 

...&&FS Evolution&&&&DanielF
IP Logged
 
Reply #7 - Aug 22nd, 2003 at 4:37pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
the caution is that in some instances, where the pivot point is rotated, the texture mapping may be "off".

That's why I've seen the "model-texture-animate" being recommended.

I don't really want to give the impression that I favor one over the other - especially since I tend to texture last.

Quote:
Ah, that worked, Hagar.  Thanks everyone for your help!  Grin

I'm definitely a "model animate texture".  It seems more natural to me.

 

Felix/FFDS...
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print