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Airbrakes (Read 137 times)
Aug 18th, 2003 at 4:20pm

nwt   Offline
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I love YaBB 1G - SP1!

Posts: 42
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Hello all Im trying to make airbrakes in FSDS2 (keyframed) and I have it animated, when I try it in the sim (tagged as thrust reversers) they are already open I have them keyframed as the following:

0* closed

10* partly open

20* midway*

30* full (I plan on making it up to keyframe 40*)

am I suppose to make them closed in the upper keyframes? like for example 80* closed all the way or whatever? Thanks (If you need me to explain better let me know)
 
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Reply #1 - Aug 18th, 2003 at 6:48pm

Mustang   Offline
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F-35 Joint Strike Fighter
Chicago IL

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Well i dont know too much about FSDS2 but in gmax when i was making the nozzles for an F-18 (tagging it as "lever_throttle0") the animation was listed as key-0 is idle and key-100 was full. however in the sim it ended up bieng key-0 is full and key-50 was idle Roll Eyes

   so one test you could do is apply the thrust reversers and see if it closes.... if it does then you just reverse the animation... if it doesnt close then you might have tagged it wrong or havent turned the thrust reverser option on in the .cfg file....

Hope this helps Wink
 

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Reply #2 - Aug 18th, 2003 at 7:14pm

nwt   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 42
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heres a update on what Ive did

40* I made it a little wider

50* I closed it completly

when I put it back in the sim, It still has the problem, Mustang I do have it enabled in the .cfg. But I still dont get it. I have a shot of what it looks like (I might try converting to another keyframe name)

Heres the link to the shot

http://server2.fs2002.com/uploaded_images/untitled_24.jpg anymore help needed and appreciated
 
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Reply #3 - Aug 18th, 2003 at 10:58pm

Mustang   Offline
Colonel
F-35 Joint Strike Fighter
Chicago IL

Gender: male
Posts: 157
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ok so what happens in the sim when you try and open them?? do they move?? or do they just stay open??
 

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