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"Flyable" aircraft carrier (Read 280 times)
Aug 18
th
, 2003 at 3:34pm
Rockin Bassist Benji
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Colonel
Ummm food!
Derbyshire, UK
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Posts: 85
Could someone out there make an aircraft carrier that you can pilot and other aircraft can land on.
Ben
Question: What do you call a member of a band who hangs around with no purpose?&&Answer: A Bass Guitarist&&PC:&&AMD Duron (1.7 Ghz)&&768MB RAM&&40GB HDD + 20GB HDD&&On board graphics
&&15
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Reply #1 -
Aug 19
th
, 2003 at 2:56am
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
I'm not sure that is possible with FS in its current form. Flyable objects (aircraft) have no "flat" surfaces on them to hold up any other objects. The only way you can land on something other than the ground is if it has been "flattened", which means the area is wiped clean and then an altitude is set for the ground. The flattening technique will only work for that area, as well. If the object moves, the area where it was will stay the same altitude, regardless of whether the object is there or not.
This is all what I have gathered from looking around at other addons, and I have no idea if it is correct. Its only what I think is possible or not possible, so don't quote me.
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Reply #2 -
Aug 19
th
, 2003 at 3:06am
AndyG
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Up, up and awaayyyyyy....
England
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Posts: 185
In terms of the landing on/taking off bit, there is a payware add-on; it's called, variously, Carrier Ops or Flight Deck III depending upon which side of the Atlantic you hail from. It includes the program Arrestor Cables, so you can simulate catapult launches and arrested landings. Carriers don't move, but it still adds another dimension to FS2002.
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Reply #3 -
Aug 19
th
, 2003 at 4:26am
Ivan
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No, I'm NOT Russian, I
only like Russian aircraft
The netherlands
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Posts: 6058
Quote:
I'm not sure that is possible with FS in its current form. Flyable objects (aircraft) have no "flat" surfaces on them to hold up any other objects. The only way you can land on something other than the ground is if it has been "flattened", which means the area is wiped clean and then an altitude is set for the ground. The flattening technique will only work for that area, as well. If the object moves, the area where it was will stay the same altitude, regardless of whether the object is there or not.
This is all what I have gathered from looking around at other addons, and I have no idea if it is correct. Its only what I think is possible or not possible, so don't quote me.
Someone made the USS Akron, zeppelin with an aicraft catcher on the bottom. how it works exactly i don't know but i think it's in a fixed position, just as that 'Independence Day' saucer thing
Russian planes:
IL-76 (all standard length ones)
,
Tu-154 and Il-62
,
Tu-134
and
An-24RV
&&&&AI flightplans and repaints can be found
here
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Reply #4 -
Aug 19
th
, 2003 at 3:28pm
planespotter
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I chase airshows
KPSM
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Lago is in the works of making a carrier that turns into the wind when they release their F-18.
More than likely the end of this year
If there is an airshow with in 2 states of me I'm there&&
&&&&
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Reply #5 -
Aug 21
st
, 2003 at 11:13pm
DanielF
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Virigina, USA
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Posts: 507
The closest thing I could think of to that is to make the flaps or landing gears animation as an aircraft taking off or landing. That would be pretty cool. 8) Maybe I'll take a shot at it when I'm done with my current projects...
&&FS Evolution&&&&DanielF
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Reply #6 -
Aug 22
nd
, 2003 at 5:59pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Someone made the USS Akron, zeppelin with an aicraft catcher on the bottom. how it works exactly i don't know but i think it's in a fixed position, just as that 'Independence Day' saucer thing
Is that somewhere on here? It would be interesting to give it a go!
And BTW, I said DON'T quote me!
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