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› FSDS2 KEYFRAME ANIMATION PROBLEM....
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FSDS2 KEYFRAME ANIMATION PROBLEM.... (Read 351 times)
Aug 18
th
, 2003 at 10:35am
Threadkiller
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Colonel
gah!
London, Ontario
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Posts: 2463
im trying to animate the bomb bay doors with the spoiler key, i tagged them, i picked the name from the keyframe animation tag list.... i added the keyframes and compiled but the thing is not working
i cant figure out whats wwroong!!!
i checked the help file and it says that i have to add a pre process, but that is meant for actual spoilers, and i want the bomb bay doors to oopen when u hit the spoiler key
i cannot tag them as a moving canopy becasue i already have the canopy stuff animated....
what can i do?!?!?
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Reply #1 -
Aug 18
th
, 2003 at 3:36pm
RIC_BARKER
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Colonel
"Shazzam"
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Posts: 842
Rather than use the spoiler and keyframe method, have you tried using the 'lav dump valve' tag?
Make sure your axis' are lined up correctly, an it's animated between 0-100.
More info would be useful. Does the part not appear in fs, or just not move?
Ric B.
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Reply #2 -
Aug 18
th
, 2003 at 7:09pm
Threadkiller
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Colonel
gah!
London, Ontario
Gender:
Posts: 2463
no, i havent tried that tag, and the part appears in CFS2 it just doesnt move
whats that tag for??? what key triggers it?
btw, i ried the bomb_bay tag and the cargo_door tag with no effect
the axis are checked and in place, the part is animated between 1 & 100
if i add the tag u told me to, do i eed to add any pre process?
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Reply #3 -
Aug 18
th
, 2003 at 7:25pm
RIC_BARKER
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"Shazzam"
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Posts: 842
Hmm, this is odd.
I'm not that familiar with CFS2, but, from what you have described, it should work.
Why do you need to add a pre-process? Is this so the doors won't open on the ground?
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Reply #4 -
Aug 18
th
, 2003 at 7:31pm
Threadkiller
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Colonel
gah!
London, Ontario
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Posts: 2463
ya, they are bomb bay doors...
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Reply #5 -
Aug 18
th
, 2003 at 9:22pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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#1 -Make sure that bomb_bay isn't remmed out (
in your mdl_paramDict_cfs2.txt file (FSDS2 main directory)
#2 - Typically, you need a spoiler entry in the aircraft.cfg file.
#3 - If you're using the LDV, remember it's a water rudder, used with the Shift-W ket, but you need anb entry in the aircraft.cfg file.
Felix/
FFDS
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Reply #6 -
Aug 20
th
, 2003 at 9:29am
Threadkiller
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Colonel
gah!
London, Ontario
Gender:
Posts: 2463
Quote:
#1 -Make sure that bomb_bay isn't remmed out (
in your mdl_paramDict_cfs2.txt file (FSDS2 main directory)
#2 - Typically, you need a spoiler entry in the aircraft.cfg file.
i dont get the first one...
elaborate please...
for the second one, what does a spoiler entry looks like??? (someone else did the CFG and i dont have an editor, only notepad
)
and as far as i know, my bay doors have nothing o do with water rudders... (im faairly new to this animation bussiness so, i dont really undertand
)
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Reply #7 -
Aug 20
th
, 2003 at 2:40pm
Threadkiller
Offline
Colonel
gah!
London, Ontario
Gender:
Posts: 2463
Felix, i checked on that whatever file and the bomb_bay tag does not have the little colon [;]
i have an entry on the CFG file that goes like this
[exits]
number_of_exits=1
exit_rate.0=0.4
i re tagged the parts, i named the part bomb_bay and on the preprocess i also processed it as bomb bay and gave it the variables of 0 and 100 the prob is that the part doesnt show on the game
what can i do?!?!?!
=============================
last edit:
I JUST FIXED IT
«
Last Edit: Aug 21
st
, 2003 at 9:48am by Threadkiller
»
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Reply #8 -
Aug 21
st
, 2003 at 8:16pm
Merlin66
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Colonel
"YAS Spitfires...... merlin
powered"
Derrinal, Australia
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Posts: 189
Come on, come on.. for the rest of us who will probably face the a similar problem on a future aircraft.... what WAS the solution???
Ken
Merlin66&&
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Reply #9 -
Aug 21
st
, 2003 at 9:23pm
Threadkiller
Offline
Colonel
gah!
London, Ontario
Gender:
Posts: 2463
Quote:
Come on, come on.. for the rest of us who will probably face the a similar problem on a future aircraft.... what WAS the solution???
Ken
well i looked on the files that FELIX said and i added the ; to he bomb_bay tag and removed the ; from the spoilers
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Reply #10 -
Aug 27
th
, 2003 at 6:28am
Glitch
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Colonel
aka IRAF_Paddy
Birmingham, Alabama
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Posts: 464
I am having a simular problem. I looked in my FS2002 main directory for the mdl_paramDict_cfs2.txt file but cannot find it. Could someone direct me to it. I am trying to add swing wings to an aircraft for cfs2. I used the tags from the keyframe animation list, animated 0-100, worked fine in FSDS2 till I compiled it. I got an error message saying the 2 spoilers were not keyframe animation parts. But I picked the names from the keyframe animation list. Fsds2 processed the aircraft and sure enough when I pressed the spoiler key nothing happened.
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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Reply #11 -
Aug 27
th
, 2003 at 6:50am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Ít's in the FSDS main folder.
Quote:
I am having a simular problem. I looked in my FS2002 main directory for the mdl_paramDict_cfs2.txt file but cannot find it. Could someone direct me to it. I am trying to add swing wings to an aircraft for cfs2. I used the tags from the keyframe animation list, animated 0-100, worked fine in FSDS2 till I compiled it. I got an error message saying the 2 spoilers were not keyframe animation parts. But I picked the names from the keyframe animation list. Fsds2 processed the aircraft and sure enough when I pressed the spoiler key nothing happened.
Felix/
FFDS
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Reply #12 -
Aug 27
th
, 2003 at 9:07pm
Glitch
Offline
Colonel
aka IRAF_Paddy
Birmingham, Alabama
Gender:
Posts: 464
Yup! That'll learn me to read the posts more carefully.
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
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