Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
FSDS2 KEYFRAME ANIMATION PROBLEM.... (Read 351 times)
Aug 18th, 2003 at 10:35am

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
im trying to animate the bomb bay doors with the spoiler key, i tagged them, i picked the name from the keyframe animation tag list.... i added the keyframes and compiled but the thing is not working Angry i cant figure out whats wwroong!!! Cry

i checked the help file and it says that i have to add a pre process, but that is meant for actual spoilers, and i want the bomb bay doors to oopen when u hit the spoiler key Tongue

i cannot tag them as a moving canopy becasue i already have the canopy stuff animated.... Sad


what can i do?!?!?  Embarrassed
 

...
IP Logged
 
Reply #1 - Aug 18th, 2003 at 3:36pm

RIC_BARKER   Offline
Colonel
"Shazzam"

Gender: male
Posts: 842
*****
 
Rather than use the spoiler and keyframe method, have you tried using the 'lav dump valve' tag?

Make sure your axis' are lined up correctly, an it's animated between 0-100.

More info would be useful. Does the part not appear in fs, or just not move?

Ric B.
 
IP Logged
 
Reply #2 - Aug 18th, 2003 at 7:09pm

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
no, i havent tried that tag, and the part appears in CFS2 it just doesnt move Tongue

whats that tag for??? what key triggers it?

btw, i ried the bomb_bay tag and the cargo_door tag with no effect Tongue the axis are checked and in place, the part is animated between 1 & 100

if i add the tag u told me to, do i eed to add any pre process?
 

...
IP Logged
 
Reply #3 - Aug 18th, 2003 at 7:25pm

RIC_BARKER   Offline
Colonel
"Shazzam"

Gender: male
Posts: 842
*****
 
Hmm, this is odd.

I'm not that familiar with CFS2, but, from what you have described, it should work.

Why do you need to add a pre-process? Is this so the doors won't open on the ground?
 
IP Logged
 
Reply #4 - Aug 18th, 2003 at 7:31pm

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
ya, they are bomb bay doors...
 

...
IP Logged
 
Reply #5 - Aug 18th, 2003 at 9:22pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
#1 -Make sure that bomb_bay isn't remmed out (Wink in your mdl_paramDict_cfs2.txt file (FSDS2 main directory)

#2 - Typically, you need a spoiler entry in the aircraft.cfg file.

#3 - If you're using the LDV, remember it's a water rudder, used with the Shift-W ket, but you need anb entry in the aircraft.cfg file.

 

Felix/FFDS...
IP Logged
 
Reply #6 - Aug 20th, 2003 at 9:29am

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
Quote:
#1 -Make sure that bomb_bay isn't remmed out (Wink in your mdl_paramDict_cfs2.txt file (FSDS2 main directory)

#2 - Typically, you need a spoiler entry in the aircraft.cfg file.


i dont get the first one... Sad elaborate please...  Embarrassed

for the second one, what does a spoiler entry looks like??? (someone else did the CFG and i dont have an editor, only notepad Tongue )

and as far as i know, my bay doors have nothing o do with water rudders... (im faairly new to this animation bussiness so, i dont really undertand  Lips Sealed Embarrassed )
 

...
IP Logged
 
Reply #7 - Aug 20th, 2003 at 2:40pm

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
Felix, i checked on that whatever file and the bomb_bay tag does not have the little colon [;]

i have an entry on the CFG file that goes like this

[exits]
number_of_exits=1
exit_rate.0=0.4                    

i re tagged the parts, i named the part bomb_bay and on the preprocess i also processed it as bomb bay and gave it the variables of 0 and 100 the prob is that the part doesnt show on the game Cry

what can i do?!?!?! Sad

=============================

last edit:

I JUST FIXED IT Grin
« Last Edit: Aug 21st, 2003 at 9:48am by Threadkiller »  

...
IP Logged
 
Reply #8 - Aug 21st, 2003 at 8:16pm

Merlin66   Offline
Colonel
"YAS Spitfires...... merlin
powered"
Derrinal, Australia

Gender: male
Posts: 189
*****
 
Come on, come on.. for the rest of us who will probably face the a similar problem on a future aircraft.... what WAS the solution???
Ken
 

Merlin66&&
IP Logged
 
Reply #9 - Aug 21st, 2003 at 9:23pm

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
Quote:
Come on, come on.. for the rest of us who will probably face the a similar problem on a future aircraft.... what WAS the solution???
Ken


well i looked on the files that FELIX said and i added the ; to he bomb_bay tag and removed the ; from the spoilers Grin
 

...
IP Logged
 
Reply #10 - Aug 27th, 2003 at 6:28am

Glitch   Offline
Colonel
aka  IRAF_Paddy
Birmingham, Alabama

Gender: male
Posts: 464
*****
 
I am having a simular problem. I looked in my FS2002 main directory for the mdl_paramDict_cfs2.txt file but cannot find it.  Could someone  direct me to it. I am trying to add swing wings to an aircraft for cfs2. I used the tags from the keyframe animation list, animated 0-100, worked fine in FSDS2 till I compiled it. I got an error message saying the 2 spoilers were not keyframe animation parts. But I picked the names from the keyframe animation list. Fsds2 processed the aircraft and sure enough when I pressed the spoiler key nothing happened.
 

Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
IP Logged
 
Reply #11 - Aug 27th, 2003 at 6:50am

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
Ít's in the FSDS main folder.




Quote:
I am having a simular problem. I looked in my FS2002 main directory for the mdl_paramDict_cfs2.txt file but cannot find it.  Could someone  direct me to it. I am trying to add swing wings to an aircraft for cfs2. I used the tags from the keyframe animation list, animated 0-100, worked fine in FSDS2 till I compiled it. I got an error message saying the 2 spoilers were not keyframe animation parts. But I picked the names from the keyframe animation list. Fsds2 processed the aircraft and sure enough when I pressed the spoiler key nothing happened.

 

Felix/FFDS...
IP Logged
 
Reply #12 - Aug 27th, 2003 at 9:07pm

Glitch   Offline
Colonel
aka  IRAF_Paddy
Birmingham, Alabama

Gender: male
Posts: 464
*****
 
Yup! That'll learn me to read the posts more carefully.
 

Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print