Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
Smoke system for AI aircraft (Read 1537 times)
Aug 17th, 2003 at 5:21am

Ivan   Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands

Gender: male
Posts: 6058
*****
 
OK i have some tupolevs, which need to make smoke while flying around.
In the current config they have the black exhaust smoke linked to the normal smoke system (on/off with I)
but i want it to be on all the time (yes, that is realistic, look at the Airliners.net photo's)
How do i have to edit the Aircraft.cfg file to do that?
 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
IP Logged
 
Reply #1 - Aug 19th, 2003 at 6:55pm

emh8   Offline
Colonel
Minneapolis, Minnesota

Gender: male
Posts: 331
*****
 
Hey Ivan,

Sorry it took so long for someone to respond!

I just spent a considerable amount of time messing with the system for my 727, to no avail.

You might try posting under "fs2002" or "fs2004," depending on what you are using.

Erik Smiley
 
IP Logged
 
Reply #2 - Aug 22nd, 2003 at 7:18am

Mr. Bones   Offline
Colonel

Posts: 4304
*****
 
by my knowledge it's not possible so add all those features to AI traffic. once i wanted to add a tanker plane with a boom...but the boom wouldn't come down.

if you want a real answer, ask Rollerball (Roger)...he's the specialist when it comes to AI!  Wink
 

Raw power...the J-58.&&...&&&&My Anet collection.&&
IP Logged
 
Reply #3 - Aug 25th, 2003 at 6:12pm
RollerBall   Ex Member

 
Quote:
if you want a real answer, ask Rollerball (Roger)...he's the specialist when it comes to AI!  Wink


Sorry, only just saw this

You pay me too big a compliment - I'm still learning just like the rest of us....but maybe I fiddle about a bit more than most Wink

Erik's dead right. You have to switch the smoke system on and off (press I key) and there's no way you can set this permanently 'on' for an AI.

Effects are separate from the smoke system and happen outside of the user's control. There's no engine smoke effect as such except for startup smoke for piston engines only.

All other effects work on single 'events' - like touchdown - so you can't have a permanently smokey engine. Pity M$ didn't foresee this as it would have been a nice one.

There are scenery chimney smoke effects (eg New York smoke, Chicago smoke) which are worth getting if you haven't got em already - fun to fly through - but the designers have used fixed scenery bgl files to make em work - impossible with a moving aircraft.

I would have thought that as startup smoke can be done, a good VB programmmer could probably do continuous engine smoke but afraid it's beyond me.

Roger
 
IP Logged
 
Reply #4 - Aug 25th, 2003 at 9:28pm

emh8   Offline
Colonel
Minneapolis, Minnesota

Gender: male
Posts: 331
*****
 
I knew I was right....................... Grin
 
IP Logged
 
Reply #5 - Sep 14th, 2003 at 12:58am

HolgerS   Offline
Colonel
Creston, B.C.

Posts: 38
*****
 
Hi all:

not sure how this topic ended up at the top of the list again but I hadn't seen it before.

There is a workaround for getting smoke effects to show up, though it does have some side effects - always read the fine print Wink

As Roger pointed out, the only smoke/TD effects that get used by AI (aside from the auto-contrails) are the ones triggered on touchdown. While I was trying to get nice touchdown effects for my AI choppers project I ended up with settings where an effect would get triggered but never stop again. In other words, the chopper would keep on smoking or sparking while at the airport and after taking off again. So, it looks a bit silly on the ground, depending on the effect used but it allows AI to fly around with smoke/water/spark effects on.

It's been six months since I found this out so I'd have to look into the specific effects settings again (and I haven't tried this in FS9 yet either). I'll do this if anyone is interested in the details. Let me know.

Cheers, Holger
 
IP Logged
 
Reply #6 - Sep 16th, 2003 at 12:10am

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Another thought here.......

If you created a new gauge for an aircraft that was to be used for AI that would generate the equivalent of an "I" keypress whenever the airspeed read over say....O knots........ and then put the smoke in the aircraft.cfg file....  would that work?

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #7 - Sep 16th, 2003 at 4:54am
RollerBall   Ex Member

 
Smiley

There is actually already a gauge called SHOP_FX by Jan Rosenberg, aka "JR" and "I.Candymaker" that does exactly that but based on N1 value

It works great with aircraft flown manually (eg 737) but when I tried it with a 737 AI the effect didn't appear Sad

I've emailed the authors and if I get a reply I'll let you know.

So near but still so far......

This effect is really good as you can see here

...

But obviously AI don't behave in the sim like 'real' aircraft. I tried changing the effect to work on altitude rather than N1 power as I thought that this might be more relevant (te pic is taken from my test - so it works for ordinary planes). But it still didn't work for the same plane flying as an AI

Sad
« Last Edit: Sep 16th, 2003 at 8:28am by N/A »  
IP Logged
 
Reply #8 - Sep 16th, 2003 at 9:13am

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Rollerball,

Well....... glad to know that I was thinkingin the right direction........ even if it doesn't work  Wink.

Oh well.

best,

.....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #9 - Sep 17th, 2003 at 6:22pm
RollerBall   Ex Member

 
Sad

Have heard from the author folks and it's bad news I'm afraid.

Even if as with the default 737 the aircraft has a panel installed, when it flies as an AI, the system never bothers to look for a panel. This means that any effect that relies on a panel gauge cannot work for AI. This explains why the smoke effect works for a flyable aircraft but not for the same aircarft when it is used as an AI.

The good news is that for fans of the effect (1) there is also one for turboprops and (2) both work in FS9

Don't think we're gonna have any luck here.. unless Holger can do anything with the settings he mentioned earlier.

Roger
 
IP Logged
 
Reply #10 - Sep 17th, 2003 at 9:48pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Holger,

YES .... please see if you can figure out what you did to get that.  Thanks.  Cheesy

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #11 - Sep 18th, 2003 at 12:43am

HolgerS   Offline
Colonel
Creston, B.C.

Posts: 38
*****
 
Hi all:

okay then, I'll dig into the effects settings - please give me a couple of days. Meanwhile, here are two screenshots from my 'archives' to prove that cool effects work with AI choppers or aircraft. The second one is an example of a permanent smoke+spark effect triggered by the first landing Wink

Cheers, Holger



...
...
 
IP Logged
 
Reply #12 - Sep 18th, 2003 at 9:52am

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
Holger,

Thanks...... no rush.  Whenever you get to it.

I'm not a chopper pilot.... so maybe this is "old hat" to you.  But the realism of the water spray in the first shot is sweet.  The fine mist and all.  Is that a stock effects file..... or was that an add on or something you wrote?

If an add on....... where'd you get it?

Thanks.

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #13 - Sep 25th, 2003 at 1:30am

HolgerS   Offline
Colonel
Creston, B.C.

Posts: 38
*****
 
Howdy:

finally got around to going back to my effects files and do some more trials. So here's what I know about how to make AI aircraft emit smoke or water effects:

Technically, it's quite simple. In each aircraft.cfg the default effects settings look something like this:

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1

I tried many different combinations and it seems that for AI the two important settings are "concrete" and "touchdown" (whereas the first three keys don't seem to have any effect at all). Both trigger an effect at touchdown, with the difference that the "touchdown" key seems to require those kinds of effects that only run once, such as the standard 'rubber on tarmac' effect. If one chooses an effect that does not have a scripted ending it will stay on, even with the "1" flag (i.e., run once) set.

The tricky part is to find out which effect works well in general (some smoke effects completely envelop the aircraft when parked) and for which aircraft. Since smoke and exhaust effects are usually placed with the coordinate parameters in the [smokesystem] section they are often coded as a single trail. That works well on something like the single-engine Hawk 51 or even the Tomcat but will look strange on a 707 or 747. It often pays to hunt in your effects folder for aircraft-specific effects. For example, the white 'smoke' of the AI Dash-7 came with the original aircraft and seems to work fine (that image is an example of the engine-off effect visuals).

It is quite likely that, with a bit of help from the Effects SDK documents, one should be able to program aircraft-specific (e.g., 4-engine) exhaust effects for various AI.

Again, these effects will only get triggered on completion of the first flight. You don't have to be at that particular airport but it works only for AI in the active zone around your aircraft. Also, any reloading (with time change) will reset the AI and you'll lose the active effects.

I haven't tried these effects in FS9 yet but it looks like the effects engine hasn't changed.

A final note: other than the funny ground effects during parking you'll have to keep in mind that effects are frame rate eaters; if you have many AI with effects running you better have a fast rig - I don't ;-( 


For the three examples in the images, here are the two parameters in each aircraft.cfg file:

Hawk51 (by KARI VIRTANEN and MIKKO MALINIEMI)
concrete=fx_dustcloud_s, 1
touchdown=fx_smoke_rx

F-14b Tomcat VF-154 CFG GMax (by Jeff Dobbing)
concrete=fx_sparks
touchdown=fx_smoke_w_DH

De Havilland Dash 7-100 (by Milton Shupe)
concrete=fx_tchdwn, 1
touchdown=D7rfxa

So, anyone who's interested, dive into your effects folder and go wild; you can trigger water effects on land, sparks in the water, or fireworks and bombs. It's quite fun to experiment with this...

Cheers, Holger





...

...

...

 
IP Logged
 
Reply #14 - Sep 25th, 2003 at 1:42am

HolgerS   Offline
Colonel
Creston, B.C.

Posts: 38
*****
 
Hi John:

almost forgot about your question regarding the amphibian effects.

The picture is of one of my AI choppers and I don't know whether it's possible to re-create the combination of wake and splash in a flyable aircraft but here's what I use for most of my floatplanes:

[EFFECTS]
wake=fx_wake_m
water=fx_waterland
waterspeed=fx_waterland
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1

The fx_waterland file is by Bob Tremblay; search for his name in the file library here or elsewhere and you should find a few packages that include the effects file.

Give these settings a try but remember to keep a copy of your original .cfg file in case you don't like the results.

Cheers, Holger



 
IP Logged
 
Reply #15 - Sep 26th, 2004 at 10:22pm

aescobar32   Offline
Colonel
COLOMBIA!!!!!
Bogota, Colombia

Gender: male
Posts: 12
*****
 

hey everyone... nice effects for the dash 7!!!!

i have one little problem regarding effects..... it seems that my contrails effects have been altered in someway... when the contrails start, they seem normal but after a few seconds, it starts to divide in two... a normal contrail keeps its original position while a new contrail is formed and it drops starit down....

it is very wired when seeing an a/c with a falling contrail.... could someoe please give me the congiguration for the normail .cfg for the contrails??

thx
AE
 
IP Logged
 
Reply #16 - Sep 27th, 2004 at 3:23am

stevewilson   Offline
Colonel
Wish I had my pic here!
Hanford, Ca.

Gender: male
Posts: 445
*****
 
Roger: I don't know how it is done, but I have the new GMax B-52 set up as AI and it always has engine smoke. It looks really good after it gets rolling, but while taxing there is this great black cloud behind each engine.

Steve
 

Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&...
IP Logged
 
Reply #17 - Sep 28th, 2004 at 10:51pm

planespotter   Offline
Colonel
I chase airshows
KPSM

Gender: male
Posts: 797
*****
 
Steve, you just beat me to the same comment  Grin
 

If there is an airshow with in 2 states of me I'm there&&...&&&&
IP Logged
 
Reply #18 - Sep 29th, 2004 at 1:06am

stevewilson   Offline
Colonel
Wish I had my pic here!
Hanford, Ca.

Gender: male
Posts: 445
*****
 
planespotter: Sorry about that. Wish the effect was activated by engine rpm.

Steve
 

Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&...
IP Logged
 
Reply #19 - Sep 29th, 2004 at 6:45am
RollerBall   Ex Member

 
Hi Steve

Just saw your comment (wow - this was an old thread)

Will have to take a look when I get a moment - gotta work now (pain in the butt - need to put food on the table for the family and all that stuff  Smiley )
 
IP Logged
 
Reply #20 - Sep 29th, 2004 at 6:53am

stevewilson   Offline
Colonel
Wish I had my pic here!
Hanford, Ca.

Gender: male
Posts: 445
*****
 
Rollerball,

It sure was, and as for food on the table, how about porky here to the left  Grin

Steve
 

Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&...
IP Logged
 
Reply #21 - Sep 29th, 2004 at 7:46am
RollerBall   Ex Member

 
Quote:
Rollerball,

It sure was, and as for food on the table, how about porky here to the left  Grin

Steve


Hey - that's no way to talk about my wife... Wink

If she sees this I'll be the one heading for the bacon slicer
 
IP Logged
 
Reply #22 - Oct 7th, 2004 at 3:03am

Ivan   Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands

Gender: male
Posts: 6058
*****
 
got the smoke effects from a B-52... works OK now
 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
IP Logged
 
Reply #23 - Oct 19th, 2004 at 11:49pm

allosaurus1   Offline
Colonel
Welcome to Jurassic Park.
Rexburg ID

Gender: male
Posts: 364
*****
 
here this will do exactly what you would like it to do
http://63.217.28.218/files/1misc/NicksAIjetExhaust.zip
here are some shots this make a big difference compared to the black cloud that hangs over the wings
...
...
...
...
...
...
...
 

The thing is, you are still a live when they start to eat you.&&...
IP Logged
 
Reply #24 - Nov 14th, 2004 at 10:08am

GWSimulations   Offline
Colonel
I am a developer, if you
want an addon, just ask*
UK

Posts: 746
*****
 
I have made a utility which will do the trick, it's on my website:
http://www.freehomepages.com/gwsimulation/
It's freeware and is called "Smoke fx generator" It's the featured download at the moment.
 

GW_Simulations&&http://www.freewebtown.com/gwsimulations&&Founder & President, Advanced UK Scenery Project (AUKSP)&&http://www.ukscenerydesign.co.uk/auksp&&Classic Aviation&&http://classicaviation.12.forumer.com/index.php&&&&*See the GW_Simulations Website for more details.
IP Logged
 
Reply #25 - Nov 14th, 2004 at 6:15pm

stevewilson   Offline
Colonel
Wish I had my pic here!
Hanford, Ca.

Gender: male
Posts: 445
*****
 
WARNING!!!! I would not go to the link above. I just got hit with spyware from it and then some popups warning that I may be infected Angry Angry Angry Angry Angry
 

Steve&&&&CPU: Intel Pentium 4 519 3.06 GHz &&Memory: 512MB (256MBx2) DDR PC3200 (400MHz) DIMM &&Intel Graphics Media Accelerator 900 Graphics&&Motherboard: Intel Augsburg &&SATA 8MB Cache 160GB 7200 &&CD R/W ROM, DVD-R/RW&&1 CPU FAN, 1 ANTEC FAN&&300 W PSU, WITH FAN &&FS9/2002&&...
IP Logged
 
Reply #26 - Nov 15th, 2004 at 6:41am

GWSimulations   Offline
Colonel
I am a developer, if you
want an addon, just ask*
UK

Posts: 746
*****
 
Quote:
WARNING!!!! I would not go to the link above. I just got hit with spyware from it and then some popups warning that I may be infected Angry Angry Angry Angry Angry

I've never had a problem, but if there is one, it must be the popups that cause the problem, I'll send a complaint to the hosting service. I'll upload it here in a few days anyway.
It is possible that the spyware came from another site, and you didn't notice, I've had a simmilar problem with flightsim.com, but that turned out to be a  virus that had been in my system for days.
The popups that say you have spyware on your PC are lying, and if you click on them, then they probably put it on then. DON'T CLICK ON THEM.
 

GW_Simulations&&http://www.freewebtown.com/gwsimulations&&Founder & President, Advanced UK Scenery Project (AUKSP)&&http://www.ukscenerydesign.co.uk/auksp&&Classic Aviation&&http://classicaviation.12.forumer.com/index.php&&&&*See the GW_Simulations Website for more details.
IP Logged
 
Reply #27 - Nov 15th, 2004 at 6:42am

GWSimulations   Offline
Colonel
I am a developer, if you
want an addon, just ask*
UK

Posts: 746
*****
 
Quote:
WARNING!!!! I would not go to the link above. I just got hit with spyware from it and then some popups warning that I may be infected Angry Angry Angry Angry Angry

I've never had a problem, but if there is one, it must be the popups that cause the problem, I'll send a complaint to the hosting service. I'll upload it here in a few days anyway.
It is possible that the spyware came from another site, and you didn't notice, I've had a simmilar problem with flightsim.com, but that turned out to be a  virus that had been in my system for days.
The popups that say you have spyware on your PC are lying, and if you click on them, then they probably put it on then. DON'T CLICK ON THEM.
 

GW_Simulations&&http://www.freewebtown.com/gwsimulations&&Founder & President, Advanced UK Scenery Project (AUKSP)&&http://www.ukscenerydesign.co.uk/auksp&&Classic Aviation&&http://classicaviation.12.forumer.com/index.php&&&&*See the GW_Simulations Website for more details.
IP Logged
 
Pages: 1 
Send Topic Print