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Alpha??? (Read 129 times)
Aug 14
th
, 2003 at 6:27am
flying_buddy
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I love YaBB 1G - SP1!
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Posts: 6
I am having problems with my alpha. I export the model from GMAX with "has reflective map" checked. I make an alpha image from the textures by doing a negitive image in PSP 8.0. Then loading the texture in "DXTbmp" then importing the alpha image and saving as DXT3 formate. But when I look at it in FS2002 it is transparent.
What am I doing wrong...
Do I need to set something in gmax in the material editor?
Thanks,
flying_buddy
Tommy Tull&& CEO of design&& VCEO of Flight Service Worldwide&&Andrew&& CEO of Flight Service Worldwide&& VCEO of design&&&&
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Aug 14
th
, 2003 at 8:59pm
d0mokun
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you should be saving as a DXT3 with alpha\ DXT3 with alpha.
so, you wanna click file> save extended file> and make sure in the rollout box its a DXT3 with alpha.
nothing needs to be set in Gmax, only like you say when exporting "has reflective map" need by checked.
dan
Regards,&& Dano&&&&Daniel Dunn&&
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TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Aug 15
th
, 2003 at 12:30am
Firestriker
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Gearhart, Oregon
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One additional note. The texture MUST have the _t.bmp extension. Otherwise FS treats the alpha as transparency instead of reflective.
mytexture.bmp = transparent
mytexture_t.bmp = reflective
Lou
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Reply #3 -
Aug 15
th
, 2003 at 9:37am
flying_buddy
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Oh hay now that I think of it when I have repainted other aircraft thay had the _t.bmp thing.
Thanks that helped a lot.
Tommy Tull&& CEO of design&& VCEO of Flight Service Worldwide&&Andrew&& CEO of Flight Service Worldwide&& VCEO of design&&&&
Flight Services Design
&&
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