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Alpha??? (Read 129 times)
Aug 14th, 2003 at 6:27am

flying_buddy   Offline
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I am having problems with my alpha.  I export the model from GMAX with "has reflective map" checked.  I make an alpha image from the textures by doing a negitive image in PSP 8.0.  Then loading the texture in "DXTbmp" then importing the alpha image and saving as DXT3 formate.  But when I look at it in FS2002 it is transparent.
What am I doing wrong...
Do I need to set something in gmax in the material editor?

Thanks,
flying_buddy
 

Tommy Tull&& CEO of design&& VCEO of Flight Service Worldwide&&Andrew&& CEO of Flight Service Worldwide&& VCEO of design&&&&Flight Services Design&&...
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Reply #1 - Aug 14th, 2003 at 8:59pm

d0mokun   Offline
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you should be saving as a DXT3 with alpha\ DXT3 with alpha.

so, you wanna click file> save extended file> and make sure in the rollout box its a DXT3 with alpha.

nothing needs to be set in Gmax, only like you say when exporting "has reflective map" need by checked.

dan  Grin
 

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Reply #2 - Aug 15th, 2003 at 12:30am

Firestriker   Offline
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One additional note. The texture MUST have the _t.bmp extension. Otherwise FS treats the alpha as transparency instead of reflective.

mytexture.bmp = transparent
mytexture_t.bmp = reflective

Lou
 
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Reply #3 - Aug 15th, 2003 at 9:37am

flying_buddy   Offline
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Shocked Oh hay now that I think of it when I have repainted other aircraft thay had the _t.bmp thing.
Thanks that helped a lot.

Roll Eyes
 

Tommy Tull&& CEO of design&& VCEO of Flight Service Worldwide&&Andrew&& CEO of Flight Service Worldwide&& VCEO of design&&&&Flight Services Design&&...
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