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› Why, Gmax? WHY?
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Why, Gmax? WHY? (Read 271 times)
Aug 12
th
, 2003 at 3:23am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Why is Gmax doing this to me?
This is what it looks like in the sim:
Do you see the tail? I have no idea how to fix it! Something is wrong with the transfer process. It looks fine in Gmax, but when I turn it into a .mdl file (using MakeMDL) it does this, no matter what I do. Someone please help me! ???
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Reply #1 -
Aug 13
th
, 2003 at 10:21pm
d0mokun
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What's cooler than cool?
Ice cold!
Staffs, UK
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Posts: 1165
what have you named it?
and did you apply a texture?
also, try this. select your tail in gmax, then click 'heirarchy'> 'scale'. Then try exporting.
dan. 8)
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Aug 14
th
, 2003 at 9:47am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Okay, I figured out that problem. There were hidden bits of the fuselage that had been left over from making the dern thing that were hidden, and so I didn't know to look for them.
Fortunately I fixed this. Now I have another issue.
I am in the process of cutting out my cockpit from the main fuselage by way of Shape Merge (under the Create/Geometry/Compound Objects) and then deleting the relevant polygons. Something goes wonky right after I Shape Merge, because before that I can convert the aircraft to an mdl file, and afterwards the system says the MakeMDL couldn't do it for some unknown reason. Does anyone know of another way I can cut out the cockpit, or what is bothering the MakeMDL?
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Aug 14
th
, 2003 at 10:45am
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
makemdl is just a dodgy g*t of a program.
try boolean- or just select editable mesh, select the polys you want to separate, then right click and select 'detach'.
that should do it..
btw, where is you method from? Never used nor heard of it.
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Aug 14
th
, 2003 at 4:43pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Okay, here's what I get when I try to export after I have done what I described above. Keep in mind this only happens afterwards. Before that I can export.
And what is this boolean?
I would simply detach the polys, but the makeup of the fuselage at the point is such that there wouldn't be enough left to stretch back to the edge of the canopy without changing the overall shape of it.
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Reply #5 -
Aug 14
th
, 2003 at 6:48pm
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
how do you mean about it doesnt shape right when you detatch? any way you can show me in pics?
dan
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Aug 14
th
, 2003 at 8:42pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Well, I ended up trying to delete the vertices, and it kinda worked, but there is a sort of issue with the whole thing, so I think I'm going to start over from scratch and see what I can do with what I've learned so far. You've been a big help, and I will keep posting on this same thread with my (same
) issues. Thanks a whole bunch.
BTW, the aircraft I am trying to make is the one at right, the Hughes H-1 remade by James Wright.
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Reply #7 -
Aug 14
th
, 2003 at 8:49pm
d0mokun
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Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
ohh! i didnt notice, you're the guy who was asking around for the h1 plans? didnt even know the plane personally but i recognise it now lol.
if you have any troubles feel free to email me, dd@bac-f6.com.
good luck mate! 8)
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Aug 14
th
, 2003 at 9:01pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Yes! The H-1! A great aircraft piloted by a great man (Wright). If you feel like helping, I could email you some of what I've got. Maybe you could take a look at it? See what I'm doing wrong? I have no experience with Gmax, this is my first project. I would appreciate it to no end.
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Reply #9 -
Aug 14
th
, 2003 at 9:27pm
d0mokun
Offline
Colonel
What's cooler than cool?
Ice cold!
Staffs, UK
Gender:
Posts: 1165
sure, email away, make sure its zipped though.
and, i am rather busy but i'll still take a bit of time to look it over and go through any problems with you.
anythin to help mate. 8)
Regards,&& Dano&&&&Daniel Dunn&&
Studio
TwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #10 -
Aug 17
th
, 2003 at 4:20pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Okay, sorry to be sticking this thread in your faces again, everyone, but I have now pulled a numbnuts manuever with Gmax.
I was pressing shortcut keys on my board without looking at it and I think I pressed something like CTRL-C or -X or something in that area, and now I can't grab ahold of the 'gizmo' thing that makes it possible to move the object in one single direction. It used to be blue, green and red for the x, y and z axes, but now its just a solid yellow and I can't grab onto them. I can still grab the object itself and move it, but that isn't too accurate, so I am trying to fix it. However, I am leary of going into the innards of the controls and messing with them. I've messed up plenty of things plenty of times doing just that.
It isn't a serious problem, but annoying nonetheless. If anyone knows what I pressed or what to press to fix this I would sure appreciate it!
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