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really disappointed with this game (Read 773 times)
Jul 30th, 2003 at 3:12pm

oberrill   Offline
1st Lieutenant
I love YaBB 1G - SP1!

Posts: 2
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Does anyone know why my wingmen can fly so much faster than I can? When I am flying at full power they can go so much faster than I can that they can be mere specks after only a few seconds.
I have chased bombers that fly almost 100 miles an hour slower than I can and I cannot catch them. After burning through all my fuel I am no closer. This is just ridiculous. This happens if they have a lead of a couple of miles. Closer than that I can catch them fairly quickly.
There are many other problems that have been mentioned in this forum many times. What I would really like to know is if anyone knows how I can get my money back on this game. I have tried writing to Microsoft but I get no reply.
Thanks for any help,
                             Kurt
 
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Reply #1 - Jul 30th, 2003 at 4:07pm

Tequila Sunrise   Offline
Colonel
Nunquam non paratus
Glasgow Scotland

Gender: male
Posts: 4149
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I've never had this problem myself, but it may be easy to fix. if you really want to return the game then should it be a simple matter of returning it to the suplier?
 

If someone with multiple personality disorder threatens suicide, is it a hostage situation?

Thou shalt maintain thine airspeed lest the ground shalt rise up and smite thee
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Reply #2 - Jul 30th, 2003 at 4:28pm

oberrill   Offline
1st Lieutenant
I love YaBB 1G - SP1!

Posts: 2
****
 
Supplier will not take it back because the game is not defective. It is the way the game is designed. It is not just the speed thing. it is the wingmen who do nothing and the Betty bombers that dogfight as if they are fighters. I was on the tail of one while flying a corsair. The Betty turned upward as it neared the ground. As soon as it did, I too pulled back on the stick. The Betty easily made it. My corsair dove into the ground even though I started pulling up when I was way above the Betty and about 2500 feet up. I had taken no damage either. I am also tired of the enemy planes that produce fire and smoke when I hit them, and then a few seconds later there is no smoke or fire and they fly as if they had never been hit--no speed reduction or lessening of maneuverability.
 
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Reply #3 - Aug 1st, 2003 at 5:42am

pliabos   Offline
Colonel
turkey

Gender: male
Posts: 15
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Quote:
Does anyone know why my wingmen can fly so much faster than I can? When I am flying at full power they can go so much faster than I can that they can be mere specks after only a few seconds.
I have chased bombers that fly almost 100 miles an hour slower than I can and I cannot catch them. After burning through all my fuel I am no closer. This is just ridiculous. This happens if they have a lead of a couple of miles. Closer than that I can catch them fairly quickly.
There are many other problems that have been mentioned in this forum many times. What I would really like to know is if anyone knows how I can get my money back on this game. I have tried writing to Microsoft but I get no reply.
Thanks for any help,
                             Kurt


maybe they r using war emergency power and, they r flying better than u in straight and level flying(u lose power and altitude pitching up and down), and also by increasing radar range u can see enemy bombers far away and u can catch them... i think it is agreat game coozz u can download many mods, scenery, aircraft etc... and playing online with human opponenets is a great challange
sorry about my english Wink
 
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Reply #4 - Aug 1st, 2003 at 9:14am

arkieflyer   Offline
Colonel
Hot Springs,AR., USA

Gender: male
Posts: 55
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SmileyOberrill, Before you get to upset with the game, I have a question.  Have you tried to uninstall, then reinstall the game?  I myself have never had this problem and I have had the game since it came out.  Sometimes my flying gets me into trouble, with my wife and the fact that I get shot up all to often.
I have used M$'s 800 number in the past and they sure have helped me out enough times.  Have you called the help line, or just used the email?  Give them a call, it sure couldn't hurt, and it is their money too. Wink  I sure hope that you get the game worked out, it is one of the best out.  I have EAW, B-17 and IL2, 2002 Pro and CFS I.  I think the game is good, could be better, but what couldn't.  If the reinstall doesn't work, give them a call. Wink Wink
 

Always say what you mean, that way people will always know that you mean what you say.
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Reply #5 - Aug 13th, 2003 at 2:08am

J_M_C_123   Offline
Colonel

Posts: 30
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My opinion follows.

Firstly at >3,000', are you leaning the mix? Either do that or check 'auto fuel' box (ie no leaning necessary) on the settings page. WEP is necessary sometimes too, as said. Secondly wingmen need to be told what to do: "Shift+ 7, 8, 9, 0". The betty pulling up while you crashed thing... well there are some "area 51" (spooky alien craft, unreal scifi) things that occur but generally that was probably your inexperience.

Even when factoring in your inexperience, some things you're alluding too are common cfs2 flaws, I've observed.

Many don't agree because, I believe, the cfs2 online gamers and (endless) plane remakers are a different breed--they measure the sim's qualities differently. (I don't know why others don't see this. They observe and measure the world and the sim differently apparently.)

Larger bomber "air files" go way too fast in some cases. In missions/campaigns if the bombers go too fast--and they do!-- slow them down in the Mission Builder ('MB'). (Also, when AI planes take off even if the next Waypoint is set correctly for <170kts, the AI planes will travel at their full speed --sometimes >300Kts-- right after Lift Off, while climbing!! -- untill they get close to that Way Point ("WP"), which could be dozens of nMs (nautical miles) away.)

In the missions, you'll observe that AI (artifical intelligence) planes are set at 350kts for cruise and etc problems! The M$ mission creators just didn't care in cfs2! (In the stock mission creators defense, putting together 80+ misions is hard if your rushing.)

There are general AI problems that are not easily solvable. Medium bombers being too maneuverable --fighter like-- is one (acceptable probelm). Friendly AI planes sometimes going off in wrong directions is another AI disheartening problem (Unacceptable M$!!).

As far as your specific wingmen passing you as they attack sometimes... this is true but not necessarilly a problem. It creates "movement" and drama --it fills the sky with combat activity. (Remember to lean and then listen for your consequenting engine rev to sense how much leaning is right.) Like I said not a problem unless they keep stealing your half killed kills. LOL

The stock DP medium and heavy gunners are too exact and well armored as far as computer gaming is concerned. It certainly is not like the real gun camera footage of inteceptors attacking bombers from behind after wasting the tail and belly gunners. Fortunately there are easier kill DPs out there; or you could figure out how to make your own dps by reading the DP tutorials out there. There is specifically an easier betty DP out there (mundo smoke).

Note however that CFS2 Ships and buildings will sink and explode after one machine gun pass. LOL! M$

Some surveyed said that cfs1 was too easy. Maybe they could have set their weapons to normal (or weak) and AI to 'overall' veterans (There are 'overall' skill settings set at the begining of campaigns and then there are skill settings for each plane or squad in the MB-- I'm refering to the "overall" campaign skill). (Note that, cfs1 rookie B17s were very killable though.)

The black smoke and fires going out after you let up on the kill... I guess that could simulate the fires going out because of wind friction or individual engines being feathered. BUT the manual does specifically say that if a plane has fire and steady black smoke streaming it is a goner. You and I know that is wrong -- you must stay with it. And worse your AI can get that kill and you get no credit for it even though you put it down. (Whoever puts the last bullet in gets full credit: no shared kills.)

Also note the endlessly looping derelicts. I guess that is supposed to be a dead/wounded pilot in a healthy plane. Friendly AI will get the kill if you don't unrealistically go out of your way to waste ammo downing it. I heard there is a fix for that --"looping derelicts will crash". I hope it allows one loop or so: dead pilot derelicts (along with collisions) were real. {Does anyone know where that fix is!? I want to try it.}

Cfs2 is buggy everywhere. CFS1 is a better game in my opinion. Though in cfs1 the player's planes don't land as good (real bad actually), or fly as realistically and it has worse graphics. (Also the AI collide often.) CFS1 was made with love; cfs2 is a rushed formulaic "pop Song" (made better by the love and obsession of the users).

The Mission Builder is one of best parts of cfs2 (Cody Coyote's tutorials: mission building and campaign making are good).
 
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Reply #6 - Aug 19th, 2003 at 12:01am

Lizard_Jockey   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 14
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I agree with just about everything JMC has observed here.

There is no bug conserning plane speed that I have ever seen in over 2 years of flying this sim.   If your A/C is draging it's butt, you are not monitoring your Fuel Mixture. 

Also there are recommended rates of climb for each A/C. If you exeed them you loose speed so fast that you lag behind. Then you have to dive to regain speed but find yourself having to regain more alt. then the rest of your formation so you are no better off.  In short, loose situational awareness and get disadvantagious and you stay that way, weather it's keeping in formation or dealing with the Zeke on your ass.

Yes, the AI will drive you nuts.  The closest I've come to quiting this sim has always been over the rediculous capabilities of opponents planes and my own wingman's inability to follow a simple damn order.  Which reminds me, the most important order for any wingman is missing from the command list: "Cover My Ass".

What's going on with this sim is a two fold problem:

1.) Microsoft has a pathologiocal policy never to admit failure. Therefore they don't write patches.

2.) There are no staffers at Microsoft with military backgrounds, at least not any with enough clout to be able to say "No, you civilian idiot, that's not how you plan a mission, command a flight or run a war." This asspect of MS goes right to the top. Bill "Candy Ass" Gates was never ever in the military and has no respect for anyone who is, has been, or ever will be.

For those of you who still hold onto the hope that the next MS combat sim release will improve, it's not going to change ever.  The only thing that will continue to improve is the graphics. That's because at least MS has the sence to hire good artists.

L. J. Over...
 
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Reply #7 - Aug 20th, 2003 at 8:52pm

docbreiden   Offline
1st Lieutenant
I love YaBB 1G - SP1!

Posts: 2
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Well, I've not had any of these problems either.  I attribute that to the fact that:

a) I'm a real-world pilot and I learned from the very beginning of my Flight training that EVERYTHING about aircraft performance is directly or indirectly related to airspeed.

b) When I set my realism settings to full I'd better be capable of flying like a real pilot should.

c) It's NOT against the rules to lower your realism settings if you just wanna have a good time setting your hair on fire and flying around decimating everything that crosses your path.

d) My wingmen may be wingnuts when it comes to following my orders,  but they can usually fly rings around my piloting skills.

If you find yourself becoming frustrated with the performance of the sim then either turn down the realism settings or devote more time to studying the performance characteristics of your particular aircraft.  In particular, pay attention to the published Vx (best RATE OF CLIMB airspeed) and Vy (best ANGLE OF CLIMB airspeed) speeds.   If you can find a P-sub-S chart for your aircraft, even better!  That'll give you a great deal of information regarding energy state and corner velocity (i.e. getting your nose pointed at the bandit!).  Know your flight environment!  At higher realism settings altitude has a tremendous (and very realistic, I might add...) impact on aircaraft performance.  Know when and how to lean or richen your fuel mixture for optimum performance (nothing more embarassing than stalling out on that perfect carrier approach or torpedo run because YOU may be at 1000 feet MSL but your carburetor thinks your still at 8000 ft...).  If you're flying with a constant speed prop understand what it does and know a few basic thumbnail settings.  Take the plane out for a spin in Free Flight and really put it through it's paces.  Learn to sense and feel what effect different configurations and flight attitudes have on aircraft performance.  Give yourself some challenges.  Hold standard rate of turn and roll out on the exact same heading while holding altitude to +/- 100 feet.  Try to do a 360 degree turn while gaining/losing exactly 1000 feet of altitude.  I know this sounds an awful lot like FS2K2 type stuff, but aircraft control HAS TO be second nature in a combat situation.  It'll pay huge dividends when it comes time for the palms to get sweaty.  In short:

    "TRAIN LIKE YOU FIGHT AND FIGHT LIKE YOU TRAIN"

 
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Reply #8 - Aug 20th, 2003 at 8:56pm

docbreiden   Offline
1st Lieutenant
I love YaBB 1G - SP1!

Posts: 2
****
 


Oh, yeah...I forgot one other thing!

As far as getting your money back on the sim I've got one word for you:



                              EBAY!
 
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Reply #9 - Aug 22nd, 2003 at 2:33am

Scott_McCloud   Offline
Colonel
"First star on the Right,
and straight on til AM"
somewhere in Texas

Gender: male
Posts: 218
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Grin

   oberrill,
 
  I f you want to shoot down the Betty Bombers,
  download a spitfire Model 9c this should do the job. it's what i
  use. then there's a file that will let you shoot down
  the Betty.  just look in the Utilities for CFS2.
  CFS2 is a great sim don't give up on it!
 
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