mm (that stands for mikemike... well, it also stands for millimeter, so I'm just going to call you
"88mm" from now on. I hope that's all right?),
I feel a certain kinship with you. We both have a double name.
I hear you... guided weapons would be nice. I miss the timed anti-aircraft rockets of CFS1.
I'm taking a guess that by "guided weapons" you mean air-to-air or air-to-surface missles that "lock" on to a target, either moving or stationary, and fly directly to that target. Am I guessing correctly?
If this is the case, my own personal opinion is that if this were possible, it would be a pretty tough nut to crack. I think it would involve tinkering with the very dynamics of the graphics engine. I wouldn't expect to see any Sidewinders or Exocets on your P-47 very soon.
That being said, a more likely possibility might be timed weapons, as I already mentioned. Rockets that explode after a set number of seconds, or bombs that can be dropped into a formation of bombers, then exploded for an airburst... these might be more likely possibilities.
You should check out this site for some of the wacky weapons that the Luftwaffe used:
http://www.warbirdsresourcegroup.org/LRG/missles.html I'm a little confused by your second question,
88mm. Have you made a weapon for CFS3 in GMax that you want to apply a texture to? Or are you trying to repaint an existing weapon? I don't know if there are any tutorials specifically for repainting in CFS3... in fact I don't think there are. You should check out the Aircraft Repainting forum right here on this site:
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=repnt
Maybe you can find what you're looking for there.
Take care, and happy landings.