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Scenery objects too small when exported to FS2K2 (Read 287 times)
Jul 16th, 2003 at 12:43pm

Ottopilot   Offline
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Just getting back into building my own scenery after a brief hiatus and it seems I've forgotten some things. 

I'm using Autodesk VIZ 4 to build my buildings/scenery to proper scale and them I export the .3DS file over to gmax (ver. 1.2).  Then I export the .bgl to FS2k2 via makemdl.  My settings in gmax are set to meters but the objects are way too small once they're in FS2k2?  I don't understand why the scale is changing.  A large warehouse I built is so small that a squirrel wouldn't fit inside it. 

Any ideas? 

Thanks in advance.
 
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Reply #1 - Jul 17th, 2003 at 11:23pm

Firestriker   Offline
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Gearhart, Oregon

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This is NOT uncommon. I have found it just best to plan on checking object dimensions anytime I move data from one modeling environment to another and when it comes to gWax or 3d Studio you need to learn to use the XForm modifier.
 
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Reply #2 - Jul 18th, 2003 at 8:47am

Ottopilot   Offline
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Thanks Firestriker.  I forgot about XForm.  I'll give that a try.
 
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