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Adding Bombardier Positions to Other CFS3 Aircraft (Read 671 times)
Jul 14th, 2003 at 1:20am

GooseGoose   Offline
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I like waterfowl.
Belfast, N.I. and Seattle, WA

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Hello.

I've been trying like mad to add bombardier positions to the other stock CFS3 aircraft that do not have them (but should): B-25H, B-25J, Ju88-C, and the Ju88-P.  It seems tragic that these planes cannot also do accurate level bombing when neccessary.
I realize these later-model versions have massive cannon and machine gun armament in the nose that, in real life, actually prevented bombsites from being installed.  In my humble opinion, however, I think 1940's optics technology was advanced enough that they could have found a way.
So far I have been unsuccessful.  I have been trying to add these positions by manipulating the aircraft's XDP file (see picture below).  Changing these files is also a great way to add more useful armaments to aircraft, such as torpedos for Allied fighters!

...

Now, you can successfully add a bombardier postion to the aircraft by putting in the highlighted line of code above, but when you change to this postion during gameplay, the view is not the bombsite, but one of the machine-gun positions, or some other distorted view from the pilot's perspective... some quite hilarious.  I've tried many different variations of the 'View="3"' line, but no luck.

Any suggestions?  Has anyone successfully accomplished this, or even tried?  It's my feeling that because the aircraft model itself does not have a glass, and therefore transparent nose, it may be impossible.

My apologies if this post should actually be in one of the aircraft design forums.

All the best.
 

Alienware Area 51&&Pentium IV 3.2gHz&&240GB Seagate Barracuda 7200 HD&&2.0GB ddr SDRAM&&ATI Radeon 9800 Pro 256MB&&Windows XP Pro&&&&...and CFS3 still stutters!
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Reply #1 - Jul 14th, 2003 at 5:23am

Mathias   Offline
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Germany

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You would need a bombsight m3d named according the aircraft m3d.
The "view"-part calls the virtual cockpit to be displayed, to be exact it looks for a node "eyepoint*" inside the **cockpit*.m3d files

This should work to make the Ju88a gunstation work in the Ju88P:
make a copy of "ju88a_4_cockpit3.m3d",
rename it to "ju88p_4_cockpit3.m3d"
and put it back into the Ju88 folder.
Add the gunstation to the ju88p_4.xdp just like you´ve done before keeping the 'view="5"' part since the number is hardcoded to the m3d. You can change this using a hex editor though, just make a search inside the m3d for "eyepoint5" and change the number to whatever you need.

BTW, little hint from the SDK.
You can view each m3d in the model viewer.
Copy and past your CFS3 desctop shortcut, right-click and check properties and add  "-m3dview" without brackets at the end of the target box.
Should look like this:
"C:\Program Files\Microsoft Games\Combat Flight Simulator 3\cfs3.exe" -m3dview
 

Mathias&&...
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Reply #2 - Jul 14th, 2003 at 8:01am

GooseGoose   Offline
Colonel
I like waterfowl.
Belfast, N.I. and Seattle, WA

Gender: male
Posts: 32
*****
 
Thank you very much Mathias.  It worked brilliantly.  I never would have guessed that particular solution, nor would I have ever guessed that the bombsites had their own m3d file.

Speaking of m3d's, I tried changing my CFS3 icon to the "-m3dview" target, but I can still not open up m3d files... it says that CFS3 is an invalid application, and so forth.

Anyway, thank you very much!

Smiley

...

 

Alienware Area 51&&Pentium IV 3.2gHz&&240GB Seagate Barracuda 7200 HD&&2.0GB ddr SDRAM&&ATI Radeon 9800 Pro 256MB&&Windows XP Pro&&&&...and CFS3 still stutters!
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Reply #3 - Jul 14th, 2003 at 8:28am

Mathias   Offline
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Germany

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Posts: 558
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Oh, I should add you will need the 3.1 patch installed off the http://microsoftgamesinsider.com/CFSInsider/default.htm?nc=1 site.
You´re shure you didn´t confuse the boxes?
There should be two boxes pointing to your CFS3 installaion.
Not shure how exactly it translates into english,
I think the one is "target", the other "run as" or so.
You´de have to edit the "target" box.
There should be line "-movie" or something.
Just replace the movie with m3dview, that should do it.
 

Mathias&&...
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