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FS 2002
› AC Texture problem
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AC Texture problem (Read 81 times)
Jul 13
th
, 2003 at 3:53pm
ReverseThrust
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Bizjet Spotter
Centennial Airport, Colorado
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Posts: 1470
LAtely, I've hadproblems with what I'll describe as 'texture blending'. On my MelJets and Flightcraft models (and maybe others, I haven't noticed), I have jagged, moving lines on engine textures and on wing-fuselage connections. I'm sure this is not just a ac malfunction because these planes are very hiugh quality. Any Sugestions or ideas?? THANKS!
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Reply #1 -
Jul 13
th
, 2003 at 6:04pm
RIC_BARKER
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"Shazzam"
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Posts: 842
This sound like a Z-buffering problem.
When FS2002 has two layers of polygons very close together (in terms of depth, the 'z-axis') it can't decide which ones are on top. This results in a zig-zag pattern where some show through and others don't. You might also see them flickering.
Try selecting a 32-bit colour mode if you card/monitor will support it, and see if that cures the problem.
Usualy, designers can compensate for this by applying a z-bias to the offending polys.
Ric B.
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Jul 14
th
, 2003 at 9:12am
Scottler
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Albany, New York USA
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Posts: 5989
I had what sounds like a very similar problem with a repaint of the POSKY 747 paint kit...and it was driving me nuts. I'll check this solution out when I get home this afternoon.
Thanks!
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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