Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
AC Texture problem (Read 81 times)
Jul 13th, 2003 at 3:53pm

ReverseThrust   Offline
Colonel
Bizjet Spotter
Centennial Airport, Colorado

Gender: male
Posts: 1470
*****
 
LAtely, I've hadproblems with what I'll describe as 'texture blending'.  On my MelJets and Flightcraft models (and maybe others, I haven't noticed), I have jagged, moving lines on engine textures and on wing-fuselage connections.  I'm sure this is not just a ac malfunction because these planes are very hiugh quality.  Any Sugestions or ideas?? THANKS!
 

...
IP Logged
 
Reply #1 - Jul 13th, 2003 at 6:04pm

RIC_BARKER   Offline
Colonel
"Shazzam"

Gender: male
Posts: 842
*****
 
This sound like a Z-buffering problem.

When FS2002 has two layers of polygons very close together (in terms of depth, the 'z-axis') it can't decide which ones are on top. This results in a zig-zag pattern where some show through and others don't. You might also see them flickering.

Try selecting a 32-bit colour mode if you card/monitor will support it, and see if that cures the problem.

Usualy, designers can compensate for this by applying a z-bias to the offending polys.

Ric B.
 
IP Logged
 
Reply #2 - Jul 14th, 2003 at 9:12am

Scottler   Offline
Colonel
Albany, New York USA

Gender: male
Posts: 5989
*****
 
I had what sounds like a very similar problem with a repaint of the POSKY 747 paint kit...and it was driving me nuts.  I'll check this solution out when I get home this afternoon.

Thanks!
 

Great edit, Bob.&&&&&&Google it. &&&&www.google.com
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print