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helicopter questions (Read 254 times)
Jul 9
th
, 2003 at 3:27pm
wish_bear
Guest
Does anyone know how to make a helicopter work as one and not as a fixed wing craft in FS2002? Is that something that can be done or just something to hope is fixed in the next version?
wish_bear
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Reply #1 -
Jul 9
th
, 2003 at 3:36pm
Scottler
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Colonel
Albany, New York USA
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Posts: 5989
Huh? :::scratching head:::
Great edit, Bob.&&&&&&Google it. &&&&
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Reply #2 -
Jul 9
th
, 2003 at 4:20pm
Alan_Devins
Guest
Em, are you using fs2002, or fs2000 or fs98, anything before that they handled like planes but the above mentions all fly like helicopters.
Alan
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Reply #3 -
Jul 9
th
, 2003 at 4:27pm
Scottler
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Albany, New York USA
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Posts: 5989
Phew, I'm not the only one who is confused by the question. lol About the only thing the rotor wings have in common with fixed wing in 2K2 is their ability to leave the surface of the earth. (And some are similarly colored.)
Great edit, Bob.&&&&&&Google it. &&&&
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Reply #4 -
Jul 9
th
, 2003 at 4:32pm
hikariken
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Colonel
I wich I could be a bird
Posts: 108
??? ??? ???
I think that helicopter of FS2002 are not aircraft. I foun that aircraft were easy to fly but helicopter took me one week to manage as aircraft took me 10seconds
If dumb could fly, sky will be green (french air force proverbs)
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Reply #5 -
Jul 9
th
, 2003 at 4:37pm
wish_bear
Guest
Sorry my question confused you all....
Using FS2002
Although you can fly a helicopter in this program- it seems to have more (flight dynamic) characteristics of a fixed wing (airplane) than the flight dynamics of a helicopter. Am I the only one that feels this way?
Also- does anyone know how to solve the fact that the helicopter and its blade come in separately when used as AI. The blade is the correct orientation to the tarmac, but the body is floating above ground at a 90 degree angle.
wish_bear
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Reply #6 -
Jul 9
th
, 2003 at 4:45pm
hikariken
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Colonel
I wich I could be a bird
Posts: 108
a have you try the full realism with helocos??
I swear to you that is not like fixed wing
If dumb could fly, sky will be green (french air force proverbs)
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Reply #7 -
Jul 9
th
, 2003 at 7:21pm
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
Quote:
Also- does anyone know how to solve the fact that the helicopter and its blade come in separately when used as AI. The blade is the correct orientation to the tarmac, but the body is floating above ground at a 90 degree angle.
That might have something to do with Helos not being designed for AI use in the first place
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
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Reply #8 -
Jul 9
th
, 2003 at 8:20pm
Scottler
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Colonel
Albany, New York USA
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Posts: 5989
I've found that helos in FS operate nothing like fixed wing aircraft....I can at least get the fixed wings off the deck! LOL
Great edit, Bob.&&&&&&Google it. &&&&
www.google.com
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Reply #9 -
Jul 9
th
, 2003 at 8:51pm
BE58D
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Colonel
KCCR
Antioch, California
Gender:
Posts: 1505
I must agree with all... The helicopters fly nothing like the fixed wing, even though I can get them off the ground... I often times struggle to get them back onto the ground in
one piece
, I still manage to do so with great difficulty... Fixed winged on the other hand is no problem!
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Reply #10 -
Jul 10
th
, 2003 at 3:56am
TJ_Gumby
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Colonel
Helloooowwww!!! !!!!
Vancouver
Gender:
Posts: 754
Quote:
Although you can fly a helicopter in this program- it seems to have more (flight dynamic) characteristics of a fixed wing (airplane) than the flight dynamics of a helicopter. Am I the only one that feels this way?
Apperantly so.
&&
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