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Project Mercedes SL600 (Read 1254 times)
Reply #15 - Jul 8th, 2003 at 3:07am

BFMF   Offline
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Quote:
Is this for FS? Cars in flight simulater tend not to handle well due to the way they set up the terrain, they crash easily over bumps. I do love to take that Mercades that was posted a week ago and do doughnuts at down the Vegas strip


I downloaded that mercedes and it's the best vehicle i've downloaded for FS so far. It's the best quality, and the most stable, even better then Bill Lyon's vehicles
 
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Reply #16 - Jul 8th, 2003 at 2:34pm

Crumbso   Offline
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I've seen a video clip of an f1 car against an f18 and in terms of acceleration the f1 car has an edge but the the f18 far far far far far far out ranks the f1 in terms of top speed.
 
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Reply #17 - Jul 8th, 2003 at 3:49pm

Ivan   Offline
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Quote:
I've seen a video clip of an f1 car against an f18 and in terms of acceleration the f1 car has an edge but the the f18 far far far far far far out ranks the f1 in terms of top speed.

That has been done with Dodge Vipers too, but against a F-16. The rules were that the F-16 accelerated from a full stop to V2 after that the measure stopped, and the F-16 did a go-around for the next run.
In run 1, the F-16 on full-military against a street 2003 model... the car won
In run 2, the F-16 on afterburner against a GT2 version... the car won again

here(3 pages) and here,and for the video here(6.7MB)
 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
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Reply #18 - Jul 8th, 2003 at 7:43pm

Katahu   Offline
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I'm using the so-called FSREGEN thing and it's confusing me.

I installed Middleman but there still some problems.

Can someone here please help me on this? A tip will do fine for me.

I tested a previous scenery model that was supposed to have a hard surface (a helipad). Well, it appeared in FS2002pro, but the aircraft just went right through the surface without crashing.

Where am I going wrong?

Oh, one more thing.

I need some photo images or possibly a diagram of the Mercedes' interior. Remember, I'm making the SL600 model.
 
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Reply #19 - Jul 9th, 2003 at 1:40am

BMan1113VR   Offline
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looks amazing:
i would deffinatly love to see a '62 250GTO

go for a cobra if you want something easier


just don't go near the F40. . .i have that one in hand Wink
 

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Reply #20 - Jul 12th, 2003 at 7:45pm

Katahu   Offline
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Sorry I haven't replied to this post in along while, but I was a bit busy trying to figure out how to construct the interior of the Mercedes SL600.

I have new pics for you people of the model in FS2002pro.

I was expecting the frame-rate to be impacted in a negative way due to its high poly count, but surprisingly enough, the FPS is still high (note: I have a high performance PC).

...

This is another view.

...

I know that the interior is not finished, but you can imagine the kind of trouble I went through just to get the interior side-walls correct (extruding polys, uniform-scaling, adjusting a TON of vertices, etc.).

What do you think?

 
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Reply #21 - Jul 12th, 2003 at 10:21pm

Oz   Offline
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Looks very nice so far. Good job
 
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Reply #22 - Jul 13th, 2003 at 4:54am
ATI_9700pro   Ex Member

 
how many polys??
 
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Reply #23 - Jul 13th, 2003 at 3:03pm

BMan1113VR   Offline
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it is looking good katahu
 

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Reply #24 - Jul 13th, 2003 at 5:42pm

Katahu   Offline
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Hey everyone, I have just finished half of the interior.

This dash-board took me some time to set up.
...

The rear portion of the interior was already easy to make. I highlighted some of the polys so that you can see the details I made.
...

Here is a better view of the front interior.
...

I also have animated the doors.
...

Don't worry about the seats. I'll start making them as soon as I am finished making some more details (pedals, steering wheel, side windows, etc.).

I will soon be looking for textures of the car itself.

Note:

Regardless of its high level of detail, this model will still be FREEWARE. It will be posted on simviation.

As for the release date, I expect that this model be finished just after FS2004 hits stores.
 
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Reply #25 - Jul 13th, 2003 at 5:48pm

Katahu   Offline
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Poly count: 5994 (currently)
 
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Reply #26 - Jul 14th, 2003 at 10:33am
ATI_9700pro   Ex Member

 
that's okay...
 
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Reply #27 - Jul 14th, 2003 at 2:54pm

Daz   Offline
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in the morning im making
WAFFLES!
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some of my favourite cars you might wanna try :

imprezza P1
aston martin v12 vanquish
nissan skyline R34 GTR
vauxhall vx220 turbo (convertable might cause some problems)
ferrari 360 modena (phwooooooaaarr) Cheesy

thats about it.....maybe wanna consider doing some trucks aswell u have a talent for creating vehicles.
 

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Reply #28 - Jul 15th, 2003 at 1:48pm

Katahu   Offline
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Nissans are also one of my favorite cars (however, corvettes are mostly cherished by me).

Ahh yes, the Austin Martin Vanquish. I've seen that movie already and it's good. For a car like that, you'll be seeing a lot of reflective textures.

Well well well. I know I have a talent for cars as well. Grin

A truck huh? A truck should be a lot easier to make since they are a bit more box-like.

At the end of this month, I'll be moving soon to a new neihborhood (and a better one) that is just next to mines. I know a lot of people there who own very good cars (MR2s, Cobras, Big-@55-yet-good trucks, etc.).

That way, I can get a lot of help when it comes to getting textures, sounds, and photo images for the panels.

Even though I'm better at making cars, I will still have the hobby of making planes as well.
 
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Reply #29 - Jul 15th, 2003 at 4:53pm

jlvandem   Offline
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The Austin Martin Vanquish would be awesome for FS but I'd also like the 007 "Vanish" version as well Cheesy That should be pretty easy seeing that you can't see it lol.

Justin
 

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