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› Project Mercedes SL600
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Project Mercedes SL600 (Read 1254 times)
Reply #15 -
Jul 8
th
, 2003 at 3:07am
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
Quote:
Is this for FS? Cars in flight simulater tend not to handle well due to the way they set up the terrain, they crash easily over bumps. I do love to take that Mercades that was posted a week ago and do doughnuts at down the Vegas strip
I downloaded that mercedes and it's the best vehicle i've downloaded for FS so far. It's the best quality, and the most stable, even better then Bill Lyon's vehicles
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
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Reply #16 -
Jul 8
th
, 2003 at 2:34pm
Crumbso
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Ground Hog
Posts:
I've seen a video clip of an f1 car against an f18 and in terms of acceleration the f1 car has an edge but the the f18 far far far far far far out ranks the f1 in terms of top speed.
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Reply #17 -
Jul 8
th
, 2003 at 3:49pm
Ivan
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Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands
Gender:
Posts: 6058
Quote:
I've seen a video clip of an f1 car against an f18 and in terms of acceleration the f1 car has an edge but the the f18 far far far far far far out ranks the f1 in terms of top speed.
That has been done with Dodge Vipers too, but against a F-16. The rules were that the F-16 accelerated from a full stop to V2 after that the measure stopped, and the F-16 did a go-around for the next run.
In run 1, the F-16 on full-military against a street 2003 model... the car won
In run 2, the F-16 on afterburner against a GT2 version... the car won again
here
(3 pages) and
here
,and for the video
here
(6.7MB)
Russian planes:
IL-76 (all standard length ones)
,
Tu-154 and Il-62
,
Tu-134
and
An-24RV
&&&&AI flightplans and repaints can be found
here
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Reply #18 -
Jul 8
th
, 2003 at 7:43pm
Katahu
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Colonel
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Posts: 6920
I'm using the so-called FSREGEN thing and it's confusing me.
I installed Middleman but there still some problems.
Can someone here please help me on this? A tip will do fine for me.
I tested a previous scenery model that was supposed to have a hard surface (a helipad). Well, it appeared in FS2002pro, but the aircraft just went right through the surface without crashing.
Where am I going wrong?
Oh, one more thing.
I need some photo images or possibly a diagram of the Mercedes' interior. Remember, I'm making the SL600 model.
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Reply #19 -
Jul 9
th
, 2003 at 1:40am
BMan1113VR
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Colonel
Los Angeles, California
Gender:
Posts: 9196
looks amazing:
i would deffinatly love to see a '62 250GTO
go for a cobra if you want something easier
just don't go near the F40. . .i have that one in hand
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #20 -
Jul 12
th
, 2003 at 7:45pm
Katahu
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Colonel
Gender:
Posts: 6920
Sorry I haven't replied to this post in along while, but I was a bit busy trying to figure out how to construct the interior of the Mercedes SL600.
I have new pics for you people of the model in FS2002pro.
I was expecting the frame-rate to be impacted in a negative way due to its high poly count, but surprisingly enough, the FPS is still high (note: I have a high performance PC).
This is another view.
I know that the interior is not finished, but you can imagine the kind of trouble I went through just to get the interior side-walls correct (extruding polys, uniform-scaling, adjusting a TON of vertices, etc.).
What do you think?
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Reply #21 -
Jul 12
th
, 2003 at 10:21pm
Oz
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Colonel
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Looks very nice so far. Good job
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Reply #22 -
Jul 13
th
, 2003 at 4:54am
ATI_9700pro
Ex Member
how many polys??
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Reply #23 -
Jul 13
th
, 2003 at 3:03pm
BMan1113VR
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Colonel
Los Angeles, California
Gender:
Posts: 9196
it is looking good katahu
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
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Reply #24 -
Jul 13
th
, 2003 at 5:42pm
Katahu
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Colonel
Gender:
Posts: 6920
Hey everyone, I have just finished half of the interior.
This dash-board took me some time to set up.
The rear portion of the interior was already easy to make. I highlighted some of the polys so that you can see the details I made.
Here is a better view of the front interior.
I also have animated the doors.
Don't worry about the seats. I'll start making them as soon as I am finished making some more details (pedals, steering wheel, side windows, etc.).
I will soon be looking for textures of the car itself.
Note:
Regardless of its high level of detail, this model will still be FREEWARE. It will be posted on simviation.
As for the release date, I expect that this model be finished just after FS2004 hits stores.
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Reply #25 -
Jul 13
th
, 2003 at 5:48pm
Katahu
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Colonel
Gender:
Posts: 6920
Poly count: 5994 (currently)
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Reply #26 -
Jul 14
th
, 2003 at 10:33am
ATI_9700pro
Ex Member
that's okay...
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Reply #27 -
Jul 14
th
, 2003 at 2:54pm
Daz
Offline
Colonel
in the morning im making
WAFFLES!
Leeds, UK
Gender:
Posts: 1171
some of my favourite cars you might wanna try :
imprezza P1
aston martin v12 vanquish
nissan skyline R34 GTR
vauxhall vx220 turbo (convertable might cause some problems)
ferrari 360 modena (phwooooooaaarr)
thats about it.....maybe wanna consider doing some trucks aswell u have a talent for creating vehicles.
AMD athlon XP2800+ @2.34ghz&&Epox 8RDA3G 400 fsb, 8x AGP&&1024MB DDR400 PC3200&&XFX 256MB FX5950 Ultra (oc 525/1.04)&&40 gig maxtor 7200rpm&&80 gig seagate baracuda 7200rpm&&
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Reply #28 -
Jul 15
th
, 2003 at 1:48pm
Katahu
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Colonel
Gender:
Posts: 6920
Nissans are also one of my favorite cars (however, corvettes are mostly cherished by me).
Ahh yes, the Austin Martin Vanquish. I've seen that movie already and it's good. For a car like that, you'll be seeing a lot of reflective textures.
Well well well. I know I have a talent for cars as well.
A truck huh? A truck should be a lot easier to make since they are a bit more box-like.
At the end of this month, I'll be moving soon to a new neihborhood (and a better one) that is just next to mines. I know a lot of people there who own very good cars (MR2s, Cobras, Big-@55-yet-good trucks, etc.).
That way, I can get a lot of help when it comes to getting textures, sounds, and photo images for the panels.
Even though I'm better at making cars, I will still have the hobby of making planes as well.
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Reply #29 -
Jul 15
th
, 2003 at 4:53pm
jlvandem
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Colonel
Gender:
Posts: 416
The Austin Martin Vanquish would be awesome for FS but I'd also like the 007 "Vanish" version as well
That should be pretty easy seeing that you can't see it lol.
Justin
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