IM NOT SURE WHAT PLANE YOU ARE WORKING WITH. IF YOU CAN COPY THE INFORMATION FROM A STOCK AIRCRAFT AGAIN THAT MIGHT HELP. I HAD A PROBLEM ONE TIME WITH THE SAME ISSUE AND ANOTHER JUMPING ALL OVER. DOUG ATTRELL HELPED ME TO FIX THE PROBLEM BY SENDING ME THIS INFORMATION. MAYBE THIS WILL HELP
It's very difficult to set the gear positions accurately as without the designer's source file you're working from a theoretical reference point. This point is where all AIR file/Aircraft.cfg variables are measured from. Adjusting them involves experience & guesswork. Sometimes it won't work or even make things worse despite all your best efforts.
When you first use FS98, CFS1 or FS2000 aircraft in CFS2 new entries will be written to Aircraft.cfg. These are easier to tweak & the new CFG entries will take preference over those in the AIR file.
Open Aircraft.cfg of any default aircraft in Notepad for an explanation of what the entries do. (Tips or comments are shown after a // or ; remarked entry.) As this is a P-38 I'll use the default P38F_LIGHTNING as an example. For the static position on the runway you need to tweak the [contact_points] entries. Here's how I do it. Start CFS2 & select your P-38 in Free Flight. Hit the Y key while it's loading & when it loads go to Spot View. This will put you in Slew mode & show you the static_cg_height & static_pitch positions in Aircraft.cfg. Here's the height & pitch entries from the default P-38F.
static_cg_height=6.27 //(feet) altitude of CG when at rest (altitude when loaded on ground) static_pitch=6.39 //degrees (pitch when loaded on ground)
Now hit the Y key again & note the difference. This will show you the actual gear positions defined in the first 3 [contact_points] entries. You can toggle between the 2 positions with the Y key.
I start by adjusting the static_cg_height & static_pitch first. This is mainly guesswork & can be time-consuming & frustrating. static_cg_height is the height in feet between the ground & that theoretical reference point. static_pitch is the angle in degrees of the attitude of the aircraft on the runway.
Once it looks right in the Slew (Y key) position you can start adjusting the actual gear positions. This can usually be fixed by tweaking the gear vertical positions that I've shown in Bold type in this example. Negative values are below the reference point. point.0 is usually the nose or tail wheel.
point.0=1, 6.96, 0.00, -7.45, 1600, 0, 0.93, 37.7, 0.40, 2.5, 0.95, 2.5, 3.0, 0, 0, 152 point.1=1, -3.20, -8.12, -6.55, 2200, 1, 1.40, 0.0, 0.55, 2.5, 0.75, 5.5, 5.0, 2, 0, 152 point.2=1, -3.20, 8.12, -6.55, 2200, 2, 1.40, 0.0, 0.55, 2.5, 0.75, 6.5, 5.0, 3, 0, 152
You will need to exit CFS2 & start it again after any tweaking. Please make a backup copy of any files before modifying them.
The idea is to make the model sit exactly the same from both sets of entries, with & without pressing the Y key. Once that's done the aircraft will usually be OK. You might need to tweak a stray Scrape point to fix it properly.
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