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Citation Excel Project (Read 2423 times)
Reply #45 - Jul 2nd, 2003 at 3:18pm

Oz   Offline
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good now we have a painter  Wink Check out the members page BTW can you show us some of your previous repainting work?
 
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Reply #46 - Jul 2nd, 2003 at 3:28pm

adam_h   Offline
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Hey, i have no previous work..lol Tongue  I am really practicing painting a lot now.  I am going to start downloading paint kits and paint them..Then I can show you some work.  I am also trying to learn Gmax.  If i can figure out how to start it may do some good  Wink  But yea, you do have a painter so I can get lots of pics of the excel and just tell me what colors and I will make a few and let you guys choose the best.  Once again I am very glad to be a part of the team building my favorite jet Smiley .

   Adam
 
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Reply #47 - Jul 2nd, 2003 at 5:13pm

Oz   Offline
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hey adam, im thinkin though we may not need a painter in the group per se. I think having a designer is much more valuable. Textures are easy, especially for private jets but if we are gonna do the Cessna scheme then things get complicated for an average painter. I think maybe we can ask someone not in the group to do the Cessna scheme, or you or anyone else can make a biz jet-type texture. Or maybe we can ask Geforce if hes not busy......

Im not tryin to 'take your job away' or soemthing, just thought youd be more useful in the designing part to speed up the Citation development.
 
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Reply #48 - Jul 2nd, 2003 at 5:26pm

adam_h   Offline
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Hye dont worry I understand Oz...Once I get more into repainting I will prolly be (maybe) be able to repaint.  Once again now I am going to try to find out even how to start designing a plane.  If you want I will try to start that Citation 525 or help you with the Citation Excel.  But first I am going to get some help on starting to build.  I have read tutorials but it is easier firsthand..
 
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Reply #49 - Jul 2nd, 2003 at 5:49pm

jlvandem   Offline
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Hey Adam you can go ahead and start the CJ1 whenever you're ready to start modelling it. As for looking for painters I dunno what we're gonna do. If Geforce will do it that'd be awesome! If Adam does it that'd be awesome to! Right now let's focus on getting the CJ1 and Excel models done then we could worry about texturing. I've found some awesome paint schemes we could use on airliners.net that aren't the same as the Cessna factory schemes. But we'll worry about that later.

Justin
 

...
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Reply #50 - Jul 2nd, 2003 at 11:07pm

adam_h   Offline
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Two things..First, to start a aircraft do I just use the shapes givin or what do I do?  Also, i do know a repainter for VFO that repaints corporate planes all the time.  If you can just tell me how I start the Citation etc i can definatly get on my way!


     Adam
 
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Reply #51 - Jul 2nd, 2003 at 11:16pm

Oz   Offline
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Adam, use the cylinder. Then shape it up into the fuselage. The tutotials should help you out, and its best to do the model while you read them .
 
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Reply #52 - Jul 2nd, 2003 at 11:20pm

adam_h   Offline
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Ok thanks.  I am going to read it now.  So what you are saying is use that and I can shape it!  Ok, well i am going to try to learn this is a short time so I can get started on one of my Favorite Jets ever made.
Thanks you soo much for all your help everyone Smiley

   Adam
 
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Reply #53 - Jul 2nd, 2003 at 11:32pm

Oz   Offline
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No problem adam   Wink. BTW before you even try the modeling in Gmax, may i suggest you 'explore' the program even further. Start making some basic stuff (the discreet tute will show you how to make a mace. Learn where all the options and stuff are since theres a lot of features in Gmax. It took me almost 2 months to really get familiar with the program. I tried makin some stuff but scrapped it cause i encountered some problems...but then again that was a military model and much harder to make. Hmm...i think i might just give this a try and make an attempt at designing one of these Citations myself. Ill see....
Gmax is a very complicated program:
At first it always feels like ''well this might be easy, just gotta get used to it''
Then (after youve had it for some time) you feel like"darn this is harder than i thought, i dont know if i can even go anywhere"
And when you start to understand things you feel like "oh..so thats how its done...ok might just give this another try and get somewhere" The Pro designers out there were the ones who wouldnt quit when they had a problem or thought the program was to hard. They learned and asked and asked and now we got guys like the ground crew boys, Meljet, and katahu and jl  Wink. Well my point is really that in the begining youll find the program is really hard to use but in time youll get used to it  Smiley
 
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Reply #54 - Jul 2nd, 2003 at 11:40pm

adam_h   Offline
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Ok well I have hit that point where I am saying "can i really do this?"  Well, I am reading and I know once I learn the program it will get easier.  I will notify you when I really start getting the program well.  Now I am nervous and wondering if I really can do this..


     Adam
 
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Reply #55 - Jul 2nd, 2003 at 11:45pm

Felix/FFDS   Offline
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This one is for fun - I'm not going for deep LDV type accuracy ... sort of to  "match wits" and egg you guys on to finish your projects... I mean, you don't want my
quickie to get out first, do you?

...
 

Felix/FFDS...
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Reply #56 - Jul 2nd, 2003 at 11:57pm

Katahu   Offline
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Sorry, I haven't been replying for a little while. I've been busy with college preparation (you can't imaging the trouble I went through Tongue ).

Anyways, one of you people have said something about having a 3-view not properly scaled. Don't worry about that. Here is a set of step-by-step instructions on how to set them up (the professional way).

The image setup:

1. Open your 3-view image in any paint or image-editing program.
2. Cut out a view (side view, front view, or top view) using a cutter. I suggest you use one that goes Free-handed.
3. Save that little cut-out section as a seperate file (give it a proper name for easy referance).
4. Repeat the steps until you get the view ready.

GMAX setup:

1. Create a plane (not the model, I'm talking about a basic object) that will represent a certain view of one of the cut-out sections you made previously.
2. Make sure that the plane has the same dimensions as the view it represents by using the image's pixel size (ex: a side view having a size of 256 x 512 can be applied to an image of 256ft x 512ft. Scaled down that plane. LOL).
3. Apply a UVW modifier (this is what makes the textures appear on the selected object) to that plane.
4. Now apply the texture (a side view image for example) to the selected object.
5. Repeat until you get all views done.

The scaling:

1. Now, scale down your objects (there should 3. One for side, one for front and one for top view) by using UNIFORM Scale tool. Never use NON-UNIFORM scale tool.
2. Make sure that the images (not the objects) match each other (nose to tail, wing tip to wing tip, etc.).
3. From here, you should be done with the setup. Now FREEZE those objects so that you won't accidentally select them as you make the ACTUAL model.

There is a tutorial regarding these steps in www.onnovanbraam.com

I hope I made myself clear. Smiley Good luck Adam.
 
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Reply #57 - Jul 3rd, 2003 at 12:05am

Oz   Offline
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hmm....thats a pretty nice model you got there Felix...sure makes us wanna push our efforts...Im gonna give it another go with Gmax. I just hope i can actually get somewhere...

BTW Katahu do you use the 'spline modeling' method or the mesh method?
 
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Reply #58 - Jul 3rd, 2003 at 12:07am

Katahu   Offline
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Hey Felix, nice model you got there. Looks nice.

You can probably send that to me so that I can make the DVC for it. I'm really good at making DVCs. All I need are usually photo or diagram images of its interior.

One more thing, is it based on GMAX? Because that's the only program I have (took me 3 years I think to master it).
 
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Reply #59 - Jul 3rd, 2003 at 12:35am

Katahu   Offline
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I got some more pics on my progress.

Dont' worry about the poly count. A lot of them will be removed since you won't be seeing a lot of them.
...

What so think of this one?
...
 
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