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› Proper vertex arrangement..
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Proper vertex arrangement.. (Read 194 times)
Jun 25
th
, 2003 at 10:23pm
Oz
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After i got the 3 view set up and start shaping the fuselage in Gmax (with the 'left' side) i get this
Then i shape it from the top and all goes well untill i go to the front view and see this
As you can see the verteces are completely un organized here in the front view, but not in the side view. So what i really what i know is how you can arrange the vertices in a certain view so you dont get this.
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Jun 26
th
, 2003 at 2:38pm
Oz
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.......anyone....?
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Reply #2 -
Jun 26
th
, 2003 at 2:48pm
Rifleman
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" Full size A/C are just
overgrown models ! "
Tropical island in the Pacific
Posts: 6622
Looks to me like someone is working on an F-104... ?
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Jun 26
th
, 2003 at 3:07pm
Oz
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...yep...hopefully i can get it done..
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Reply #4 -
Jun 26
th
, 2003 at 3:13pm
Rifleman
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" Full size A/C are just
overgrown models ! "
Tropical island in the Pacific
Posts: 6622
Quote:
...yep...hopefully i can get it done..
Nice to see your start........chip away all the parts that don't look like a Starfighter, and you'll be there......
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Reply #5 -
Jun 28
th
, 2003 at 6:43am
liran_bar
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Ramon, we shall never
forget you!
Israel
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LOL.....
what kind of "shaping" have you done?
Liran Bar, Israel
&&
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Reply #6 -
Jun 28
th
, 2003 at 7:02am
X_eidos2
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1hour from USAF museum
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The trick to pushing vertices around is making sure you've selected all the ones you want and none of the ones you don't. That's one of the reasons most 3d packages have 4 views, so you can quickly check to see if you've selected the right vertices. I prefer working in one big viewport and use the "L","R","T","B","F","K" keys to quickly change the viewport.
when editing vertices in this case - make sure the "ignore backfacing" box is unchecked. If it's left on, you'll only be selecting the vertices you see on the screen and not the ones on the other side of the fuselage. You'll end up with uneven placement of the vertices.
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Jun 28
th
, 2003 at 7:06am
X_eidos2
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1hour from USAF museum
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If you want to salvage your work you can slice the fuselage down the middle, delete the whacky part and then mirror the good half and reconnect the two parts. (If you use the mirror tool instead of the mirror modifier, don't forget to reset the Xform process)
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Reply #8 -
Jun 28
th
, 2003 at 3:07pm
Oz
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k thanks
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