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Organising API's (Read 225 times)
Jun 17th, 2003 at 2:41am

bm   Offline
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UK

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Hi everyone,

   I have a problem (whats new), whenever I include a macro in my scenery the compile list thing says nothing can be found, which folders do the textures need to be in?

Birdman
 
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Reply #1 - Jun 20th, 2003 at 2:41pm

Hagar   Offline
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My Spitfire Girl
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Hi Birdman. I keep meaning to check this out for you. FSSC should find the textures if you paste them in with the macros (API files). I created a special folder - with subfolders - to keep all my 3rd party macros in.
 

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Reply #2 - Jun 21st, 2003 at 12:52pm

bm   Offline
Colonel
UK

Gender: male
Posts: 1177
*****
 
Thanks Hagar for your trouble,  It was actually the default API's I was having trouble with - just seemed to stop working, but I have got the new version of FSSC and it seems to have sorted itself out.

   Thanks once again. Birdman

PS. I have another question to ask, no i'll start another topic - a small matter of a runway floating in thin air 1000ft above my scenery Shocked (a little tricky to land on - AI find it amusing)
 
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