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Compressing textures (Read 412 times)
Jun 6th, 2003 at 4:35pm

Oz   Offline
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For the texture to be visible in the sim i have to decrease the color depth but this in turn makes the texture...un-pure/compressed.  Refer to the pic:

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Any one have a solution to this problem?? BTW im using PSP7


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Reply #1 - Jun 6th, 2003 at 4:45pm

Hagar   Offline
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Oz. Do you use DXTBmp? http://www.mnwright.btinternet.co.uk/index.htm
Save the repainted texture from PSP in 24 bit & convert it to one of the FS Extended BMP formats. DXT3 is the default FS2002 texture format. Lots of info on texture formats in DXTBmp Help.
 

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Reply #2 - Jun 6th, 2003 at 4:52pm

Oz   Offline
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thanks hagar
 
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