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› Extend wings?
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Extend wings? (Read 427 times)
Jun 4
th
, 2003 at 6:25am
Glitch
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aka IRAF_Paddy
Birmingham, Alabama
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How would one go about creating the effect of extendable wings? Would the effect have to be tagged to throttle settings or could you assign a keystroke to toggle the function. Or possibly a mouseable button on the panel.
Would aircraft animator do the job? Or am I going to have to breakdown and learn a new program? For the aircraft I am designing I would like to be able to deploy wings straight out... not swing out like an F14.
I am using FSDSV1.6b designing for CFS2. Point me at a tutorial if one is avalible. All advice and suggestions welcome.
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Reply #1 -
Jun 4
th
, 2003 at 7:50am
Felix/FFDS
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In your case, FSDS1.6b/CFS2, you can tag the animation to an unused tag - say spoiler - and use AA for the animation.
Felix/
FFDS
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Reply #2 -
Jun 4
th
, 2003 at 1:21pm
Glitch
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Thanks Felix
I will try that. Will any unassigned key stroke work? Or must it be a CFS2 function. I was planning on using the spoiler tag.
I am using a lifting body design. Would anybody know. What the effect of hanging rudder and elevator Controll surfaces under the aft area of the lifting body would be on a real world aircraft? It sure would be nice if some smart programmer would come up with a wind tunnel we could test our designs in. Glitch
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Reply #3 -
Jun 4
th
, 2003 at 3:13pm
Felix/FFDS
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Any unassigned animatable keystroke recognized by AA./CFS2
CFS2/FS will visually accept your controls anywhere - The visual model doesn't know/care where you actually locate them on the *.air /aircraft.cfg file
Quote:
Thanks Felix
I will try that. Will any unassigned key stroke work? Or must it be a CFS2 function. I was planning on using the spoiler tag.
I am using a lifting body design. Would anybody know. What the effect of hanging rudder and elevator Controll surfaces under the aft area of the lifting body would be on a real world aircraft? It sure would be nice if some smart programmer would come up with a wind tunnel we could test our designs in. Glitch
Felix/
FFDS
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Reply #4 -
Jun 4
th
, 2003 at 3:23pm
Hagar
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I think Glitch means a completely different key function. There are very few practical options for an animated surface on an unconventional aircraft without using multiple parts. The spoiler key is usually used for odd funtions like the extending wings etc. This would be difficult if the aircraft has airbrakes/spoilers. It would be possible to assign them as flaps or maybe another option using SdlEdit. I haven't used AA or SdlEdit for some time so I'm a tad rusty on this stuff.
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Reply #5 -
Jun 4
th
, 2003 at 6:01pm
Oz
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isnt there a 'wings fold' assignment in CFS2? you can use that
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Reply #6 -
Jun 4
th
, 2003 at 6:15pm
Hagar
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Quote:
isnt there a 'wings fold' assignment in CFS2? you can use that
Not with the FSDS1.6/Aircraft Animator tags. That's where Gmax & FSDS2 come in.
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Reply #7 -
Jun 4
th
, 2003 at 9:10pm
Glitch
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I am sure I can find a function I can use. Hmmm. Is the upgrade to FSDSv2 still around $25 if you are a registered v1. owner?
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Reply #8 -
Jun 5
th
, 2003 at 5:17am
Hagar
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Quote:
I am sure I can find a function I can use. Hmmm. Is the upgrade to FSDSv2 still around $25 if you are a registered v1. owner?
AFAIK the offer still stands.
http://www.abacuspub.com/catalog/s492.htm#upgrade
Be aware that although the interface & tools will be familiar, it's a lot different to FSDS1.6. There are many completely new features & you would need to do some serious studying before getting much benefit. If you're otherwise happy with V 1.6 it might not be worth updating just to animate those wings. IMHO
There are usually alternative methods to get round these problems.
I've had FSDS2 since the day it was first released & still learn something new every time I use it. I find the easiest way, for me anyway, is to do all the basic work in V 1.6 first, then use V 2 to add the extra features.
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Reply #9 -
Jun 5
th
, 2003 at 5:57am
Glitch
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Roger that! Just got my state income tax refund. I might go ahead and get it though, whilst I have the cash. But I have had Gmax for about a year now and have done only 3 of the tutorials the whole time. I have fs2k2 but don't design for it, and CFS3 was such a flop I can't see wasting my time designing for it. I may wait a while longer on FSDSv2.
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Reply #10 -
Jun 5
th
, 2003 at 6:40am
aceronzo
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My 2 cents,I have FSDS 1.6,I also have Gmax.I build in FSDS,convert to Gmax(with plugins).Once you understand the animation you can do about any thing.Im learning every day with help from this and other forums.FSDS 1.6 is a good program but limited for animations.At the beginning,Gmax will make you pull your hair out,but it's less and less everyday.Mainly don't be in a hurry.All things will come.
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