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Gmax animation tags (Read 533 times)
May 12th, 2003 at 9:07pm

aceronzo   Offline
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In gmax I named the part for the canopy as per the make mdl list. f_canopy saved it in gmax,animated it, added it to model, then saved again,and then exported to MDL.Still no movement also the cfg file has the [exits] file in it.Sure could use HELP! Thanx  ???
 
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Reply #1 - May 12th, 2003 at 9:22pm

Felix/FFDS   Offline
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Out of curiosity - rem out or delete the [EXITS] section ... I just experimented with a model of mine in FS2002 that has the f_canopy part, and no entry in the config file...
 

Felix/FFDS...
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Reply #2 - May 12th, 2003 at 9:35pm

aceronzo   Offline
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Tried that just now, no help any thing else. Embarrassed
 
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Reply #3 - May 13th, 2003 at 12:18pm

d0mokun   Offline
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try naming it either..
door_passenger for ctrl + e, or
door_cargo for ctrl + e + 2 command.

That *should* do it.
 

Regards,&& Dano&&&&Daniel Dunn&&StudioTwentyOne design team&&&&Formerly known as Moomin_dan ...
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Reply #4 - May 13th, 2003 at 9:51pm

aceronzo   Offline
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No thats not working .I think it has something to do with the animation keys in Gmax .Can any body HELP this UNDER edgeukated one to make this work? Cry
 
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Reply #5 - May 13th, 2003 at 10:40pm

Felix/FFDS   Offline
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IF I read your initial posting...

You made your model in gmax ... saved it as it's own scene.

reset

You made the canopy animated it..fcanopy, saved it as its own scene..

reset.

opened the first model, and imported the f_canopy ... part or merged scene?

(I'm grasping at straws here)...

IF you're importing the canopy as a separate part, is it possible the animation didn't cross over?

(I work with contracts, so I may see things where there isn't anything there...)
 

Felix/FFDS...
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Reply #6 - May 14th, 2003 at 6:08am

aceronzo   Offline
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I made the part in FSDS 1.6,naming it f_canopy,converted to DXF,then to Gmax.Keeping the same name.I used the gmax animation,but the make mdl doc with the parts list reads need part name and animation keyframe animation.Im not sure on the animation,I can make it move in Gmax,but the HELP files are sure stretching my 8th grade EdgeUkaySHUN(course that was back a few years).I would  appreciate any and all HELP.Maybe Im not setting something.
 
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Reply #7 - May 14th, 2003 at 8:48am

Felix/FFDS   Offline
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send me the source file - aircraft.cfg and *.air files....

As for the source file just send the fuselage and f_canopy part... the rest isn't needed for a basic export test.  Similarly, you don't need to send any textures/mdl file in the FS2002 file.

This one I want to take a look at...

e-mail to: FelixR@freeflightdesign.com

I'll get to it tonight...

Quote:
I made the part in FSDS 1.6,naming it f_canopy,converted to DXF,then to Gmax.Keeping the same name.I used the gmax animation,but the make mdl doc with the parts list reads need part name and animation keyframe animation.Im not sure on the animation,I can make it move in Gmax,but the HELP files are sure stretching my 8th grade EdgeUkaySHUN(course that was back a few years).I would  appreciate any and all HELP.Maybe Im not setting something.

 

Felix/FFDS...
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Reply #8 - May 14th, 2003 at 10:08pm

Felix/FFDS   Offline
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I'm stumped on this one ... I can't even get an error log from the export!

 

Felix/FFDS...
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Reply #9 - May 15th, 2003 at 5:22am

aceronzo   Offline
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I thank you for the help,I even tried making a box, named it f_canopy,used animate button ,clicked the key icon,animated,exported to MDL.The box made with Gmax would'nt move.Are the key animations the MAKE MDL DOC mentions what I have done?I keep thinking I must have missed something.Also I've been trying to grasp the texture thing,I sure wish there was a tutorial in my EDGEAKATED class i.e...step1-make part,step2-name it this,step3-PULL OUT whats left of your hair!
 
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Reply #10 - May 15th, 2003 at 9:34am

Felix/FFDS   Offline
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I'll try a "clean"  build and export tonight at home...
 

Felix/FFDS...
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Reply #11 - May 15th, 2003 at 7:51pm

aceronzo   Offline
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WinkHEY it was in the key frame animation,I was going 0-100 instead of 0-50-100 for the key settings(the little blue keys)!Thanx alot.I will be back for help on textures I KNOW I WILL!! Grin
 
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