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Engine exhaust smoke (Read 393 times)
May 11
th
, 2003 at 11:30am
Ron
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Hi All,
Newbie to all this but just how do you set the aircraft up to display Jet exhaust smoke. Some models have it some do not - how is it done. I'm assuming some hacking is required to the models code in some way, so if so whats required in detail?
Ron
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May 11
th
, 2003 at 8:10pm
loomex
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The info is put into the Aircraft.cfg file and uses info in the effects folder and will look like this:
[SMOKESYSTEM]
smoke.0=5.00, 5.00, 38.00, fx_smoke_rx
smoke.1=5.00, 5.00, 18.00, fx_smoke_rx
smoke.2=5.00, 5.00, -18.00, fx_smoke_rx
smoke.3=5.00, 5.00, -38.00, fx_smoke_rx
that is the set up for a C-130. If you go to one of the big FS web sites. Avsim.com, Simaivation.com and Flightsim.com and do a search for smoke sysem under the FS2002 aircraft, you will find a lot of hits.
Basicly each line is for one engine
first # is the engine number, the next three numbers are the coordinates of the rear of the exhaust, and the last part is the effects file thats being used.
just experiment with it, just BACK UP YOUR FILES FIRST!!
Chris
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May 11
th
, 2003 at 9:33pm
microlight
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Don't forget: once you've inserted the [SMOKESYSTEM] section in the aircraft.cfg file, you activate the smoke by using the 'I' key.
It is possible to create an 'invisible' XML gauge in the panel.cfg that automatically turns the smoke on at a certain point, e.g. when the engine N1 figure exceeds something like 60%, so you don't have to use the 'I' key at all.
BAe ATP for FS9 now available!
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