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How I paint my textures; for those who asked (Read 1053 times)
May 7th, 2003 at 5:17pm

G-force237   Offline
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email: ttarlton@cyberonic.com

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I have made this post from a request as to how I paint and weather my textures in a WWII fashion.

I did this in Ps 5.5 so you need to have a decent graphics arts program that has layering capabilities, (and a nice airbrush Roll Eyes). if you don’t have good art program there is a free one you can Dl from the utilities page of this sight called Pixia? I think it is?

any way, lets move on...

I started by painting the base colors of my wing using solid colors. next I painted my second color to the desired pattern. I called this later I painted the wing on base. once the colors were painted I went under Filters>blur>blurmore and did that twice to soften the transition between colors

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Next I made a new layer and called it "panel lines". Then I selected the line tool and set the thickness to 1, opacity 100, and drew lines everywhere I wanted them.

Normally I find a good 3way at www.suurland.com (good sight I recommend bookmarking it!!) then cut it out and put it on to a layer bellow my base layer to trace the panel lines off of.

Once I layer the lines out how I wanted them. I lowered the opacity until the panel lines looked right ( around 30 usually works for me)

Finally to complete the 'panel lines" layer I take the eraser tool and set it to about 20 pressure and RANDOMLY go over the lines to create a little bit of inconsistency.

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Now for rivets. I started by making a layer called rivets, making sure that it is above any other layers. Then I selected the pencil tool, and set the pressure to 100, and size to 1 pixel. Now here comes the tedious part. I first made 2 rivets at the desired interval for my rivets. then I copy and pasted overlapping one rivet, ending with a line of 3 rivets. Then I merged the 2 layers and repeated.  I kept doing this until I had a good lengthen rivet strip. (I do this so that every rivet is the exact same distance apart as the next).

The whole process will maybe take 5 minutes to get a good length strip. now to lay the rivets down. I just copied and pasted the rivet segment that I made into the pattern I wanted, and then merged down all of the rivet layers.

Lastly, to finish the layer off, change the opacity down to somewhere near the opacity the panel line layer was set to. (again around 30 works good) Then select the eraser tool, pressure set to around 10-20 and randomly go over the rivets.

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For my next layer, I called it highlights. I then selected the airbrush making sure the color is white, and the pressure is set to around 2 I made a pass down where the thickest part of the airfoil would be.

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Now, for the DIFICULT PART. Make a new layer called Weathering, or dirt, which ever you prefer. first I select the airbrush, setting color to black (the reason every thing is black or white, rather than a dark green or something,  is so you can change the base layer colors and weathering and every thing will still look right), pressure to about 2-3 and a fairly large brush (about the size of the brush seen in below pict)

Now paint a line in a U shaped pattern over all of the panel lines (basically paint over every line except the one closest to the leading edge) then continue on to the left and right. continue painting the U's and keeping in mind that the weathering on the wing will get progressively darker the farther away from the highlight.

If what I said was a little unclear then look at the next 2 pictures for reference.

...

after painting the "U's" I then selected a smaller brush  a little larger than a rivets width, maybe about 8 pixels wide. then I darkened over the rivets starting from the side closest to the panel lines and moving in a little.

the red lines kind of show you what I mean.

and finally, to complete the dirt, or weathering layer I kept the same brush and made "streaks" coming from panel lines to simulate an oil seep. I generally put them randomly over the wing, some larger than others.


...

Now for the last layer! make a new layer and call it scratches. on this layer you paint scratches to give the wing a more beat metal appearance.

First I started off by selecting the pencil, setting pressure to 10, size to 1 pixel and color to white. then I just apply scratches mainly to corners of panels and along panel lines, making some areas of the scratches darker than others.

next, I then, keeping the pressure at 8-10, just randomly place scratches all over the entire surface.

Then, to take the scratches weathering further, I changed the pressure to 3 and like a mad-man (clicking like crazy on my mouse) place scratches all over the entire wings surface, fluctuating the pressure between 2-4, so it covers almost 20% of the wings surface, they should be barely visible, but I found they give the wing a more beat metal look. That's IT for the 'scratches layer'

And finally to touch up the base layer a little, I selected the base layer where I painted the base colors for the wing, changed the airbrush option from normal to color burn and painted on the edge of the darker color where it meats the lighter one.

This pictures shows what the wing should look like once the weathering layer is complete (Looks a LOT different) the red lines show you generally where I applied weathering/color burn (the ones on the meeting point of the dark and light colors), and the orange lines mark out where I put streaks of oil. Also note how and where I put scratches.

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Now for FINISHING touches! Take the insignia and paint it just above the base layer keeping it underneath all of the other weathering layers, and you are done, no need to weather it because the wing weathering takes care of it!

Here is the picture of the final product

...

I hope this helps any one who is interested Wink

and if you have any questions or comments please reply! Grin

p.s yes some of these pics are of my Ju87 textures Wink and sorry for how long it took me to put it together... I have been very busy lately Sad
« Last Edit: Nov 30th, 2003 at 8:54pm by G-force237 »  
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Reply #1 - May 7th, 2003 at 5:21pm

G-force237   Offline
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email: ttarlton@cyberonic.com

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lol that was fast... yeah I just fixed the problem Grin

thank you any ways Grin Wink

P.S there is going to be a little more than pictures so come back a little later
 
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Reply #2 - May 7th, 2003 at 8:04pm

Oz   Offline
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Oh ok, i get it now, a work in progress  Wink

 
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Reply #3 - May 7th, 2003 at 8:40pm

Oz   Offline
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You sure helped me understand things a bit better, well done. I suggest you make this into a good tutorial and upload it here
 
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Reply #4 - May 7th, 2003 at 9:48pm

Felix/FFDS   Offline
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Page saved - IU wouldn't be surprised if it appears in Simviation and "other"  Design places...
 

Felix/FFDS...
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Reply #5 - May 8th, 2003 at 8:47pm

Threadkiller   Offline
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lol this came in handy, moderators should make it a sticky topic Wink

thanx for the info, im gona try that out on the next projects Smiley
 

...
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Reply #6 - May 9th, 2003 at 1:22am

Erez   Offline
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You learn a new thing every day Wink
Thanks man, I guess that I still have a lot to study Smiley
I'd like to D/L some of your works if you did uploaded them.... where should I look for it?
 
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Reply #7 - May 9th, 2003 at 5:23pm

G-force237   Offline
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email: ttarlton@cyberonic.com

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Thank you for all of your replys Smiley


I know this tut is not highly detailed, but if any one wants to do any thing with it, like post it up some where else, feel free, just make sure you give me some credit Wink

oh and erez, currently I dont have any of my work uploaded, but right now I am currently working on 2 aircraft with mustang. they are not yet compleated, but you can find out about them maybe a page back on the arcraft design page. its called 'New Ju87 for fs2002' or somthing like that. Thats if you are interested (note there are alot of pictures there Wink)
 
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Reply #8 - May 18th, 2003 at 11:45am

Threadkiller   Offline
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gah!
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MY FIRST TRY!!!!

i'been trying this new "teqnique" and.....well.... tell me what u think Grin

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Reply #9 - May 18th, 2003 at 8:32pm

Felix/FFDS   Offline
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NIce going Space Ace.... how'd you get the rear of the canopy textured?  Smiley

As for the black shading on the bottom of the fin/rudder/strake, that's caused by either unneeded " cap"  polygons, OR you can cure them by selecting the offending polys and giving them a new smoothing group.

Nice work.
 

Felix/FFDS...
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Reply #10 - May 18th, 2003 at 9:25pm

G-force237   Offline
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email: ttarlton@cyberonic.com

Posts: 378
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Nice. I like the rivits.  Wink

just one sugestion. for the black I persionaly would just make it a little lighter, because normaly from what I've seen is that most things black are more of an off-black, wrather than true black (R 0, G 0, B 0). just a sugestion Tongue

but other than that little problem, I think it looks great!

P.S just wondering... are you going to weather it as well? if so, cant wait to see it 8)
 
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Reply #11 - May 19th, 2003 at 9:30pm

Threadkiller   Offline
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lol thanx guys! and felix, check the post i have with the textures probs, i exoplained a posted a pic of how i fixed it Grin but a new prob came up Sad its all there.... Grin

and i edited the black a bit, this plane is a rendering of friend of mine's

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now it will look and fly like the real thing, he reworked the FDE's...... u just wait Grin

...

Roll Eyes

for more info on the project (pix oly, no writing...) click HERE

Grin
 

...
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Reply #12 - Jun 5th, 2003 at 1:36am

Oz   Offline
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make this a sticky topic moderators, many people find this extremely helpful
 
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